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io.gs2.csharp.sdk / Core / Model / NotificationMessage.cs
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/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0(the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */

using Gs2.Util.LitJson;

#if UNITY_2017_1_OR_NEWER
using UnityEngine.Scripting;
#endif

namespace Gs2.Core.Model
{
#if UNITY_2017_1_OR_NEWER
    [Preserve]
#endif
    public class NotificationMessage
    {
        public string issuer;
        
        public string subject;
                
        public string payload;

        public static NotificationMessage FromJson(JsonData data)
        {
            return new NotificationMessage
            {
                issuer = data.Keys.Contains("issuer") ? (string)data["issuer"] : null,
                subject = data.Keys.Contains("subject") ? (string)data["subject"] : null,
                payload = data.Keys.Contains("payload") ? (string)data["payload"] : null,
            };
        }
    }
}