Repository URL to install this package:
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Version:
2022.5.6 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*
* deny overwrite
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
using System;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Gs2Lottery.Domain.Iterator;
using Gs2.Gs2Lottery.Request;
using Gs2.Gs2Lottery.Result;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Core;
using Gs2.Core.Domain;
using Gs2.Core.Util;
#if UNITY_2017_1_OR_NEWER
using UnityEngine.Scripting;
using System.Collections;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
using System.Collections.Generic;
#endif
#else
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
#endif
namespace Gs2.Gs2Lottery.Domain.Model
{
public partial class UserAccessTokenDomain {
private readonly CacheDatabase _cache;
private readonly JobQueueDomain _jobQueueDomain;
private readonly StampSheetConfiguration _stampSheetConfiguration;
private readonly Gs2RestSession _session;
private readonly Gs2LotteryRestClient _client;
private readonly string _namespaceName;
private readonly AccessToken _accessToken;
private readonly String _parentKey;
public string NextPageToken { get; set; }
public string NamespaceName => _namespaceName;
public string UserId => _accessToken?.UserId;
public UserAccessTokenDomain(
CacheDatabase cache,
JobQueueDomain jobQueueDomain,
StampSheetConfiguration stampSheetConfiguration,
Gs2RestSession session,
string namespaceName,
AccessToken accessToken
) {
this._cache = cache;
this._jobQueueDomain = jobQueueDomain;
this._stampSheetConfiguration = stampSheetConfiguration;
this._session = session;
this._client = new Gs2LotteryRestClient(
session
);
this._namespaceName = namespaceName;
this._accessToken = accessToken;
this._parentKey = Gs2.Gs2Lottery.Domain.Model.NamespaceDomain.CreateCacheParentKey(
this._namespaceName != null ? this._namespaceName.ToString() : null,
"User"
);
}
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
public async UniTask<Gs2.Gs2Lottery.Model.BoxItems> GetBoxAsync(
#else
public IFuture<Gs2.Gs2Lottery.Model.BoxItems> GetBox(
#endif
#else
public async Task<Gs2.Gs2Lottery.Model.BoxItems> GetBoxAsync(
#endif
GetBoxRequest request
) {
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
IEnumerator Impl(IFuture<Gs2.Gs2Lottery.Model.BoxItems> self)
{
#endif
request
.WithNamespaceName(this._namespaceName)
.WithAccessToken(this._accessToken?.Token);
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
var future = this._client.GetBoxFuture(
request
);
yield return future;
if (future.Error != null)
{
self.OnError(future.Error);
yield break;
}
var result = future.Result;
#else
var result = await this._client.GetBoxAsync(
request
);
#endif
var requestModel = request;
var resultModel = result;
var cache = _cache;
{
var parentKey = Gs2.Gs2Lottery.Domain.Model.UserDomain.CreateCacheParentKey(
_namespaceName.ToString(),
resultModel.Item.UserId.ToString(),
"BoxItems"
);
var key = Gs2.Gs2Lottery.Domain.Model.BoxItemsDomain.CreateCacheKey(
);
cache.Put(
parentKey,
key,
resultModel.Item,
UnixTime.ToUnixTime(DateTime.Now) + 1000 * 60 * Gs2.Core.Domain.Gs2.DefaultCacheMinutes
);
}
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
self.OnComplete(result?.Item);
#else
return result?.Item;
#endif
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
}
return new Gs2InlineFuture<Gs2.Gs2Lottery.Model.BoxItems>(Impl);
#endif
}
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
public async UniTask<Gs2.Gs2Lottery.Domain.Model.UserAccessTokenDomain> ResetBoxAsync(
#else
