Repository URL to install this package:
Version:
2025.3.16 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*
* deny overwrite
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
#pragma warning disable CS0169, CS0168
using System;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Gs2Guild.Domain.Iterator;
using Gs2.Gs2Guild.Model.Cache;
using Gs2.Gs2Guild.Request;
using Gs2.Gs2Guild.Result;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Core;
using Gs2.Core.Domain;
using Gs2.Core.Exception;
using Gs2.Core.Util;
#if UNITY_2017_1_OR_NEWER
using UnityEngine;
using UnityEngine.Scripting;
using System.Collections;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using System.Collections.Generic;
#endif
#else
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
#endif
namespace Gs2.Gs2Guild.Domain.Model
{
public partial class UserAccessTokenDomain {
private readonly Gs2.Core.Domain.Gs2 _gs2;
private readonly Gs2GuildRestClient _client;
public string NamespaceName { get; } = null!;
public AccessToken AccessToken { get; }
public string UserId => this.AccessToken.UserId;
public UserAccessTokenDomain(
Gs2.Core.Domain.Gs2 gs2,
string namespaceName,
AccessToken accessToken
) {
this._gs2 = gs2;
this._client = new Gs2GuildRestClient(
gs2.RestSession
);
this.NamespaceName = namespaceName;
this.AccessToken = accessToken;
}
#if UNITY_2017_1_OR_NEWER
public IFuture<Gs2.Gs2Guild.Domain.Model.GuildDomain> CreateGuildFuture(
CreateGuildRequest request
) {
IEnumerator Impl(IFuture<Gs2.Gs2Guild.Domain.Model.GuildDomain> self)
{
request = request
.WithContextStack(string.IsNullOrEmpty(request.ContextStack) ? this._gs2.DefaultContextStack : request.ContextStack)
.WithNamespaceName(this.NamespaceName)
.WithAccessToken(this.AccessToken?.Token);
var future = request.InvokeFuture(
_gs2.Cache,
this.UserId,
() => this._client.CreateGuildFuture(request)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
var result = future.Result;
var domain = new Gs2.Gs2Guild.Domain.Model.GuildDomain(
this._gs2,
this.NamespaceName,
result?.Item?.GuildModelName,
result?.Item?.Name
);
self.OnComplete(domain);
}
return new Gs2InlineFuture<Gs2.Gs2Guild.Domain.Model.GuildDomain>(Impl);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if UNITY_2017_1_OR_NEWER
public async UniTask<Gs2.Gs2Guild.Domain.Model.GuildDomain> CreateGuildAsync(
#else
public async Task<Gs2.Gs2Guild.Domain.Model.GuildDomain> CreateGuildAsync(
#endif
CreateGuildRequest request
) {
request = request
.WithContextStack(string.IsNullOrEmpty(request.ContextStack) ? this._gs2.DefaultContextStack : request.ContextStack)
.WithNamespaceName(this.NamespaceName)
.WithAccessToken(this.AccessToken?.Token);
var result = await request.InvokeAsync(
_gs2.Cache,
this.UserId,
() => this._client.CreateGuildAsync(request)
);
var domain = new Gs2.Gs2Guild.Domain.Model.GuildDomain(
this._gs2,
this.NamespaceName,
result?.Item?.GuildModelName,
result?.Item?.Name
);
return domain;
}
#endif
#if UNITY_2017_1_OR_NEWER
public IFuture<Gs2.Gs2Auth.Domain.Model.AccessTokenDomain> AssumeFuture(
AssumeRequest request
) {
IEnumerator Impl(IFuture<Gs2.Gs2Auth.Domain.Model.AccessTokenDomain> self)
{
request = request
.WithContextStack(string.IsNullOrEmpty(request.ContextStack) ? this._gs2.DefaultContextStack : request.ContextStack)
.WithNamespaceName(this.NamespaceName)
.WithAccessToken(this.AccessToken?.Token);
var future = request.InvokeFuture(
_gs2.Cache,
this.UserId,
() => this._client.AssumeFuture(request)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
var result = future.Result;
