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Version:
2025.3.18 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2.Core.Control;
using Gs2.Core.Model;
using Gs2.Gs2Inventory.Model;
using Gs2.Util.LitJson;
#if UNITY_2017_1_OR_NEWER
using UnityEngine.Scripting;
#endif
namespace Gs2.Gs2Inventory.Request
{
#if UNITY_2017_1_OR_NEWER
[Preserve]
#endif
[System.Serializable]
public class ConsumeSimpleItemsRequest : Gs2Request<ConsumeSimpleItemsRequest>
{
public string NamespaceName { set; get; } = null!;
public string InventoryName { set; get; } = null!;
public string AccessToken { set; get; } = null!;
public Gs2.Gs2Inventory.Model.ConsumeCount[] ConsumeCounts { set; get; } = null!;
public string DuplicationAvoider { set; get; } = null!;
public ConsumeSimpleItemsRequest WithNamespaceName(string namespaceName) {
this.NamespaceName = namespaceName;
return this;
}
public ConsumeSimpleItemsRequest WithInventoryName(string inventoryName) {
this.InventoryName = inventoryName;
return this;
}
public ConsumeSimpleItemsRequest WithAccessToken(string accessToken) {
this.AccessToken = accessToken;
return this;
}
public ConsumeSimpleItemsRequest WithConsumeCounts(Gs2.Gs2Inventory.Model.ConsumeCount[] consumeCounts) {
this.ConsumeCounts = consumeCounts;
return this;
}
public ConsumeSimpleItemsRequest WithDuplicationAvoider(string duplicationAvoider) {
this.DuplicationAvoider = duplicationAvoider;
return this;
}
#if UNITY_2017_1_OR_NEWER
[Preserve]
#endif
public static ConsumeSimpleItemsRequest FromJson(JsonData data)
{
if (data == null) {
return null;
}
return new ConsumeSimpleItemsRequest()
.WithNamespaceName(!data.Keys.Contains("namespaceName") || data["namespaceName"] == null ? null : data["namespaceName"].ToString())
.WithInventoryName(!data.Keys.Contains("inventoryName") || data["inventoryName"] == null ? null : data["inventoryName"].ToString())
.WithAccessToken(!data.Keys.Contains("accessToken") || data["accessToken"] == null ? null : data["accessToken"].ToString())
.WithConsumeCounts(!data.Keys.Contains("consumeCounts") || data["consumeCounts"] == null || !data["consumeCounts"].IsArray ? null : data["consumeCounts"].Cast<JsonData>().Select(v => {
return Gs2.Gs2Inventory.Model.ConsumeCount.FromJson(v);
}).ToArray());
}
public override JsonData ToJson()
{
JsonData consumeCountsJsonData = null;
if (ConsumeCounts != null && ConsumeCounts.Length > 0)
{
consumeCountsJsonData = new JsonData();
foreach (var consumeCount in ConsumeCounts)
{
consumeCountsJsonData.Add(consumeCount.ToJson());
}
}
return new JsonData {
["namespaceName"] = NamespaceName,
["inventoryName"] = InventoryName,
["accessToken"] = AccessToken,
["consumeCounts"] = consumeCountsJsonData,
};
}
public void WriteJson(JsonWriter writer)
{
writer.WriteObjectStart();
if (NamespaceName != null) {
writer.WritePropertyName("namespaceName");
writer.Write(NamespaceName.ToString());
}
if (InventoryName != null) {
writer.WritePropertyName("inventoryName");
writer.Write(InventoryName.ToString());
}
if (AccessToken != null) {
writer.WritePropertyName("accessToken");
writer.Write(AccessToken.ToString());
}
if (ConsumeCounts != null) {
writer.WritePropertyName("consumeCounts");
writer.WriteArrayStart();
foreach (var consumeCount in ConsumeCounts)
{
if (consumeCount != null) {
consumeCount.WriteJson(writer);
}
}
writer.WriteArrayEnd();
}
writer.WriteObjectEnd();
}
public override string UniqueKey() {
var key = "";
key += NamespaceName + ":";
key += InventoryName + ":";
key += AccessToken + ":";
key += ConsumeCounts + ":";
return key;
}
}
}