Repository URL to install this package:
Version:
2024.6.10 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2.Core.Control;
using Gs2.Core.Model;
using Gs2.Gs2Ranking2.Model;
using Gs2.Util.LitJson;
#if UNITY_2017_1_OR_NEWER
using UnityEngine.Scripting;
#endif
namespace Gs2.Gs2Ranking2.Request
{
#if UNITY_2017_1_OR_NEWER
[Preserve]
#endif
[System.Serializable]
public class ReceiveGlobalRankingReceivedRewardRequest : Gs2Request<ReceiveGlobalRankingReceivedRewardRequest>
{
public string NamespaceName { set; get; } = null!;
public string AccessToken { set; get; } = null!;
public string RankingName { set; get; } = null!;
public long? Season { set; get; } = null!;
public Gs2.Gs2Ranking2.Model.Config[] Config { set; get; } = null!;
public string DuplicationAvoider { set; get; } = null!;
public ReceiveGlobalRankingReceivedRewardRequest WithNamespaceName(string namespaceName) {
this.NamespaceName = namespaceName;
return this;
}
public ReceiveGlobalRankingReceivedRewardRequest WithAccessToken(string accessToken) {
this.AccessToken = accessToken;
return this;
}
public ReceiveGlobalRankingReceivedRewardRequest WithRankingName(string rankingName) {
this.RankingName = rankingName;
return this;
}
public ReceiveGlobalRankingReceivedRewardRequest WithSeason(long? season) {
this.Season = season;
return this;
}
public ReceiveGlobalRankingReceivedRewardRequest WithConfig(Gs2.Gs2Ranking2.Model.Config[] config) {
this.Config = config;
return this;
}
public ReceiveGlobalRankingReceivedRewardRequest WithDuplicationAvoider(string duplicationAvoider) {
this.DuplicationAvoider = duplicationAvoider;
return this;
}
#if UNITY_2017_1_OR_NEWER
[Preserve]
#endif
public static ReceiveGlobalRankingReceivedRewardRequest FromJson(JsonData data)
{
if (data == null) {
return null;
}
return new ReceiveGlobalRankingReceivedRewardRequest()
.WithNamespaceName(!data.Keys.Contains("namespaceName") || data["namespaceName"] == null ? null : data["namespaceName"].ToString())
.WithAccessToken(!data.Keys.Contains("accessToken") || data["accessToken"] == null ? null : data["accessToken"].ToString())
.WithRankingName(!data.Keys.Contains("rankingName") || data["rankingName"] == null ? null : data["rankingName"].ToString())
.WithSeason(!data.Keys.Contains("season") || data["season"] == null ? null : (long?)(data["season"].ToString().Contains(".") ? (long)double.Parse(data["season"].ToString()) : long.Parse(data["season"].ToString())))
.WithConfig(!data.Keys.Contains("config") || data["config"] == null || !data["config"].IsArray ? new Gs2.Gs2Ranking2.Model.Config[]{} : data["config"].Cast<JsonData>().Select(v => {
return Gs2.Gs2Ranking2.Model.Config.FromJson(v);
}).ToArray());
}
public override JsonData ToJson()
{
JsonData configJsonData = null;
if (Config != null && Config.Length > 0)
{
configJsonData = new JsonData();
foreach (var confi in Config)
{
configJsonData.Add(confi.ToJson());
}
}
return new JsonData {
["namespaceName"] = NamespaceName,
["accessToken"] = AccessToken,
["rankingName"] = RankingName,
["season"] = Season,
["config"] = configJsonData,
};
}
public void WriteJson(JsonWriter writer)
{
writer.WriteObjectStart();
if (NamespaceName != null) {
writer.WritePropertyName("namespaceName");
writer.Write(NamespaceName.ToString());
}
if (AccessToken != null) {
writer.WritePropertyName("accessToken");
writer.Write(AccessToken.ToString());
}
if (RankingName != null) {
writer.WritePropertyName("rankingName");
writer.Write(RankingName.ToString());
}
if (Season != null) {
writer.WritePropertyName("season");
writer.Write((Season.ToString().Contains(".") ? (long)double.Parse(Season.ToString()) : long.Parse(Season.ToString())));
}
if (Config != null) {
writer.WritePropertyName("config");
writer.WriteArrayStart();
foreach (var confi in Config)
{
if (confi != null) {
confi.WriteJson(writer);
}
}
writer.WriteArrayEnd();
}
writer.WriteObjectEnd();
}
public override string UniqueKey() {
var key = "";
key += NamespaceName + ":";
key += AccessToken + ":";
key += RankingName + ":";
key += Season + ":";
key += Config + ":";
return key;
}
}
}