Repository URL to install this package:
|
Version:
2022.5.6 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
using System;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Gs2Lottery.Domain.Iterator;
using Gs2.Gs2Lottery.Request;
using Gs2.Gs2Lottery.Result;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Core;
using Gs2.Core.Domain;
using Gs2.Core.Util;
#if UNITY_2017_1_OR_NEWER
using UnityEngine.Scripting;
using System.Collections;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
using System.Collections.Generic;
#endif
#else
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
#endif
namespace Gs2.Gs2Lottery.Domain.Model
{
public partial class CurrentLotteryMasterDomain {
private readonly CacheDatabase _cache;
private readonly JobQueueDomain _jobQueueDomain;
private readonly StampSheetConfiguration _stampSheetConfiguration;
private readonly Gs2RestSession _session;
private readonly Gs2LotteryRestClient _client;
private readonly string _namespaceName;
private readonly String _parentKey;
public string NamespaceName => _namespaceName;
public CurrentLotteryMasterDomain(
CacheDatabase cache,
JobQueueDomain jobQueueDomain,
StampSheetConfiguration stampSheetConfiguration,
Gs2RestSession session,
string namespaceName
) {
this._cache = cache;
this._jobQueueDomain = jobQueueDomain;
this._stampSheetConfiguration = stampSheetConfiguration;
this._session = session;
this._client = new Gs2LotteryRestClient(
session
);
this._namespaceName = namespaceName;
this._parentKey = Gs2.Gs2Lottery.Domain.Model.NamespaceDomain.CreateCacheParentKey(
this._namespaceName != null ? this._namespaceName.ToString() : null,
"CurrentLotteryMaster"
);
}
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
public async UniTask<Gs2.Gs2Lottery.Domain.Model.CurrentLotteryMasterDomain> ExportMasterAsync(
#else
public IFuture<Gs2.Gs2Lottery.Domain.Model.CurrentLotteryMasterDomain> ExportMaster(
#endif
#else
public async Task<Gs2.Gs2Lottery.Domain.Model.CurrentLotteryMasterDomain> ExportMasterAsync(
#endif
ExportMasterRequest request
) {
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
IEnumerator Impl(IFuture<Gs2.Gs2Lottery.Domain.Model.CurrentLotteryMasterDomain> self)
{
#endif
request
.WithNamespaceName(this._namespaceName);
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
var future = this._client.ExportMasterFuture(
request
);
yield return future;
if (future.Error != null)
{
self.OnError(future.Error);
yield break;
}
var result = future.Result;
var requestModel = request;
var resultModel = result;
var cache = _cache;
#else
var result = await this._client.ExportMasterAsync(
request
);
var requestModel = request;
var resultModel = result;
var cache = _cache;
#endif
Gs2.Gs2Lottery.Domain.Model.CurrentLotteryMasterDomain domain = this;
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
self.OnComplete(domain);
yield return null;
#else
return domain;
#endif
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
}
return new Gs2InlineFuture<Gs2.Gs2Lottery.Domain.Model.CurrentLotteryMasterDomain>(Impl);
#endif
}
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
private async UniTask<Gs2.Gs2Lottery.Model.CurrentLotteryMaster> GetAsync(
#else
private IFuture<Gs2.Gs2Lottery.Model.CurrentLotteryMaster> Get(
#endif
#else
private async Task<Gs2.Gs2Lottery.Model.CurrentLotteryMaster> GetAsync(
#endif
GetCurrentLotteryMasterRequest request
) {
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
IEnumerator Impl(IFuture<Gs2.Gs2Lottery.Model.CurrentLotteryMaster> self)
{
#endif
request
.WithNamespaceName(this._namespaceName);
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
var future = this._client.GetCurrentLotteryMasterFuture(
request
);
yield return future;
if (future.Error != null)
{
self.OnError(future.Error);
yield break;
}
var result = future.Result;
var requestModel = request;
var resultModel = result;
var cache = _cache;
#else
var result = await this._client.GetCurrentLotteryMasterAsync(
request
);
var requestModel = request;
var resultModel = result;
var cache = _cache;
#endif
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
self.OnComplete(result?.Item);
#else
return result?.Item;
#endif
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
}
return new Gs2InlineFuture<Gs2.Gs2Lottery.Model.CurrentLotteryMaster>(Impl);
#endif
}
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
public async UniTask<Gs2.Gs2Lottery.Domain.Model.CurrentLotteryMasterDomain> UpdateAsync(
#else
public IFuture<Gs2.Gs2Lottery.Domain.Model.CurrentLotteryMasterDomain> Update(
#endif
#else
public async Task<Gs2.Gs2Lottery.Domain.Model.CurrentLotteryMasterDomain> UpdateAsync(
#endif
UpdateCurrentLotteryMasterRequest request
) {
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
