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io.gs2.csharp.sdk / Gs2Friend / Domain / Gs2Friend.cs
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/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local

#pragma warning disable 1998

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Util;
using Gs2.Gs2Friend.Domain.Iterator;
using Gs2.Gs2Friend.Domain.Model;
using Gs2.Gs2Friend.Request;
using Gs2.Gs2Friend.Result;
using Gs2.Gs2Friend.Model;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Core;
using Gs2.Core.Domain;
#if UNITY_2017_1_OR_NEWER
using System.Collections;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Scripting;
    #if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
    #endif
#else
using System.Threading;
using System.Threading.Tasks;
#endif

namespace Gs2.Gs2Friend.Domain
{

    public class Gs2Friend {
        private readonly CacheDatabase _cache;
        private readonly JobQueueDomain _jobQueueDomain;
        private readonly StampSheetConfiguration _stampSheetConfiguration;
        private readonly Gs2RestSession _session;
        private readonly Gs2FriendRestClient _client;

        private readonly String _parentKey;

        public Gs2Friend(
            CacheDatabase cache,
            JobQueueDomain jobQueueDomain,
            StampSheetConfiguration stampSheetConfiguration,
            Gs2RestSession session
        ) {
            this._cache = cache;
            this._jobQueueDomain = jobQueueDomain;
            this._stampSheetConfiguration = stampSheetConfiguration;
            this._session = session;
            this._client = new Gs2FriendRestClient(
                session
            );
            this._parentKey = "friend";
        }

        #if UNITY_2017_1_OR_NEWER
            #if GS2_ENABLE_UNITASK
        public async UniTask<Gs2.Gs2Friend.Domain.Model.NamespaceDomain> CreateNamespaceAsync(
            #else
        public IFuture<Gs2.Gs2Friend.Domain.Model.NamespaceDomain> CreateNamespace(
            #endif
        #else
        public async Task<Gs2.Gs2Friend.Domain.Model.NamespaceDomain> CreateNamespaceAsync(
        #endif
            CreateNamespaceRequest request
        ) {

        #if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
            IEnumerator Impl(IFuture<Gs2.Gs2Friend.Domain.Model.NamespaceDomain> self)
            {
        #endif
            #if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
            var future = this._client.CreateNamespaceFuture(
                request
            );
            yield return future;
            if (future.Error != null)
            {
                self.OnError(future.Error);
                yield break;
            }
            var result = future.Result;
            var requestModel = request;
            var resultModel = result;
            var cache = _cache;
              
            {
                var parentKey = string.Join(
                    ":",
                    "friend",
                    "Namespace"
                );
                var key = Gs2.Gs2Friend.Domain.Model.NamespaceDomain.CreateCacheKey(
                    resultModel.Item.Name.ToString()
                );
                cache.Put(
                    parentKey,
                    key,
                    resultModel.Item,
                    UnixTime.ToUnixTime(DateTime.Now) + 1000 * 60 * Gs2.Core.Domain.Gs2.DefaultCacheMinutes
                );
            }
            #else
            var result = await this._client.CreateNamespaceAsync(
                request
            );
            var requestModel = request;
            var resultModel = result;
            var cache = _cache;
              
            {
                var parentKey = string.Join(
                    ":",
                    "friend",
                    "Namespace"
                );
                var key = Gs2.Gs2Friend.Domain.Model.NamespaceDomain.CreateCacheKey(
                    resultModel.Item.Name.ToString()
                );
                cache.Put(
                    parentKey,
                    key,
                    resultModel.Item,
                    UnixTime.ToUnixTime(DateTime.Now) + 1000 * 60 * Gs2.Core.Domain.Gs2.DefaultCacheMinutes
                );
            }
            #endif
            Gs2.Gs2Friend.Domain.Model.NamespaceDomain domain = new Gs2.Gs2Friend.Domain.Model.NamespaceDomain(
                this._cache,
                this._jobQueueDomain,
                this._stampSheetConfiguration,
                this._session,
                result?.Item?.Name
            );
        #if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
            self.OnComplete(domain);
            yield return null;
        #else
            return domain;
        #endif
        #if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
            }
            return new Gs2InlineFuture<Gs2.Gs2Friend.Domain.Model.NamespaceDomain>(Impl);
        #endif
        }
        #if UNITY_2017_1_OR_NEWER
            #if GS2_ENABLE_UNITASK
        public Gs2Iterator<Gs2.Gs2Friend.Model.Namespace> Namespaces(
        )
        {
            return new DescribeNamespacesIterator(
                this._cache,
                this._client
            );
        }

