Repository URL to install this package:
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Version:
2022.5.6 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Util.LitJson;
#if UNITY_2017_1_OR_NEWER
using UnityEngine.Scripting;
#endif
namespace Gs2.Gs2Enhance.Model
{
#if UNITY_2017_1_OR_NEWER
[Preserve]
#endif
public class Progress : IComparable
{
public string ProgressId { set; get; }
public string UserId { set; get; }
public string RateName { set; get; }
public string PropertyId { set; get; }
public int? ExperienceValue { set; get; }
public float? Rate { set; get; }
public long? CreatedAt { set; get; }
public long? UpdatedAt { set; get; }
public Progress WithProgressId(string progressId) {
this.ProgressId = progressId;
return this;
}
public Progress WithUserId(string userId) {
this.UserId = userId;
return this;
}
public Progress WithRateName(string rateName) {
this.RateName = rateName;
return this;
}
public Progress WithPropertyId(string propertyId) {
this.PropertyId = propertyId;
return this;
}
public Progress WithExperienceValue(int? experienceValue) {
this.ExperienceValue = experienceValue;
return this;
}
public Progress WithRate(float? rate) {
this.Rate = rate;
return this;
}
public Progress WithCreatedAt(long? createdAt) {
this.CreatedAt = createdAt;
return this;
}
public Progress WithUpdatedAt(long? updatedAt) {
this.UpdatedAt = updatedAt;
return this;
}
#if UNITY_2017_1_OR_NEWER
[Preserve]
#endif
public static Progress FromJson(JsonData data)
{
if (data == null) {
return null;
}
return new Progress()
.WithProgressId(!data.Keys.Contains("progressId") || data["progressId"] == null ? null : data["progressId"].ToString())
.WithUserId(!data.Keys.Contains("userId") || data["userId"] == null ? null : data["userId"].ToString())
.WithRateName(!data.Keys.Contains("rateName") || data["rateName"] == null ? null : data["rateName"].ToString())
.WithPropertyId(!data.Keys.Contains("propertyId") || data["propertyId"] == null ? null : data["propertyId"].ToString())
.WithExperienceValue(!data.Keys.Contains("experienceValue") || data["experienceValue"] == null ? null : (int?)int.Parse(data["experienceValue"].ToString()))
.WithRate(!data.Keys.Contains("rate") || data["rate"] == null ? null : (float?)float.Parse(data["rate"].ToString()))
.WithCreatedAt(!data.Keys.Contains("createdAt") || data["createdAt"] == null ? null : (long?)long.Parse(data["createdAt"].ToString()))
.WithUpdatedAt(!data.Keys.Contains("updatedAt") || data["updatedAt"] == null ? null : (long?)long.Parse(data["updatedAt"].ToString()));
}
public JsonData ToJson()
{
return new JsonData {
["progressId"] = ProgressId,
["userId"] = UserId,
["rateName"] = RateName,
["propertyId"] = PropertyId,
["experienceValue"] = ExperienceValue,
["rate"] = Rate,
["createdAt"] = CreatedAt,
["updatedAt"] = UpdatedAt,
};
}
public void WriteJson(JsonWriter writer)
{
writer.WriteObjectStart();
if (ProgressId != null) {
writer.WritePropertyName("progressId");
writer.Write(ProgressId.ToString());
}
if (UserId != null) {
writer.WritePropertyName("userId");
writer.Write(UserId.ToString());
}
if (RateName != null) {
writer.WritePropertyName("rateName");
writer.Write(RateName.ToString());
}
if (PropertyId != null) {
writer.WritePropertyName("propertyId");
writer.Write(PropertyId.ToString());
}
if (ExperienceValue != null) {
writer.WritePropertyName("experienceValue");
writer.Write(int.Parse(ExperienceValue.ToString()));
}
if (Rate != null) {
writer.WritePropertyName("rate");
writer.Write(float.Parse(Rate.ToString()));
}
if (CreatedAt != null) {
writer.WritePropertyName("createdAt");
writer.Write(long.Parse(CreatedAt.ToString()));
}
if (UpdatedAt != null) {
writer.WritePropertyName("updatedAt");
writer.Write(long.Parse(UpdatedAt.ToString()));
}
writer.WriteObjectEnd();
}
public int CompareTo(object obj)
{
var other = obj as Progress;
var diff = 0;
if (ProgressId == null && ProgressId == other.ProgressId)
{
// null and null
}
else
{
diff += ProgressId.CompareTo(other.ProgressId);
}
if (UserId == null && UserId == other.UserId)
{
// null and null
}
else
{
diff += UserId.CompareTo(other.UserId);
}
if (RateName == null && RateName == other.RateName)
{
// null and null
}
else
{
diff += RateName.CompareTo(other.RateName);
}
if (PropertyId == null && PropertyId == other.PropertyId)
{
// null and null
}
else
{
diff += PropertyId.CompareTo(other.PropertyId);
}
if (ExperienceValue == null && ExperienceValue == other.ExperienceValue)
{
// null and null
}
else
{
diff += (int)(ExperienceValue - other.ExperienceValue);
}
if (Rate == null && Rate == other.Rate)
{
// null and null
}
else
{
diff += (int)(Rate - other.Rate);
}
if (CreatedAt == null && CreatedAt == other.CreatedAt)
{
// null and null
}
else
{
diff += (int)(CreatedAt - other.CreatedAt);
}
if (UpdatedAt == null && UpdatedAt == other.UpdatedAt)
{
// null and null
}
else
{
diff += (int)(UpdatedAt - other.UpdatedAt);
}
return diff;
}
}
}