var domain = this._gs2.Auth.AccessToken();
domain.Token = result?.Token;
domain.UserId = result?.UserId;
domain.Expire = result?.Expire;
self.OnComplete(domain);
}
return new Gs2InlineFuture<Gs2.Gs2Auth.Domain.Model.AccessTokenDomain>(Impl);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if UNITY_2017_1_OR_NEWER
public async UniTask<Gs2.Gs2Auth.Domain.Model.AccessTokenDomain> AssumeAsync(
#else
public async Task<Gs2.Gs2Auth.Domain.Model.AccessTokenDomain> AssumeAsync(
#endif
AssumeRequest request
) {
request = request
.WithContextStack(string.IsNullOrEmpty(request.ContextStack) ? this._gs2.DefaultContextStack : request.ContextStack)
.WithNamespaceName(this.NamespaceName)
.WithAccessToken(this.AccessToken?.Token);
var result = await request.InvokeAsync(
_gs2.Cache,
this.UserId,
() => this._client.AssumeAsync(request)
);
var domain = this._gs2.Auth.AccessToken();
domain.Token = result?.Token;
domain.UserId = result?.UserId;
domain.Expire = result?.Expire;
return domain;
}
#endif
#if UNITY_2017_1_OR_NEWER
public IFuture<Gs2.Gs2Guild.Domain.Model.GuildDomain> SendRequestFuture(
SendRequestRequest request
) {
IEnumerator Impl(IFuture<Gs2.Gs2Guild.Domain.Model.GuildDomain> self)
{
request = request
.WithContextStack(string.IsNullOrEmpty(request.ContextStack) ? this._gs2.DefaultContextStack : request.ContextStack)
.WithNamespaceName(this.NamespaceName)
.WithAccessToken(this.AccessToken?.Token);
var future = request.InvokeFuture(
_gs2.Cache,
this.UserId,
() => this._client.SendRequestFuture(request)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
var result = future.Result;
var domain = new Gs2.Gs2Guild.Domain.Model.GuildDomain(
this._gs2,
this.NamespaceName,
request.GuildModelName,
request.TargetGuildName
);
self.OnComplete(domain);
}
return new Gs2InlineFuture<Gs2.Gs2Guild.Domain.Model.GuildDomain>(Impl);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if UNITY_2017_1_OR_NEWER
public async UniTask<Gs2.Gs2Guild.Domain.Model.GuildDomain> SendRequestAsync(
#else
public async Task<Gs2.Gs2Guild.Domain.Model.GuildDomain> SendRequestAsync(
#endif
SendRequestRequest request
) {
request = request
.WithContextStack(string.IsNullOrEmpty(request.ContextStack) ? this._gs2.DefaultContextStack : request.ContextStack)
.WithNamespaceName(this.NamespaceName)
.WithAccessToken(this.AccessToken?.Token);
var result = await request.InvokeAsync(
_gs2.Cache,
this.UserId,
() => this._client.SendRequestAsync(request)
);
var domain = new Gs2.Gs2Guild.Domain.Model.GuildDomain(
this._gs2,
this.NamespaceName,
request.GuildModelName,
request.TargetGuildName
);
return domain;
}
#endif
#if UNITY_2017_1_OR_NEWER
public IFuture<Gs2.Gs2Guild.Domain.Model.SendMemberRequestAccessTokenDomain> DeleteFuture(
DeleteRequestRequest request
) {
IEnumerator Impl(IFuture<Gs2.Gs2Guild.Domain.Model.SendMemberRequestAccessTokenDomain> self)
{
request = request
.WithContextStack(string.IsNullOrEmpty(request.ContextStack) ? this._gs2.DefaultContextStack : request.ContextStack)
.WithNamespaceName(this.NamespaceName)
.WithAccessToken(this.AccessToken?.Token);
var future = request.InvokeFuture(
_gs2.Cache,
this.UserId,
() => this._client.DeleteRequestFuture(request)
);
yield return future;
if (future.Error != null) {
if (!(future.Error is NotFoundException)) {
self.OnError(future.Error);
yield break;
}
}
var result = future.Result;
var domain = new Gs2.Gs2Guild.Domain.Model.SendMemberRequestAccessTokenDomain(
this._gs2,
this.NamespaceName,
this.AccessToken,
request.GuildModelName,
request.TargetGuildName
);
self.OnComplete(domain);
}