        public IUniTaskAsyncEnumerable<Gs2.Gs2Friend.Model.Namespace> NamespacesAsync(
            #else
        public Gs2Iterator<Gs2.Gs2Friend.Model.Namespace> Namespaces(
            #endif
        #else
        public DescribeNamespacesIterator Namespaces(
        #endif
        )
        {
            return new DescribeNamespacesIterator(
                this._cache,
                this._client
        #if UNITY_2017_1_OR_NEWER
            #if GS2_ENABLE_UNITASK
            ).GetAsyncEnumerator();
            #else
            );
            #endif
        #else
            );
        #endif
        }

        public Gs2.Gs2Friend.Domain.Model.NamespaceDomain Namespace(
            string namespaceName
        ) {
            return new Gs2.Gs2Friend.Domain.Model.NamespaceDomain(
                this._cache,
                this._jobQueueDomain,
                this._stampSheetConfiguration,
                this._session,
                namespaceName
            );
        }

        public static void UpdateCacheFromStampSheet(
                CacheDatabase cache,
                string method,
                string request,
                string result
        ) {
        }

        public static void UpdateCacheFromStampTask(
                CacheDatabase cache,
                string method,
                string request,
                string result
        ) {
        }

        public static void UpdateCacheFromJobResult(
                CacheDatabase cache,
                string method,
                Gs2.Gs2JobQueue.Model.Job job,
                Gs2.Gs2JobQueue.Model.JobResultBody result
        ) {
        }

        [Serializable]
        private class FollowNotificationEvent : UnityEvent<FollowNotification>
        {

        }

        [SerializeField]
        private static FollowNotificationEvent onFollowNotification = new FollowNotificationEvent();

        public event UnityAction<FollowNotification> OnFollowNotification
        {
            add => onFollowNotification.AddListener(value);
            remove => onFollowNotification.RemoveListener(value);
        }

        [Serializable]
        private class AcceptRequestNotificationEvent : UnityEvent<AcceptRequestNotification>
        {

        }

        [SerializeField]
        private static AcceptRequestNotificationEvent onAcceptRequestNotification = new AcceptRequestNotificationEvent();

        public event UnityAction<AcceptRequestNotification> OnAcceptRequestNotification
        {
            add => onAcceptRequestNotification.AddListener(value);
            remove => onAcceptRequestNotification.RemoveListener(value);
        }

        [Serializable]
        private class ReceiveRequestNotificationEvent : UnityEvent<ReceiveRequestNotification>
        {

        }

        [SerializeField]
        private static ReceiveRequestNotificationEvent onReceiveRequestNotification = new ReceiveRequestNotificationEvent();

        public event UnityAction<ReceiveRequestNotification> OnReceiveRequestNotification
        {
            add => onReceiveRequestNotification.AddListener(value);
            remove => onReceiveRequestNotification.RemoveListener(value);
        }

        public static void HandleNotification(
                CacheDatabase cache,
                string action,
                string payload
        ) {
            switch (action) {
                case "Follow": {
                    onFollowNotification.Invoke(FollowNotification.FromJson(JsonMapper.ToObject(payload)));
                    break;
                }
                case "AcceptRequest": {
                    onAcceptRequestNotification.Invoke(AcceptRequestNotification.FromJson(JsonMapper.ToObject(payload)));
                    break;
                }
                case "ReceiveRequest": {
                    onReceiveRequestNotification.Invoke(ReceiveRequestNotification.FromJson(JsonMapper.ToObject(payload)));
                    break;
                }
            }
        }
    }
}