Repository URL to install this package:
Version:
2024.6.10 ▾
|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2.Core.Control;
using Gs2.Core.Model;
using Gs2.Gs2Key.Model;
using Gs2.Util.LitJson;
#if UNITY_2017_1_OR_NEWER
using UnityEngine.Scripting;
#endif
namespace Gs2.Gs2Key.Result
{
#if UNITY_2017_1_OR_NEWER
[Preserve]
#endif
[System.Serializable]
public class EncryptResult : IResult
{
public string Data { set; get; } = null!;
public EncryptResult WithData(string data) {
this.Data = data;
return this;
}
#if UNITY_2017_1_OR_NEWER
[Preserve]
#endif
public static EncryptResult FromJson(JsonData data)
{
if (data == null) {
return null;
}
return new EncryptResult()
.WithData(!data.Keys.Contains("data") || data["data"] == null ? null : data["data"].ToString());
}
public JsonData ToJson()
{
return new JsonData {
["data"] = Data,
};
}
public void WriteJson(JsonWriter writer)
{
writer.WriteObjectStart();
if (Data != null) {
writer.WritePropertyName("data");
writer.Write(Data.ToString());
}
writer.WriteObjectEnd();
}
}
}