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io.gs2.csharp.sdk / Gs2Showcase / Domain / SpeculativeExecutor / Acquire / ForceReDrawByUserIdByStampSheetSpeculativeExecutor.cs
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/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 *
 * deny overwrite
 */
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local

#pragma warning disable 1998

using System;
using System.Numerics;
using System.Collections;
using System.Reflection;
using Gs2.Core.SpeculativeExecutor;
using Gs2.Core.Domain;
using Gs2.Core.Util;
using Gs2.Core.Exception;
using Gs2.Gs2Auth.Model;
using Gs2.Gs2Showcase.Request;
#if UNITY_2017_1_OR_NEWER
using UnityEngine;
    #if GS2_ENABLE_UNITASK
using Cysharp.Threading.Tasks;
    #endif
#else
using System.Threading.Tasks;
#endif

namespace Gs2.Gs2Showcase.Domain.SpeculativeExecutor
{
    public static class ForceReDrawByUserIdSpeculativeExecutor {

        public static string Action() {
            return "Gs2Showcase:ForceReDrawByUserId";
        }

        public static Gs2.Gs2Showcase.Model.RandomDisplayItem Transform(
            Gs2.Core.Domain.Gs2 domain,
            AccessToken accessToken,
            ForceReDrawByUserIdRequest request,
            Gs2.Gs2Showcase.Model.RandomDisplayItem item
        ) {
#if UNITY_2017_1_OR_NEWER
            UnityEngine.Debug.LogWarning("Speculative execution not supported on this action: " + Action());
#else
            System.Console.WriteLine("Speculative execution not supported on this action: " + Action());
#endif
            return item;
        }

#if UNITY_2017_1_OR_NEWER
        public static Gs2Future<Func<object>> ExecuteFuture(
            Gs2.Core.Domain.Gs2 domain,
            AccessToken accessToken,
            ForceReDrawByUserIdRequest request
        ) {
            IEnumerator Impl(Gs2Future<Func<object>> result) {

                try {
                    Transform(domain, accessToken, request, null);
                }
                catch (Gs2Exception e) {
                    result.OnError(e);
                    yield break;
                }

                result.OnComplete(() => null);
                yield return null;
            }

            return new Gs2InlineFuture<Func<object>>(Impl);
        }
#endif

#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
    #if UNITY_2017_1_OR_NEWER
        public static async UniTask<Func<object>> ExecuteAsync(
    #else
        public static async Task<Func<object>> ExecuteAsync(
    #endif
            Gs2.Core.Domain.Gs2 domain,
            AccessToken accessToken,
            ForceReDrawByUserIdRequest request
        ) {
            Transform(domain, accessToken, request, null);

            return () => null;
        }
#endif

        public static ForceReDrawByUserIdRequest Rate(
            ForceReDrawByUserIdRequest request,
            double rate
        ) {
            return request;
        }

        public static ForceReDrawByUserIdRequest Rate(
            ForceReDrawByUserIdRequest request,
            BigInteger rate
        ) {
            return request;
        }
    }
}