Repository URL to install this package:
|
Version:
2022.5.6 ▾
|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Util.LitJson;
#if UNITY_2017_1_OR_NEWER
using UnityEngine.Scripting;
#endif
namespace Gs2.Gs2Quest.Model
{
#if UNITY_2017_1_OR_NEWER
[Preserve]
#endif
public class Progress : IComparable
{
public string ProgressId { set; get; }
public string UserId { set; get; }
public string TransactionId { set; get; }
public string QuestModelId { set; get; }
public long? RandomSeed { set; get; }
public Gs2.Gs2Quest.Model.Reward[] Rewards { set; get; }
public string Metadata { set; get; }
public long? CreatedAt { set; get; }
public long? UpdatedAt { set; get; }
public Progress WithProgressId(string progressId) {
this.ProgressId = progressId;
return this;
}
public Progress WithUserId(string userId) {
this.UserId = userId;
return this;
}
public Progress WithTransactionId(string transactionId) {
this.TransactionId = transactionId;
return this;
}
public Progress WithQuestModelId(string questModelId) {
this.QuestModelId = questModelId;
return this;
}
public Progress WithRandomSeed(long? randomSeed) {
this.RandomSeed = randomSeed;
return this;
}
public Progress WithRewards(Gs2.Gs2Quest.Model.Reward[] rewards) {
this.Rewards = rewards;
return this;
}
public Progress WithMetadata(string metadata) {
this.Metadata = metadata;
return this;
}
public Progress WithCreatedAt(long? createdAt) {
this.CreatedAt = createdAt;
return this;
}
public Progress WithUpdatedAt(long? updatedAt) {
this.UpdatedAt = updatedAt;
return this;
}
private static System.Text.RegularExpressions.Regex _regionRegex = new System.Text.RegularExpressions.Regex(
@"grn:gs2:(?<region>.+):(?<ownerId>.+):quest:(?<namespaceName>.+):user:(?<userId>.+):progress",
System.Text.RegularExpressions.RegexOptions.IgnoreCase
);
public static string GetRegionFromGrn(
string grn
)
{
var match = _regionRegex.Match(grn);
if (!match.Success || !match.Groups["region"].Success)
{
return null;
}
return match.Groups["region"].Value;
}
private static System.Text.RegularExpressions.Regex _ownerIdRegex = new System.Text.RegularExpressions.Regex(
@"grn:gs2:(?<region>.+):(?<ownerId>.+):quest:(?<namespaceName>.+):user:(?<userId>.+):progress",
System.Text.RegularExpressions.RegexOptions.IgnoreCase
);
public static string GetOwnerIdFromGrn(
string grn
)
{
var match = _ownerIdRegex.Match(grn);
if (!match.Success || !match.Groups["ownerId"].Success)
{
return null;
}
return match.Groups["ownerId"].Value;
}
private static System.Text.RegularExpressions.Regex _namespaceNameRegex = new System.Text.RegularExpressions.Regex(
@"grn:gs2:(?<region>.+):(?<ownerId>.+):quest:(?<namespaceName>.+):user:(?<userId>.+):progress",
System.Text.RegularExpressions.RegexOptions.IgnoreCase
);
public static string GetNamespaceNameFromGrn(
string grn
)
{
var match = _namespaceNameRegex.Match(grn);
if (!match.Success || !match.Groups["namespaceName"].Success)
{
return null;
}
return match.Groups["namespaceName"].Value;
}
private static System.Text.RegularExpressions.Regex _userIdRegex = new System.Text.RegularExpressions.Regex(
@"grn:gs2:(?<region>.+):(?<ownerId>.+):quest:(?<namespaceName>.+):user:(?<userId>.+):progress",
System.Text.RegularExpressions.RegexOptions.IgnoreCase
);
public static string GetUserIdFromGrn(
string grn
)
{
var match = _userIdRegex.Match(grn);
if (!match.Success || !match.Groups["userId"].Success)
{
return null;
}
return match.Groups["userId"].Value;
}
#if UNITY_2017_1_OR_NEWER
[Preserve]
#endif
public static Progress FromJson(JsonData data)
{
if (data == null) {
return null;
}
return new Progress()
.WithProgressId(!data.Keys.Contains("progressId") || data["progressId"] == null ? null : data["progressId"].ToString())
.WithUserId(!data.Keys.Contains("userId") || data["userId"] == null ? null : data["userId"].ToString())
.WithTransactionId(!data.Keys.Contains("transactionId") || data["transactionId"] == null ? null : data["transactionId"].ToString())
