Repository URL to install this package:
Version:
2025.3.20 ▾
|
io.gs2.csharp.sdk
/
Gs2SkillTree
/
Domain
/
SpeculativeExecutor
/
Transaction
/
ReleaseByUserIdSpeculativeExecutor.cs
|
---|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*
* deny overwrite
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using Gs2.Core.SpeculativeExecutor;
using Gs2.Core.Domain;
using Gs2.Core.Util;
using Gs2.Gs2Auth.Model;
using Gs2.Gs2SkillTree.Request;
using Gs2.Core.Model;
#if UNITY_2017_1_OR_NEWER
using UnityEngine;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading.Tasks;
#endif
#else
using System.Threading.Tasks;
#endif
namespace Gs2.Gs2SkillTree.Domain.Transaction.SpeculativeExecutor
{
public static class ReleaseByUserIdSpeculativeExecutor {
public static string Action() {
return "Gs2SkillTree:ReleaseByUserId";
}
#if UNITY_2017_1_OR_NEWER
public static Gs2Future<Func<object>> ExecuteFuture(
Gs2.Core.Domain.Gs2 domain,
AccessToken accessToken,
ReleaseByUserIdRequest request
) {
IEnumerator Impl(Gs2Future<Func<object>> result) {
var commit = new List<Func<object>>();
foreach (var nodeModelName in request.NodeModelNames) {
var future2 = domain.SkillTree.Namespace(
request.NamespaceName
).NodeModel(
nodeModelName
).ModelFuture();
yield return future2;
if (future2.Error != null) {
result.OnError(future2.Error);
yield break;
}
var model = future2.Result;
var future3 = new Gs2.Core.SpeculativeExecutor.SpeculativeExecutor(
model.ReleaseConsumeActions,
new AcquireAction[] {
new AcquireAction {
Action = "Gs2SkillTree:MarkReleaseByUserId",
Request = new MarkReleaseByUserIdRequest()
.WithNamespaceName(request.NamespaceName)
.WithNodeModelNames(new string[]{ nodeModelName })
.WithUserId(accessToken.UserId)
.ToJson().ToJson()
}
},
1.0
).ExecuteFuture(
domain,
accessToken
);
if (future3.Error != null) {
result.OnError(future3.Error);
yield break;
}
commit.Add(() =>
{
future3.Result?.Invoke();
return null;
});
}
result.OnComplete(() =>
{
foreach (var c in commit) {
c?.Invoke();
}
return null;
});
yield return null;
}
return new Gs2InlineFuture<Func<object>>(Impl);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if UNITY_2017_1_OR_NEWER
public static async UniTask<Func<object>> ExecuteAsync(
#else
public static async Task<Func<object>> ExecuteAsync(
#endif
Gs2.Core.Domain.Gs2 domain,
AccessToken accessToken,
ReleaseByUserIdRequest request
) {
var commit = new List<Func<object>>();
foreach (var nodeModelName in request.NodeModelNames) {
var model = await domain.SkillTree.Namespace(
request.NamespaceName
).NodeModel(
nodeModelName
).ModelAsync();
var c = await new Gs2.Core.SpeculativeExecutor.SpeculativeExecutor(
model.ReleaseConsumeActions,
Array.Empty<AcquireAction>(),
1.0
).ExecuteAsync(
domain,
accessToken
);
commit.Add(() =>
{
c.Invoke();
return null;
});
}
return () =>
{
foreach (var c in commit) {
c?.Invoke();
}
return null;
};
}
#endif
}
}