IEnumerator Impl(IFuture<Gs2.Gs2Lottery.Domain.Model.CurrentLotteryMasterDomain> self)
{
#endif
request
.WithNamespaceName(this._namespaceName);
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
var future = this._client.UpdateCurrentLotteryMasterFuture(
request
);
yield return future;
if (future.Error != null)
{
self.OnError(future.Error);
yield break;
}
var result = future.Result;
var requestModel = request;
var resultModel = result;
var cache = _cache;
#else
var result = await this._client.UpdateCurrentLotteryMasterAsync(
request
);
var requestModel = request;
var resultModel = result;
var cache = _cache;
#endif
Gs2.Gs2Lottery.Domain.Model.CurrentLotteryMasterDomain domain = this;
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
self.OnComplete(domain);
yield return null;
#else
return domain;
#endif
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
}
return new Gs2InlineFuture<Gs2.Gs2Lottery.Domain.Model.CurrentLotteryMasterDomain>(Impl);
#endif
}
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
public async UniTask<Gs2.Gs2Lottery.Domain.Model.CurrentLotteryMasterDomain> UpdateFromGitHubAsync(
#else
public IFuture<Gs2.Gs2Lottery.Domain.Model.CurrentLotteryMasterDomain> UpdateFromGitHub(
#endif
#else
public async Task<Gs2.Gs2Lottery.Domain.Model.CurrentLotteryMasterDomain> UpdateFromGitHubAsync(
#endif
UpdateCurrentLotteryMasterFromGitHubRequest request
) {
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
IEnumerator Impl(IFuture<Gs2.Gs2Lottery.Domain.Model.CurrentLotteryMasterDomain> self)
{
#endif
request
.WithNamespaceName(this._namespaceName);
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
var future = this._client.UpdateCurrentLotteryMasterFromGitHubFuture(
request
);
yield return future;
if (future.Error != null)
{
self.OnError(future.Error);
yield break;
}
var result = future.Result;
var requestModel = request;
var resultModel = result;
var cache = _cache;
#else
var result = await this._client.UpdateCurrentLotteryMasterFromGitHubAsync(
request
);
var requestModel = request;
var resultModel = result;
var cache = _cache;
#endif
Gs2.Gs2Lottery.Domain.Model.CurrentLotteryMasterDomain domain = this;
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
self.OnComplete(domain);
yield return null;
#else
return domain;
#endif
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
}
return new Gs2InlineFuture<Gs2.Gs2Lottery.Domain.Model.CurrentLotteryMasterDomain>(Impl);
#endif
}
public static string CreateCacheParentKey(
string namespaceName,
string childType
)
{
return string.Join(
":",
"lottery",
namespaceName ?? "null",
childType
);
}
public static string CreateCacheKey(
string namespaceName
)
{
return string.Join(
":",
namespaceName ?? "null"
);
}
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
public async UniTask<Gs2.Gs2Lottery.Model.CurrentLotteryMaster> Model() {
#else
public IFuture<Gs2.Gs2Lottery.Model.CurrentLotteryMaster> Model() {
#endif
#else
public async Task<Gs2.Gs2Lottery.Model.CurrentLotteryMaster> Model() {
#endif
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
IEnumerator Impl(IFuture<Gs2.Gs2Lottery.Model.CurrentLotteryMaster> self)
{
#endif
Gs2.Gs2Lottery.Model.CurrentLotteryMaster value = _cache.Get<Gs2.Gs2Lottery.Model.CurrentLotteryMaster>(
_parentKey,
Gs2.Gs2Lottery.Domain.Model.CurrentLotteryMasterDomain.CreateCacheKey(
this.NamespaceName?.ToString()
)
);
if (value == null) {
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
var future = this.Get(
#else
try {
await this.GetAsync(
#endif
new GetCurrentLotteryMasterRequest()
);
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
yield return future;
if (future.Error != null)
{
if (future.Error is Gs2.Core.Exception.NotFoundException e)
{
if (e.errors[0].component == "currentLotteryMaster")
{
_cache.Delete<Gs2.Gs2Lottery.Model.CurrentLotteryMaster>(
_parentKey,
Gs2.Gs2Lottery.Domain.Model.CurrentLotteryMasterDomain.CreateCacheKey(
this.NamespaceName?.ToString()
)
);
}
else
{
self.OnError(future.Error);
}
}
else
{
self.OnError(future.Error);
yield break;
}
}
#else
} catch(Gs2.Core.Exception.NotFoundException e) {
if (e.errors[0].component == "currentLotteryMaster")
{
_cache.Delete<Gs2.Gs2Lottery.Model.CurrentLotteryMaster>(
_parentKey,
Gs2.Gs2Lottery.Domain.Model.CurrentLotteryMasterDomain.CreateCacheKey(
this.NamespaceName?.ToString()
)
);
}
else
{
throw e;
}
}
#endif
value = _cache.Get<Gs2.Gs2Lottery.Model.CurrentLotteryMaster>(
_parentKey,
Gs2.Gs2Lottery.Domain.Model.CurrentLotteryMasterDomain.CreateCacheKey(
this.NamespaceName?.ToString()
)
);
}
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
self.OnComplete(value);
yield return null;
#else
return value;
#endif
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
}
return new Gs2InlineFuture<Gs2.Gs2Lottery.Model.CurrentLotteryMaster>(Impl);
#endif
}
}
}