Repository URL to install this package:
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Version:
2022.5.6 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
using System;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Domain;
using Gs2.Core.Util;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
#if UNITY_2017_1_OR_NEWER
using UnityEngine.Scripting;
#if GS2_ENABLE_UNITASK
using System.Threading;
using System.Collections.Generic;
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
#else
using System.Collections;
using UnityEngine.Events;
using Gs2.Core;
using Gs2.Core.Exception;
#endif
#else
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
#endif
namespace Gs2.Gs2Lottery.Domain.Iterator
{
#if UNITY_2017_1_OR_NEWER
public class DescribeProbabilitiesIterator : Gs2Iterator<Gs2.Gs2Lottery.Model.Probability> {
#else
public class DescribeProbabilitiesIterator : IAsyncEnumerable<Gs2.Gs2Lottery.Model.Probability> {
#endif
private readonly CacheDatabase _cache;
private readonly Gs2LotteryRestClient _client;
private readonly string _namespaceName;
private readonly string _lotteryName;
private readonly AccessToken _accessToken;
private bool _last;
private Gs2.Gs2Lottery.Model.Probability[] _result;
int? fetchSize;
public DescribeProbabilitiesIterator(
CacheDatabase cache,
Gs2LotteryRestClient client,
string namespaceName,
string lotteryName,
AccessToken accessToken
) {
this._cache = cache;
this._client = client;
this._namespaceName = namespaceName;
this._lotteryName = lotteryName;
this._accessToken = accessToken;
this._last = false;
this._result = new Gs2.Gs2Lottery.Model.Probability[]{};
this.fetchSize = null;
}
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
private async UniTask _load() {
#else
private IEnumerator _load() {
#endif
#else
private async Task _load() {
#endif
string parentKey = Gs2.Gs2Lottery.Domain.Model.UserDomain.CreateCacheParentKey(
this._namespaceName != null ? this._namespaceName.ToString() : null,
this._accessToken?.UserId?.ToString(),
"Probability"
);
string listParentKey = parentKey;
if (this._cache.IsListCached<Gs2.Gs2Lottery.Model.Probability>
(
listParentKey
)) {
this._result = this._cache.List<Gs2.Gs2Lottery.Model.Probability>
(
listParentKey
)
.ToArray();
this._last = true;
} else {
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
var future = this._client.DescribeProbabilitiesFuture(
#else
var r = await this._client.DescribeProbabilitiesAsync(
#endif
new Gs2.Gs2Lottery.Request.DescribeProbabilitiesRequest()
.WithNamespaceName(this._namespaceName)
.WithLotteryName(this._lotteryName)
.WithAccessToken(this._accessToken != null ? this._accessToken.Token : null)
);
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
yield return future;
if (future.Error != null)
{
Error = future.Error;
yield break;
}
var r = future.Result;
#endif
this._result = r.Items;
this._last = true;
foreach (var item in this._result) {
this._cache.Put(
listParentKey,
Gs2.Gs2Lottery.Domain.Model.ProbabilityDomain.CreateCacheKey(
),
item,
UnixTime.ToUnixTime(DateTime.Now) + 1000 * 60 * Gs2.Core.Domain.Gs2.DefaultCacheMinutes
);
}
if (this._last) {
this._cache.ListCached<Gs2.Gs2Lottery.Model.Probability>(
listParentKey
);
}
}
}
private bool _hasNext()
{
return this._result.Length != 0 || !this._last;
}
#if UNITY_2017_1_OR_NEWER
public override bool HasNext()
{
if (Error != null) return false;
return _hasNext();
}
#endif
#if UNITY_2017_1_OR_NEWER && GS2_ENABLE_UNITASK
protected override System.Collections.IEnumerator Next(
Action<Gs2.Gs2Lottery.Model.Probability> callback
)
{
yield return UniTask.ToCoroutine(
async () => {
if (this._result.Length == 0 && !this._last) {
await this._load();
}
if (this._result.Length == 0) {
Current = null;
return;
}
Gs2.Gs2Lottery.Model.Probability ret = this._result[0];
this._result = this._result.ToList().GetRange(1, this._result.Length - 1).ToArray();
if (this._result.Length == 0 && !this._last) {
await this._load();
}
Current = ret;
}
);
callback.Invoke(Current);
}
#endif
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
public IUniTaskAsyncEnumerable<Gs2.Gs2Lottery.Model.Probability> GetAsyncEnumerator(
CancellationToken cancellationToken = new CancellationToken()
#else
protected override IEnumerator Next(
Action<Gs2.Gs2Lottery.Model.Probability> callback
#endif
#else
public async IAsyncEnumerator<Gs2.Gs2Lottery.Model.Probability> GetAsyncEnumerator(
CancellationToken cancellationToken = new CancellationToken()
#endif
)
{
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
return UniTaskAsyncEnumerable.Create<Gs2.Gs2Lottery.Model.Probability>(async (writer, token) =>
{
#endif
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
while(this._hasNext()) {
#endif
if (this._result.Length == 0 && !this._last) {
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
yield return this._load();
#else
await this._load();
#endif
}
if (this._result.Length == 0) {
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
yield break;
#else
break;
#endif
}
Gs2.Gs2Lottery.Model.Probability ret = this._result[0];
this._result = this._result.ToList().GetRange(1, this._result.Length - 1).ToArray();
if (this._result.Length == 0 && !this._last) {
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
yield return this._load();
#else
await this._load();
#endif
}
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
await writer.YieldAsync(ret);
#else
Current = ret;
#endif
#else
yield return ret;
#endif
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
}
});
#endif
#else
}
#endif
}
}
}