Repository URL to install this package:
Version:
2024.6.10 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
#pragma warning disable CS0169, CS0168
using System;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Gs2Quest.Domain.Iterator;
using Gs2.Gs2Quest.Model.Cache;
using Gs2.Gs2Quest.Request;
using Gs2.Gs2Quest.Result;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Core;
using Gs2.Core.Domain;
using Gs2.Core.Exception;
using Gs2.Core.Util;
#if UNITY_2017_1_OR_NEWER
using UnityEngine;
using UnityEngine.Scripting;
using System.Collections;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using System.Collections.Generic;
#endif
#else
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
#endif
namespace Gs2.Gs2Quest.Domain.Model
{
public partial class UserDomain {
private readonly Gs2.Core.Domain.Gs2 _gs2;
private readonly Gs2QuestRestClient _client;
public string NamespaceName { get; } = null!;
public string UserId { get; } = null!;
public string TransactionId { get; set; } = null!;
public bool? AutoRunStampSheet { get; set; } = null!;
public string NextPageToken { get; set; } = null!;
public UserDomain(
Gs2.Core.Domain.Gs2 gs2,
string namespaceName,
string userId
) {
this._gs2 = gs2;
this._client = new Gs2QuestRestClient(
gs2.RestSession
);
this.NamespaceName = namespaceName;
this.UserId = userId;
}
#if UNITY_2017_1_OR_NEWER
public Gs2Iterator<Gs2.Gs2Quest.Model.CompletedQuestList> CompletedQuestLists(
string timeOffsetToken = null
)
{
return new DescribeCompletedQuestListsByUserIdIterator(
this._gs2,
this._client,
this.NamespaceName,
this.UserId,
timeOffsetToken
);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if GS2_ENABLE_UNITASK
public IUniTaskAsyncEnumerable<Gs2.Gs2Quest.Model.CompletedQuestList> CompletedQuestListsAsync(
#else
public DescribeCompletedQuestListsByUserIdIterator CompletedQuestListsAsync(
#endif
string timeOffsetToken = null
)
{
return new DescribeCompletedQuestListsByUserIdIterator(
this._gs2,
this._client,
this.NamespaceName,
this.UserId,
timeOffsetToken
#if GS2_ENABLE_UNITASK
).GetAsyncEnumerator();
#else
);
#endif
}
#endif
public ulong SubscribeCompletedQuestLists(
Action<Gs2.Gs2Quest.Model.CompletedQuestList[]> callback
)
{
return this._gs2.Cache.ListSubscribe<Gs2.Gs2Quest.Model.CompletedQuestList>(
(null as Gs2.Gs2Quest.Model.CompletedQuestList).CacheParentKey(
this.NamespaceName,
this.UserId
),
callback
);
}
#if UNITY_2017_1_OR_NEWER && GS2_ENABLE_UNITASK
public async UniTask<ulong> SubscribeCompletedQuestListsWithInitialCallAsync(
Action<Gs2.Gs2Quest.Model.CompletedQuestList[]> callback
)
{
var items = await CompletedQuestListsAsync(
).ToArrayAsync();
var callbackId = SubscribeCompletedQuestLists(
callback
);
callback.Invoke(items);
return callbackId;
}
#endif
public void UnsubscribeCompletedQuestLists(
ulong callbackId
)
{
this._gs2.Cache.ListUnsubscribe<Gs2.Gs2Quest.Model.CompletedQuestList>(
(null as Gs2.Gs2Quest.Model.CompletedQuestList).CacheParentKey(
this.NamespaceName,
this.UserId
),
callbackId
);
}
public Gs2.Gs2Quest.Domain.Model.CompletedQuestListDomain CompletedQuestList(
string questGroupName
) {
return new Gs2.Gs2Quest.Domain.Model.CompletedQuestListDomain(
this._gs2,
this.NamespaceName,
this.UserId,
questGroupName
);
}
#if UNITY_2017_1_OR_NEWER
public Gs2Iterator<Gs2.Gs2Quest.Model.Progress> Progresses(
string timeOffsetToken = null
)
{
return new DescribeProgressesByUserIdIterator(
this._gs2,
this._client,
this.NamespaceName,
this.UserId,
timeOffsetToken
);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if GS2_ENABLE_UNITASK
public IUniTaskAsyncEnumerable<Gs2.Gs2Quest.Model.Progress> ProgressesAsync(
#else
public DescribeProgressesByUserIdIterator ProgressesAsync(
#endif
string timeOffsetToken = null
)
{
return new DescribeProgressesByUserIdIterator(
this._gs2,
this._client,
this.NamespaceName,
this.UserId,
timeOffsetToken
#if GS2_ENABLE_UNITASK
).GetAsyncEnumerator();
#else
);
#endif
}
#endif
public ulong SubscribeProgresses(
Action<Gs2.Gs2Quest.Model.Progress[]> callback
)
{
return this._gs2.Cache.ListSubscribe<Gs2.Gs2Quest.Model.Progress>(
(null as Gs2.Gs2Quest.Model.Progress).CacheParentKey(