public IFuture<Gs2.Gs2Lottery.Domain.Model.UserAccessTokenDomain> ResetBox(
#endif
#else
public async Task<Gs2.Gs2Lottery.Domain.Model.UserAccessTokenDomain> ResetBoxAsync(
#endif
ResetBoxRequest request
) {
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
IEnumerator Impl(IFuture<Gs2.Gs2Lottery.Domain.Model.UserAccessTokenDomain> self)
{
#endif
request
.WithNamespaceName(this._namespaceName)
.WithAccessToken(this._accessToken?.Token);
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
var future = this._client.ResetBoxFuture(
request
);
yield return future;
if (future.Error != null)
{
self.OnError(future.Error);
yield break;
}
var result = future.Result;
#else
var result = await this._client.ResetBoxAsync(
request
);
#endif
var requestModel = request;
var resultModel = result;
var cache = _cache;
Gs2.Gs2Lottery.Domain.Model.UserAccessTokenDomain domain = this;
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
self.OnComplete(domain);
yield return null;
#else
return domain;
#endif
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
}
return new Gs2InlineFuture<Gs2.Gs2Lottery.Domain.Model.UserAccessTokenDomain>(Impl);
#endif
}
public Gs2.Gs2Lottery.Domain.Model.LotteryAccessTokenDomain Lottery(
) {
return new Gs2.Gs2Lottery.Domain.Model.LotteryAccessTokenDomain(
this._cache,
this._jobQueueDomain,
this._stampSheetConfiguration,
this._session,
this._namespaceName,
this._accessToken
);
}
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
public Gs2Iterator<Gs2.Gs2Lottery.Model.Probability> Probabilities(
string lotteryName
)
{
return new DescribeProbabilitiesIterator(
this._cache,
this._client,
this._namespaceName,
lotteryName,
this._accessToken
);
}
public IUniTaskAsyncEnumerable<Gs2.Gs2Lottery.Model.Probability> ProbabilitiesAsync(
#else
public Gs2Iterator<Gs2.Gs2Lottery.Model.Probability> Probabilities(
#endif
#else
public DescribeProbabilitiesIterator Probabilities(
#endif
string lotteryName
)
{
return new DescribeProbabilitiesIterator(
this._cache,
this._client,
this._namespaceName,
lotteryName,
this._accessToken
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
).GetAsyncEnumerator();
#else
);
#endif
#else
);
#endif
}
public Gs2.Gs2Lottery.Domain.Model.ProbabilityAccessTokenDomain Probability(
) {
return new Gs2.Gs2Lottery.Domain.Model.ProbabilityAccessTokenDomain(
this._cache,
this._jobQueueDomain,
this._stampSheetConfiguration,
this._session,
this._namespaceName,
this._accessToken
);
}
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
public Gs2Iterator<Gs2.Gs2Lottery.Model.Box> Boxes(
)
{
return new DescribeBoxesIterator(
this._cache,
this._client,
this._namespaceName,
this._accessToken
);
}
public IUniTaskAsyncEnumerable<Gs2.Gs2Lottery.Model.Box> BoxesAsync(
#else
public Gs2Iterator<Gs2.Gs2Lottery.Model.Box> Boxes(
#endif
#else
public DescribeBoxesIterator Boxes(
#endif
)
{
return new DescribeBoxesIterator(
this._cache,
this._client,
this._namespaceName,
this._accessToken
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
).GetAsyncEnumerator();
#else
);
#endif
#else
);
#endif
}
public Gs2.Gs2Lottery.Domain.Model.BoxAccessTokenDomain Box(
string prizeTableName
) {
return new Gs2.Gs2Lottery.Domain.Model.BoxAccessTokenDomain(
this._cache,
this._jobQueueDomain,
this._stampSheetConfiguration,
this._session,
this._namespaceName,
this._accessToken,
prizeTableName
);
}
public static string CreateCacheParentKey(
string namespaceName,
string userId,
string childType
)
{
return string.Join(
":",
"lottery",
namespaceName ?? "null",
userId ?? "null",
childType
);
}
public static string CreateCacheKey(
string userId
)
{
return string.Join(
":",
userId ?? "null"
);
}
}
}