return new Gs2InlineFuture<Gs2.Gs2Guild.Domain.Model.SendMemberRequestAccessTokenDomain>(Impl);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if UNITY_2017_1_OR_NEWER
public async UniTask<Gs2.Gs2Guild.Domain.Model.SendMemberRequestAccessTokenDomain> DeleteAsync(
#else
public async Task<Gs2.Gs2Guild.Domain.Model.SendMemberRequestAccessTokenDomain> DeleteAsync(
#endif
DeleteRequestRequest request
) {
try {
request = request
.WithContextStack(string.IsNullOrEmpty(request.ContextStack) ? this._gs2.DefaultContextStack : request.ContextStack)
.WithNamespaceName(this.NamespaceName)
.WithAccessToken(this.AccessToken?.Token);
var result = await request.InvokeAsync(
_gs2.Cache,
this.UserId,
() => this._client.DeleteRequestAsync(request)
);
}
catch (NotFoundException e) {}
var domain = new Gs2.Gs2Guild.Domain.Model.SendMemberRequestAccessTokenDomain(
this._gs2,
this.NamespaceName,
this.AccessToken,
request.GuildModelName,
request.TargetGuildName
);
return domain;
}
#endif
#if UNITY_2017_1_OR_NEWER
public Gs2Iterator<Gs2.Gs2Guild.Model.SendMemberRequest> SendRequests(
string guildModelName
)
{
return new DescribeSendRequestsIterator(
this._gs2,
this._client,
this.NamespaceName,
this.AccessToken,
guildModelName
);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if GS2_ENABLE_UNITASK
public IUniTaskAsyncEnumerable<Gs2.Gs2Guild.Model.SendMemberRequest> SendRequestsAsync(
#else
public DescribeSendRequestsIterator SendRequestsAsync(
#endif
string guildModelName
)
{
return new DescribeSendRequestsIterator(
this._gs2,
this._client,
this.NamespaceName,
this.AccessToken,
guildModelName
#if GS2_ENABLE_UNITASK
).GetAsyncEnumerator();
#else
);
#endif
}
#endif
public ulong SubscribeSendRequests(
Action<Gs2.Gs2Guild.Model.SendMemberRequest[]> callback,
string guildModelName
)
{
return this._gs2.Cache.ListSubscribe<Gs2.Gs2Guild.Model.SendMemberRequest>(
(null as Gs2.Gs2Guild.Model.SendMemberRequest).CacheParentKey(
this.NamespaceName,
guildModelName,
this.UserId
),
callback,
() =>
{
#if UNITY_2017_1_OR_NEWER && GS2_ENABLE_UNITASK
async UniTask Impl() {
try {
await UniTask.SwitchToMainThread();
callback.Invoke(await SendRequestsAsync(
guildModelName
).ToArrayAsync());
}
catch (System.Exception) {
// ignored
}
}
Impl().Forget();
#endif
}
);
}
#if UNITY_2017_1_OR_NEWER && GS2_ENABLE_UNITASK
public async UniTask<ulong> SubscribeSendRequestsWithInitialCallAsync(
Action<Gs2.Gs2Guild.Model.SendMemberRequest[]> callback,
string guildModelName
)
{
var items = await SendRequestsAsync(
guildModelName
).ToArrayAsync();
var callbackId = SubscribeSendRequests(
callback,
guildModelName
);
callback.Invoke(items);
return callbackId;
}
#endif
public void UnsubscribeSendRequests(
ulong callbackId,
string guildModelName
)
{
this._gs2.Cache.ListUnsubscribe<Gs2.Gs2Guild.Model.SendMemberRequest>(
(null as Gs2.Gs2Guild.Model.SendMemberRequest).CacheParentKey(
this.NamespaceName,
guildModelName,
this.UserId
),
callbackId
);
}
public void InvalidateSendRequests(
string guildModelName
)
{
this._gs2.Cache.ClearListCache<Gs2.Gs2Guild.Model.SendMemberRequest>(
(null as Gs2.Gs2Guild.Model.SendMemberRequest).CacheParentKey(
this.NamespaceName,
guildModelName,
this.UserId
)
);
}
public Gs2.Gs2Guild.Domain.Model.SendMemberRequestAccessTokenDomain SendMemberRequest(
string guildModelName,
string guildName
) {
return new Gs2.Gs2Guild.Domain.Model.SendMemberRequestAccessTokenDomain(
this._gs2,
this.NamespaceName,
this.AccessToken,
guildModelName,
guildName
);
}
#if UNITY_2017_1_OR_NEWER
public Gs2Iterator<Gs2.Gs2Guild.Model.Guild> SearchGuilds(
string guildModelName,
string displayName = null,
int[] attributes1 = null,
