Repository URL to install this package:
|
Version:
2022.5.6 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Util;
using Gs2.Gs2Friend.Domain.Iterator;
using Gs2.Gs2Friend.Domain.Model;
using Gs2.Gs2Friend.Request;
using Gs2.Gs2Friend.Result;
using Gs2.Gs2Friend.Model;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Core;
using Gs2.Core.Domain;
#if UNITY_2017_1_OR_NEWER
using System.Collections;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Scripting;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
#endif
#else
using System.Threading;
using System.Threading.Tasks;
#endif
namespace Gs2.Gs2Friend.Domain
{
public class Gs2Friend {
private readonly CacheDatabase _cache;
private readonly JobQueueDomain _jobQueueDomain;
private readonly StampSheetConfiguration _stampSheetConfiguration;
private readonly Gs2RestSession _session;
private readonly Gs2FriendRestClient _client;
private readonly String _parentKey;
public Gs2Friend(
CacheDatabase cache,
JobQueueDomain jobQueueDomain,
StampSheetConfiguration stampSheetConfiguration,
Gs2RestSession session
) {
this._cache = cache;
this._jobQueueDomain = jobQueueDomain;
this._stampSheetConfiguration = stampSheetConfiguration;
this._session = session;
this._client = new Gs2FriendRestClient(
session
);
this._parentKey = "friend";
}
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
public async UniTask<Gs2.Gs2Friend.Domain.Model.NamespaceDomain> CreateNamespaceAsync(
#else
public IFuture<Gs2.Gs2Friend.Domain.Model.NamespaceDomain> CreateNamespace(
#endif
#else
public async Task<Gs2.Gs2Friend.Domain.Model.NamespaceDomain> CreateNamespaceAsync(
#endif
CreateNamespaceRequest request
) {
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
IEnumerator Impl(IFuture<Gs2.Gs2Friend.Domain.Model.NamespaceDomain> self)
{
#endif
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
var future = this._client.CreateNamespaceFuture(
request
);
yield return future;
if (future.Error != null)
{
self.OnError(future.Error);
yield break;
}
var result = future.Result;
var requestModel = request;
var resultModel = result;
var cache = _cache;
{
var parentKey = string.Join(
":",
"friend",
"Namespace"
);
var key = Gs2.Gs2Friend.Domain.Model.NamespaceDomain.CreateCacheKey(
resultModel.Item.Name.ToString()
);
cache.Put(
parentKey,
key,
resultModel.Item,
UnixTime.ToUnixTime(DateTime.Now) + 1000 * 60 * Gs2.Core.Domain.Gs2.DefaultCacheMinutes
);
}
#else
var result = await this._client.CreateNamespaceAsync(
request
);
var requestModel = request;
var resultModel = result;
var cache = _cache;
{
var parentKey = string.Join(
":",
"friend",
"Namespace"
);
var key = Gs2.Gs2Friend.Domain.Model.NamespaceDomain.CreateCacheKey(
resultModel.Item.Name.ToString()
);
cache.Put(
parentKey,
key,
resultModel.Item,
UnixTime.ToUnixTime(DateTime.Now) + 1000 * 60 * Gs2.Core.Domain.Gs2.DefaultCacheMinutes
);
}
#endif
Gs2.Gs2Friend.Domain.Model.NamespaceDomain domain = new Gs2.Gs2Friend.Domain.Model.NamespaceDomain(
this._cache,
this._jobQueueDomain,
this._stampSheetConfiguration,
this._session,
result?.Item?.Name
);
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
self.OnComplete(domain);
yield return null;
#else
return domain;
#endif
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
}
return new Gs2InlineFuture<Gs2.Gs2Friend.Domain.Model.NamespaceDomain>(Impl);
#endif
}
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
public Gs2Iterator<Gs2.Gs2Friend.Model.Namespace> Namespaces(
)
{
return new DescribeNamespacesIterator(
this._cache,
this._client
);
}
public IUniTaskAsyncEnumerable<Gs2.Gs2Friend.Model.Namespace> NamespacesAsync(
#else
public Gs2Iterator<Gs2.Gs2Friend.Model.Namespace> Namespaces(
#endif
#else
public DescribeNamespacesIterator Namespaces(
#endif
)
{
return new DescribeNamespacesIterator(
this._cache,
this._client
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
).GetAsyncEnumerator();
#else
);
#endif
#else
);
#endif
}
public Gs2.Gs2Friend.Domain.Model.NamespaceDomain Namespace(
string namespaceName
) {
return new Gs2.Gs2Friend.Domain.Model.NamespaceDomain(
this._cache,
this._jobQueueDomain,
this._stampSheetConfiguration,
this._session,
namespaceName
);
}
public static void UpdateCacheFromStampSheet(
CacheDatabase cache,
string method,
string request,
string result
) {
}
public static void UpdateCacheFromStampTask(
CacheDatabase cache,
string method,
string request,
string result
) {
}
public static void UpdateCacheFromJobResult(
CacheDatabase cache,
string method,
Gs2.Gs2JobQueue.Model.Job job,
Gs2.Gs2JobQueue.Model.JobResultBody result
) {
}
[Serializable]
private class FollowNotificationEvent : UnityEvent<FollowNotification>
{
}
[SerializeField]
private static FollowNotificationEvent onFollowNotification = new FollowNotificationEvent();
public event UnityAction<FollowNotification> OnFollowNotification
{
add => onFollowNotification.AddListener(value);
remove => onFollowNotification.RemoveListener(value);
}
[Serializable]
private class AcceptRequestNotificationEvent : UnityEvent<AcceptRequestNotification>
{
}
[SerializeField]
private static AcceptRequestNotificationEvent onAcceptRequestNotification = new AcceptRequestNotificationEvent();
public event UnityAction<AcceptRequestNotification> OnAcceptRequestNotification
{
add => onAcceptRequestNotification.AddListener(value);
remove => onAcceptRequestNotification.RemoveListener(value);
}
[Serializable]
private class ReceiveRequestNotificationEvent : UnityEvent<ReceiveRequestNotification>
{
}
[SerializeField]
private static ReceiveRequestNotificationEvent onReceiveRequestNotification = new ReceiveRequestNotificationEvent();
public event UnityAction<ReceiveRequestNotification> OnReceiveRequestNotification
{
add => onReceiveRequestNotification.AddListener(value);
remove => onReceiveRequestNotification.RemoveListener(value);
}
public static void HandleNotification(
CacheDatabase cache,
string action,
string payload
) {
switch (action) {
case "Follow": {
onFollowNotification.Invoke(FollowNotification.FromJson(JsonMapper.ToObject(payload)));
break;
}
case "AcceptRequest": {
onAcceptRequestNotification.Invoke(AcceptRequestNotification.FromJson(JsonMapper.ToObject(payload)));
break;
}
case "ReceiveRequest": {
onReceiveRequestNotification.Invoke(ReceiveRequestNotification.FromJson(JsonMapper.ToObject(payload)));
break;
}
}
}
}
}