this.NamespaceName,
this.UserId
),
callback
);
}
#if UNITY_2017_1_OR_NEWER && GS2_ENABLE_UNITASK
public async UniTask<ulong> SubscribeProgressesWithInitialCallAsync(
Action<Gs2.Gs2Quest.Model.Progress[]> callback
)
{
var items = await ProgressesAsync(
).ToArrayAsync();
var callbackId = SubscribeProgresses(
callback
);
callback.Invoke(items);
return callbackId;
}
#endif
public void UnsubscribeProgresses(
ulong callbackId
)
{
this._gs2.Cache.ListUnsubscribe<Gs2.Gs2Quest.Model.Progress>(
(null as Gs2.Gs2Quest.Model.Progress).CacheParentKey(
this.NamespaceName,
this.UserId
),
callbackId
);
}
public Gs2.Gs2Quest.Domain.Model.ProgressDomain Progress(
) {
return new Gs2.Gs2Quest.Domain.Model.ProgressDomain(
this._gs2,
this.NamespaceName,
this.UserId
);
}
}
public partial class UserDomain {
#if UNITY_2017_1_OR_NEWER
public IFuture<Gs2.Gs2Quest.Domain.Model.ProgressDomain> CreateProgressFuture(
CreateProgressByUserIdRequest request
) {
IEnumerator Impl(IFuture<Gs2.Gs2Quest.Domain.Model.ProgressDomain> self)
{
request = request
.WithContextStack(this._gs2.DefaultContextStack)
.WithNamespaceName(this.NamespaceName)
.WithUserId(this.UserId);
var future = request.InvokeFuture(
_gs2.Cache,
this.UserId,
() => this._client.CreateProgressByUserIdFuture(request)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
var result = future.Result;
var domain = new Gs2.Gs2Quest.Domain.Model.ProgressDomain(
this._gs2,
this.NamespaceName,
result?.Item?.UserId
);
self.OnComplete(domain);
}
return new Gs2InlineFuture<Gs2.Gs2Quest.Domain.Model.ProgressDomain>(Impl);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if UNITY_2017_1_OR_NEWER
public async UniTask<Gs2.Gs2Quest.Domain.Model.ProgressDomain> CreateProgressAsync(
#else
public async Task<Gs2.Gs2Quest.Domain.Model.ProgressDomain> CreateProgressAsync(
#endif
CreateProgressByUserIdRequest request
) {
request = request
.WithContextStack(this._gs2.DefaultContextStack)
.WithNamespaceName(this.NamespaceName)
.WithUserId(this.UserId);
var result = await request.InvokeAsync(
_gs2.Cache,
this.UserId,
() => this._client.CreateProgressByUserIdAsync(request)
);
var domain = new Gs2.Gs2Quest.Domain.Model.ProgressDomain(
this._gs2,
this.NamespaceName,
result?.Item?.UserId
);
return domain;
}
#endif
#if UNITY_2017_1_OR_NEWER
public IFuture<Gs2.Core.Domain.TransactionDomain> StartFuture(
StartByUserIdRequest request
) {
IEnumerator Impl(IFuture<Gs2.Core.Domain.TransactionDomain> self)
{
request = request
.WithContextStack(this._gs2.DefaultContextStack)
.WithNamespaceName(this.NamespaceName)
.WithUserId(this.UserId);
var future = request.InvokeFuture(
_gs2.Cache,
this.UserId,
() => this._client.StartByUserIdFuture(request)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
var result = future.Result;
var transaction = Gs2.Core.Domain.TransactionDomainFactory.ToTransaction(
this._gs2,
this.UserId,
result.AutoRunStampSheet ?? false,
result.TransactionId,
result.StampSheet,
result.StampSheetEncryptionKeyId
);
if (result.StampSheet != null) {
var future2 = transaction.WaitFuture(true);
yield return future2;
if (future2.Error != null)
{
self.OnError(future2.Error);
yield break;
}
}
self.OnComplete(transaction);
}
return new Gs2InlineFuture<Gs2.Core.Domain.TransactionDomain>(Impl);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if UNITY_2017_1_OR_NEWER
public async UniTask<Gs2.Core.Domain.TransactionDomain> StartAsync(
#else
public async Task<Gs2.Core.Domain.TransactionDomain> StartAsync(
#endif
StartByUserIdRequest request
) {
request = request
.WithContextStack(this._gs2.DefaultContextStack)
.WithNamespaceName(this.NamespaceName)
.WithUserId(this.UserId);
var result = await request.InvokeAsync(
_gs2.Cache,
this.UserId,
() => this._client.StartByUserIdAsync(request)
);
var transaction = Gs2.Core.Domain.TransactionDomainFactory.ToTransaction(
this._gs2,
this.UserId,
result.AutoRunStampSheet ?? false,
result.TransactionId,
result.StampSheet,
result.StampSheetEncryptionKeyId
);
if (result.StampSheet != null) {
await transaction.WaitAsync(true);
}
return transaction;
}
#endif
}
public partial class UserDomain {
}
}