int[] attributes2 = null,
int[] attributes3 = null,
int[] attributes4 = null,
int[] attributes5 = null,
string[] joinPolicies = null,
bool? includeFullMembersGuild = null
)
{
return new SearchGuildsIterator(
this._gs2,
this._client,
this.NamespaceName,
guildModelName,
this.AccessToken,
displayName,
attributes1,
attributes2,
attributes3,
attributes4,
attributes5,
joinPolicies,
includeFullMembersGuild
);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if GS2_ENABLE_UNITASK
public IUniTaskAsyncEnumerable<Gs2.Gs2Guild.Model.Guild> SearchGuildsAsync(
#else
public SearchGuildsIterator SearchGuildsAsync(
#endif
string guildModelName,
string displayName = null,
int[] attributes1 = null,
int[] attributes2 = null,
int[] attributes3 = null,
int[] attributes4 = null,
int[] attributes5 = null,
string[] joinPolicies = null,
bool? includeFullMembersGuild = null
)
{
return new SearchGuildsIterator(
this._gs2,
this._client,
this.NamespaceName,
guildModelName,
this.AccessToken,
displayName,
attributes1,
attributes2,
attributes3,
attributes4,
attributes5,
joinPolicies,
includeFullMembersGuild
#if GS2_ENABLE_UNITASK
).GetAsyncEnumerator();
#else
);
#endif
}
#endif
#if UNITY_2017_1_OR_NEWER
public Gs2Iterator<Gs2.Gs2Guild.Model.JoinedGuild> JoinedGuilds(
string guildModelName = null
)
{
return new DescribeJoinedGuildsIterator(
this._gs2,
this._client,
this.NamespaceName,
this.AccessToken,
guildModelName
);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if GS2_ENABLE_UNITASK
public IUniTaskAsyncEnumerable<Gs2.Gs2Guild.Model.JoinedGuild> JoinedGuildsAsync(
#else
public DescribeJoinedGuildsIterator JoinedGuildsAsync(
#endif
string guildModelName = null
)
{
return new DescribeJoinedGuildsIterator(
this._gs2,
this._client,
this.NamespaceName,
this.AccessToken,
guildModelName
#if GS2_ENABLE_UNITASK
).GetAsyncEnumerator();
#else
);
#endif
}
#endif
public ulong SubscribeJoinedGuilds(
Action<Gs2.Gs2Guild.Model.JoinedGuild[]> callback,
string guildModelName = null
)
{
return this._gs2.Cache.ListSubscribe<Gs2.Gs2Guild.Model.JoinedGuild>(
(null as Gs2.Gs2Guild.Model.JoinedGuild).CacheParentKey(
this.NamespaceName,
this.UserId
),
callback,
() =>
{
#if UNITY_2017_1_OR_NEWER && GS2_ENABLE_UNITASK
async UniTask Impl() {
try {
await UniTask.SwitchToMainThread();
callback.Invoke(await JoinedGuildsAsync(
guildModelName
).ToArrayAsync());
}
catch (System.Exception) {
// ignored
}
}
Impl().Forget();
#endif
}
);
}
#if UNITY_2017_1_OR_NEWER && GS2_ENABLE_UNITASK
public async UniTask<ulong> SubscribeJoinedGuildsWithInitialCallAsync(
Action<Gs2.Gs2Guild.Model.JoinedGuild[]> callback,
string guildModelName = null
)
{
var items = await JoinedGuildsAsync(
guildModelName
).ToArrayAsync();
var callbackId = SubscribeJoinedGuilds(
callback,
guildModelName
);
callback.Invoke(items);
return callbackId;
}
#endif
public void UnsubscribeJoinedGuilds(
ulong callbackId,
string guildModelName = null
)
{
this._gs2.Cache.ListUnsubscribe<Gs2.Gs2Guild.Model.JoinedGuild>(
(null as Gs2.Gs2Guild.Model.JoinedGuild).CacheParentKey(
this.NamespaceName,
this.UserId
),
callbackId
);
}
public void InvalidateJoinedGuilds(
string guildModelName = null
)
{
this._gs2.Cache.ClearListCache<Gs2.Gs2Guild.Model.JoinedGuild>(
(null as Gs2.Gs2Guild.Model.JoinedGuild).CacheParentKey(
this.NamespaceName,
this.UserId
)
);
}
public Gs2.Gs2Guild.Domain.Model.JoinedGuildAccessTokenDomain JoinedGuild(
string guildModelName,
string guildName
) {
return new Gs2.Gs2Guild.Domain.Model.JoinedGuildAccessTokenDomain(
this._gs2,
this.NamespaceName,
this.AccessToken,
guildModelName,
guildName
);
}
}
}