Repository URL to install this package:
Version:
2024.6.10 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2.Core.Control;
using Gs2.Core.Model;
using Gs2.Gs2SeasonRating.Model;
using Gs2.Util.LitJson;
#if UNITY_2017_1_OR_NEWER
using UnityEngine.Scripting;
#endif
namespace Gs2.Gs2SeasonRating.Request
{
#if UNITY_2017_1_OR_NEWER
[Preserve]
#endif
[System.Serializable]
public class VoteMultipleRequest : Gs2Request<VoteMultipleRequest>
{
public string NamespaceName { set; get; } = null!;
public Gs2.Gs2SeasonRating.Model.SignedBallot[] SignedBallots { set; get; } = null!;
public Gs2.Gs2SeasonRating.Model.GameResult[] GameResults { set; get; } = null!;
public string KeyId { set; get; } = null!;
public VoteMultipleRequest WithNamespaceName(string namespaceName) {
this.NamespaceName = namespaceName;
return this;
}
public VoteMultipleRequest WithSignedBallots(Gs2.Gs2SeasonRating.Model.SignedBallot[] signedBallots) {
this.SignedBallots = signedBallots;
return this;
}
public VoteMultipleRequest WithGameResults(Gs2.Gs2SeasonRating.Model.GameResult[] gameResults) {
this.GameResults = gameResults;
return this;
}
public VoteMultipleRequest WithKeyId(string keyId) {
this.KeyId = keyId;
return this;
}
#if UNITY_2017_1_OR_NEWER
[Preserve]
#endif
public static VoteMultipleRequest FromJson(JsonData data)
{
if (data == null) {
return null;
}
return new VoteMultipleRequest()
.WithNamespaceName(!data.Keys.Contains("namespaceName") || data["namespaceName"] == null ? null : data["namespaceName"].ToString())
.WithSignedBallots(!data.Keys.Contains("signedBallots") || data["signedBallots"] == null || !data["signedBallots"].IsArray ? new Gs2.Gs2SeasonRating.Model.SignedBallot[]{} : data["signedBallots"].Cast<JsonData>().Select(v => {
return Gs2.Gs2SeasonRating.Model.SignedBallot.FromJson(v);
}).ToArray())
.WithGameResults(!data.Keys.Contains("gameResults") || data["gameResults"] == null || !data["gameResults"].IsArray ? new Gs2.Gs2SeasonRating.Model.GameResult[]{} : data["gameResults"].Cast<JsonData>().Select(v => {
return Gs2.Gs2SeasonRating.Model.GameResult.FromJson(v);
}).ToArray())
.WithKeyId(!data.Keys.Contains("keyId") || data["keyId"] == null ? null : data["keyId"].ToString());
}
public override JsonData ToJson()
{
JsonData signedBallotsJsonData = null;
if (SignedBallots != null && SignedBallots.Length > 0)
{
signedBallotsJsonData = new JsonData();
foreach (var signedBallot in SignedBallots)
{
signedBallotsJsonData.Add(signedBallot.ToJson());
}
}
JsonData gameResultsJsonData = null;
if (GameResults != null && GameResults.Length > 0)
{
gameResultsJsonData = new JsonData();
foreach (var gameResult in GameResults)
{
gameResultsJsonData.Add(gameResult.ToJson());
}
}
return new JsonData {
["namespaceName"] = NamespaceName,
["signedBallots"] = signedBallotsJsonData,
["gameResults"] = gameResultsJsonData,
["keyId"] = KeyId,
};
}
public void WriteJson(JsonWriter writer)
{
writer.WriteObjectStart();
if (NamespaceName != null) {
writer.WritePropertyName("namespaceName");
writer.Write(NamespaceName.ToString());
}
if (SignedBallots != null) {
writer.WritePropertyName("signedBallots");
writer.WriteArrayStart();
foreach (var signedBallot in SignedBallots)
{
if (signedBallot != null) {
signedBallot.WriteJson(writer);
}
}
writer.WriteArrayEnd();
}
if (GameResults != null) {
writer.WritePropertyName("gameResults");
writer.WriteArrayStart();
foreach (var gameResult in GameResults)
{
if (gameResult != null) {
gameResult.WriteJson(writer);
}
}
writer.WriteArrayEnd();
}
if (KeyId != null) {
writer.WritePropertyName("keyId");
writer.Write(KeyId.ToString());
}
writer.WriteObjectEnd();
}
public override string UniqueKey() {
var key = "";
key += NamespaceName + ":";
key += SignedBallots + ":";
key += GameResults + ":";
key += KeyId + ":";
return key;
}
}
}