.WithQuestModelId(!data.Keys.Contains("questModelId") || data["questModelId"] == null ? null : data["questModelId"].ToString())
.WithRandomSeed(!data.Keys.Contains("randomSeed") || data["randomSeed"] == null ? null : (long?)long.Parse(data["randomSeed"].ToString()))
.WithRewards(!data.Keys.Contains("rewards") || data["rewards"] == null ? new Gs2.Gs2Quest.Model.Reward[]{} : data["rewards"].Cast<JsonData>().Select(v => {
return Gs2.Gs2Quest.Model.Reward.FromJson(v);
}).ToArray())
.WithMetadata(!data.Keys.Contains("metadata") || data["metadata"] == null ? null : data["metadata"].ToString())
.WithCreatedAt(!data.Keys.Contains("createdAt") || data["createdAt"] == null ? null : (long?)long.Parse(data["createdAt"].ToString()))
.WithUpdatedAt(!data.Keys.Contains("updatedAt") || data["updatedAt"] == null ? null : (long?)long.Parse(data["updatedAt"].ToString()));
}
public JsonData ToJson()
{
return new JsonData {
["progressId"] = ProgressId,
["userId"] = UserId,
["transactionId"] = TransactionId,
["questModelId"] = QuestModelId,
["randomSeed"] = RandomSeed,
["rewards"] = new JsonData(Rewards == null ? new JsonData[]{} :
Rewards.Select(v => {
//noinspection Convert2MethodRef
return v.ToJson();
}).ToArray()
),
["metadata"] = Metadata,
["createdAt"] = CreatedAt,
["updatedAt"] = UpdatedAt,
};
}
public void WriteJson(JsonWriter writer)
{
writer.WriteObjectStart();
if (ProgressId != null) {
writer.WritePropertyName("progressId");
writer.Write(ProgressId.ToString());
}
if (UserId != null) {
writer.WritePropertyName("userId");
writer.Write(UserId.ToString());
}
if (TransactionId != null) {
writer.WritePropertyName("transactionId");
writer.Write(TransactionId.ToString());
}
if (QuestModelId != null) {
writer.WritePropertyName("questModelId");
writer.Write(QuestModelId.ToString());
}
if (RandomSeed != null) {
writer.WritePropertyName("randomSeed");
writer.Write(long.Parse(RandomSeed.ToString()));
}
if (Rewards != null) {
writer.WritePropertyName("rewards");
writer.WriteArrayStart();
foreach (var reward in Rewards)
{
if (reward != null) {
reward.WriteJson(writer);
}
}
writer.WriteArrayEnd();
}
if (Metadata != null) {
writer.WritePropertyName("metadata");
writer.Write(Metadata.ToString());
}
if (CreatedAt != null) {
writer.WritePropertyName("createdAt");
writer.Write(long.Parse(CreatedAt.ToString()));
}
if (UpdatedAt != null) {
writer.WritePropertyName("updatedAt");
writer.Write(long.Parse(UpdatedAt.ToString()));
}
writer.WriteObjectEnd();
}
public int CompareTo(object obj)
{
var other = obj as Progress;
var diff = 0;
if (ProgressId == null && ProgressId == other.ProgressId)
{
// null and null
}
else
{
diff += ProgressId.CompareTo(other.ProgressId);
}
if (UserId == null && UserId == other.UserId)
{
// null and null
}
else
{
diff += UserId.CompareTo(other.UserId);
}
if (TransactionId == null && TransactionId == other.TransactionId)
{
// null and null
}
else
{
diff += TransactionId.CompareTo(other.TransactionId);
}
if (QuestModelId == null && QuestModelId == other.QuestModelId)
{
// null and null
}
else
{
diff += QuestModelId.CompareTo(other.QuestModelId);
}
if (RandomSeed == null && RandomSeed == other.RandomSeed)
{
// null and null
}
else
{
diff += (int)(RandomSeed - other.RandomSeed);
}
if (Rewards == null && Rewards == other.Rewards)
{
// null and null
}
else
{
diff += Rewards.Length - other.Rewards.Length;
for (var i = 0; i < Rewards.Length; i++)
{
diff += Rewards[i].CompareTo(other.Rewards[i]);
}
}
if (Metadata == null && Metadata == other.Metadata)
{
// null and null
}
else
{
diff += Metadata.CompareTo(other.Metadata);
}
if (CreatedAt == null && CreatedAt == other.CreatedAt)
{
// null and null
}
else
{
diff += (int)(CreatedAt - other.CreatedAt);
}
if (UpdatedAt == null && UpdatedAt == other.UpdatedAt)
{
// null and null
}
else
{
diff += (int)(UpdatedAt - other.UpdatedAt);
}
return diff;
}
}
}