Repository URL to install this package:
Version:
2024.6.6 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
using System;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Gs2Friend.Model;
using Gs2.Gs2Friend.Model.Cache;
using Gs2.Gs2Friend.Domain.Iterator;
using Gs2.Gs2Friend.Domain.Model;
using Gs2.Gs2Friend.Request;
using Gs2.Gs2Friend.Result;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Core;
using Gs2.Core.Domain;
using Gs2.Core.Util;
#if UNITY_2017_1_OR_NEWER
using UnityEngine;
using UnityEngine.Scripting;
using System.Collections;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using System.Collections.Generic;
#endif
#else
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
#endif
#pragma warning disable 1998
#pragma warning disable CS0169, CS0168
namespace Gs2.Core.Domain
{
public static partial class ObsoleteExt
{
[Obsolete("FollowUser() -> Follow().FollowUser()")]
public static FollowUserAccessTokenDomain FollowUser(
this UserAccessTokenDomain self,
string targetUserId,
bool? withProfile
) {
return self.Follow(
withProfile
).FollowUser(
targetUserId
);
}
[Obsolete("FollowUser() -> Follow().FollowUser()")]
public static FollowUserDomain FollowUser(
this UserDomain self,
string targetUserId,
bool? withProfile
) {
return self.Follow(
withProfile
).FollowUser(
targetUserId
);
}
#if UNITY_2017_1_OR_NEWER
[Obsolete("Follows() -> Follow().Follows()")]
public static Gs2Iterator<FollowUser> Follows(
this UserAccessTokenDomain self,
bool? withProfile
) {
return self.Follow(
withProfile
).Follows(
);
}
[Obsolete("Follows() -> Follow().Follows()")]
public static Gs2Iterator<FollowUser> Follows(
this UserDomain self,
bool? withProfile
) {
return self.Follow(
withProfile
).Follows(
);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
[Obsolete("FollowsAsync() -> Follow().FollowsAsync()")]
#if UNITY_2017_1_OR_NEWER
public static IUniTaskAsyncEnumerable<FollowUser> FollowsAsync(
#else
public static DescribeFollowsIterator FollowsAsync(
#endif
this UserAccessTokenDomain self,
bool? withProfile
) {
return self.Follow(
withProfile
).FollowsAsync(
);
}
[Obsolete("FollowsAsync() -> Follow().FollowsAsync()")]
#if UNITY_2017_1_OR_NEWER
public static IUniTaskAsyncEnumerable<FollowUser> FollowsAsync(
#else
public static DescribeFollowsByUserIdIterator FollowsAsync(
#endif
this UserDomain self,
bool? withProfile
) {
return self.Follow(
withProfile
).FollowsAsync(
);
}
#endif
[Obsolete("SubscribeFollows() -> Follow().SubscribeFollows()")]
public static ulong SubscribeFollows(
this UserAccessTokenDomain self,
Action<FollowUser[]> callback,
bool? withProfile = null
) {
return self.Follow(
withProfile
).SubscribeFollows(
callback
);
}
[Obsolete("SubscribeFollows() -> Follow().SubscribeFollows()")]
public static ulong SubscribeFollows(
this UserDomain self,
Action<FollowUser[]> callback,
bool? withProfile = null
) {
return self.Follow(
withProfile
).SubscribeFollows(
callback
);
}
[Obsolete("UnsubscribeFollows() -> Follow().UnsubscribeFollows()")]
public static void UnsubscribeFollows(
this UserAccessTokenDomain self,
ulong callbackId,
bool? withProfile = null
) {
self.Follow(
withProfile
).UnsubscribeFollows(
callbackId
);
}
[Obsolete("UnsubscribeFollows() -> Follow().UnsubscribeFollows()")]
public static void UnsubscribeFollows(
this UserDomain self,
ulong callbackId,
bool? withProfile = null
) {
self.Follow(
withProfile
).UnsubscribeFollows(
callbackId
);
}
}
}