Repository URL to install this package:
Version:
2025.8.6 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
#pragma warning disable CS0414 // Field is assigned but its value is never used
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Util;
using Gs2.Gs2Freeze.Domain.Iterator;
using Gs2.Gs2Freeze.Model.Cache;
using Gs2.Gs2Freeze.Domain.Model;
using Gs2.Gs2Freeze.Request;
using Gs2.Gs2Freeze.Result;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Core;
using Gs2.Core.Domain;
using Gs2.Core.Exception;
using Gs2.Gs2Freeze.Model;
#if UNITY_2017_1_OR_NEWER
using System.Collections;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Scripting;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
#endif
#else
using System.Threading;
using System.Threading.Tasks;
#endif
namespace Gs2.Gs2Freeze.Domain
{
public class Gs2Freeze {
private readonly Gs2.Core.Domain.Gs2 _gs2;
private readonly Gs2FreezeRestClient _client;
public Gs2Freeze(
Gs2.Core.Domain.Gs2 gs2
) {
this._gs2 = gs2;
this._client = new Gs2FreezeRestClient(
gs2.RestSession
);
}
#if UNITY_2017_1_OR_NEWER
public Gs2Iterator<Gs2.Gs2Freeze.Model.Stage> Stages(
)
{
return new DescribeStagesIterator(
this._gs2,
this._client
);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if GS2_ENABLE_UNITASK
public IUniTaskAsyncEnumerable<Gs2.Gs2Freeze.Model.Stage> StagesAsync(
#else
public DescribeStagesIterator StagesAsync(
#endif
)
{
return new DescribeStagesIterator(
this._gs2,
this._client
#if GS2_ENABLE_UNITASK
).GetAsyncEnumerator();
#else
);
#endif
}
#endif
public ulong SubscribeStages(
Action<Gs2.Gs2Freeze.Model.Stage[]> callback
)
{
return this._gs2.Cache.ListSubscribe<Gs2.Gs2Freeze.Model.Stage>(
(null as Gs2.Gs2Freeze.Model.Stage).CacheParentKey(
null
),
callback,
() =>
{
#if UNITY_2017_1_OR_NEWER && GS2_ENABLE_UNITASK
async UniTask Impl() {
try {
await UniTask.SwitchToMainThread();
callback.Invoke(await StagesAsync(
).ToArrayAsync());
}
catch (System.Exception) {
// ignored
}
}
Impl().Forget();
#endif
}
);
}
#if UNITY_2017_1_OR_NEWER && GS2_ENABLE_UNITASK
public async UniTask<ulong> SubscribeStagesWithInitialCallAsync(
Action<Gs2.Gs2Freeze.Model.Stage[]> callback
)
{
var items = await StagesAsync(
).ToArrayAsync();
var callbackId = SubscribeStages(
callback
);
callback.Invoke(items);
return callbackId;
}
#endif
public void UnsubscribeStages(
ulong callbackId
)
{
this._gs2.Cache.ListUnsubscribe<Gs2.Gs2Freeze.Model.Stage>(
(null as Gs2.Gs2Freeze.Model.Stage).CacheParentKey(
null
),
callbackId
);
}
public void InvalidateStages(
)
{
this._gs2.Cache.ClearListCache<Gs2.Gs2Freeze.Model.Stage>(
(null as Gs2.Gs2Freeze.Model.Stage).CacheParentKey(
null
)
);
}
public Gs2.Gs2Freeze.Domain.Model.StageDomain Stage(
string stageName
) {
return new Gs2.Gs2Freeze.Domain.Model.StageDomain(
this._gs2,
stageName
);
}
public void UpdateCacheFromStampSheet(
string transactionId,
int? timeOffset,
string method,
string request,
string result
) {
}
public void UpdateCacheFromStampTask(
string taskId,
int? timeOffset,
string method,
string request,
string result
) {
}
public void UpdateCacheFromJobResult(
string method,
int? timeOffset,
Gs2.Gs2JobQueue.Model.Job job,
Gs2.Gs2JobQueue.Model.JobResultBody result
) {
}
public void HandleNotification(
CacheDatabase cache,
string action,
string payload
) {
}
}
}