Repository URL to install this package:
Version:
2025.9.1 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
#pragma warning disable CS0618 // Obsolete with a message
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Util.LitJson;
#if UNITY_2017_1_OR_NEWER
using System.Collections;
using UnityEngine.Events;
using UnityEngine.Networking;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading.Tasks;
#endif
#else
using System.Threading.Tasks;
using System.Threading;
#endif
namespace Gs2.Gs2Freeze
{
public class Gs2FreezeWebSocketClient : AbstractGs2Client
{
public static string Endpoint = "freeze";
protected Gs2WebSocketSession Gs2WebSocketSession => (Gs2WebSocketSession) Gs2Session;
public Gs2FreezeWebSocketClient(Gs2WebSocketSession Gs2WebSocketSession) : base(Gs2WebSocketSession)
{
}
public class PromoteStageTask : Gs2WebSocketSessionTask<Request.PromoteStageRequest, Result.PromoteStageResult>
{
public PromoteStageTask(IGs2Session session, Request.PromoteStageRequest request) : base(session, request)
{
}
protected override IGs2SessionRequest CreateRequest(Request.PromoteStageRequest request)
{
var stringBuilder = new StringBuilder();
var jsonWriter = new JsonWriter(stringBuilder);
jsonWriter.WriteObjectStart();
if (request.StageName != null)
{
jsonWriter.WritePropertyName("stageName");
jsonWriter.Write(request.StageName.ToString());
}
if (request.ContextStack != null)
{
jsonWriter.WritePropertyName("contextStack");
jsonWriter.Write(request.ContextStack.ToString());
}
if (request.DryRun)
{
jsonWriter.WritePropertyName("xGs2DryRun");
jsonWriter.Write("true");
}
AddHeader(
Session.Credential,
"freeze",
"stage",
"promoteStage",
jsonWriter
);
jsonWriter.WriteObjectEnd();
return WebSocketSessionRequestFactory.New<WebSocketSessionRequest>(stringBuilder.ToString());
}
}
#if UNITY_2017_1_OR_NEWER
public IEnumerator PromoteStage(
Request.PromoteStageRequest request,
UnityAction<AsyncResult<Result.PromoteStageResult>> callback
)
{
var task = new PromoteStageTask(
Gs2WebSocketSession,
request
);
yield return task;
callback.Invoke(new AsyncResult<Result.PromoteStageResult>(task.Result, task.Error));
}
public IFuture<Result.PromoteStageResult> PromoteStageFuture(
Request.PromoteStageRequest request
)
{
return new PromoteStageTask(
Gs2WebSocketSession,
request
);
}
#if GS2_ENABLE_UNITASK
public async UniTask<Result.PromoteStageResult> PromoteStageAsync(
Request.PromoteStageRequest request
)
{
var task = new PromoteStageTask(
Gs2WebSocketSession,
request
);
return await task.Invoke();
}
#else
public PromoteStageTask PromoteStageAsync(
Request.PromoteStageRequest request
)
{
return new PromoteStageTask(
Gs2WebSocketSession,
request
);
}
#endif
#else
public async Task<Result.PromoteStageResult> PromoteStageAsync(
Request.PromoteStageRequest request
)
{
var task = new PromoteStageTask(
Gs2WebSocketSession,
request
);
return await task.Invoke();
}
#endif
public class RollbackStageTask : Gs2WebSocketSessionTask<Request.RollbackStageRequest, Result.RollbackStageResult>
{
public RollbackStageTask(IGs2Session session, Request.RollbackStageRequest request) : base(session, request)
{
}
protected override IGs2SessionRequest CreateRequest(Request.RollbackStageRequest request)
{
var stringBuilder = new StringBuilder();
var jsonWriter = new JsonWriter(stringBuilder);
jsonWriter.WriteObjectStart();
if (request.StageName != null)
{
jsonWriter.WritePropertyName("stageName");
jsonWriter.Write(request.StageName.ToString());
}
if (request.ContextStack != null)
{
jsonWriter.WritePropertyName("contextStack");
jsonWriter.Write(request.ContextStack.ToString());
}
if (request.DryRun)
{
jsonWriter.WritePropertyName("xGs2DryRun");
jsonWriter.Write("true");
}
AddHeader(
Session.Credential,
"freeze",
"stage",
"rollbackStage",
jsonWriter
);
jsonWriter.WriteObjectEnd();
return WebSocketSessionRequestFactory.New<WebSocketSessionRequest>(stringBuilder.ToString());
}
}
#if UNITY_2017_1_OR_NEWER
public IEnumerator RollbackStage(
Request.RollbackStageRequest request,
UnityAction<AsyncResult<Result.RollbackStageResult>> callback
)
{
var task = new RollbackStageTask(
Gs2WebSocketSession,
request
);
yield return task;
callback.Invoke(new AsyncResult<Result.RollbackStageResult>(task.Result, task.Error));
}
public IFuture<Result.RollbackStageResult> RollbackStageFuture(
Request.RollbackStageRequest request
)
{
return new RollbackStageTask(
Gs2WebSocketSession,
request
);
}
#if GS2_ENABLE_UNITASK
public async UniTask<Result.RollbackStageResult> RollbackStageAsync(
Request.RollbackStageRequest request
)
{
var task = new RollbackStageTask(
Gs2WebSocketSession,
request
);
return await task.Invoke();
}
#else
public RollbackStageTask RollbackStageAsync(
Request.RollbackStageRequest request
)
{
return new RollbackStageTask(
Gs2WebSocketSession,
request
);
}
#endif
#else
public async Task<Result.RollbackStageResult> RollbackStageAsync(
Request.RollbackStageRequest request
)
{
var task = new RollbackStageTask(
Gs2WebSocketSession,
request
);
return await task.Invoke();
}
#endif
}
}