Repository URL to install this package:
Version:
2025.3.23 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading.Tasks;
#endif
using Gs2.Core.Domain;
using Gs2.Core.Model;
namespace Gs2.Core.Exception
{
public class TransactionException : Gs2Exception
{
private TransactionAccessTokenDomain _transaction;
private bool _isWorthRetry;
public TransactionException(
TransactionAccessTokenDomain transaction,
Gs2Exception exception
): base(exception.errors) {
this._transaction = transaction;
this._isWorthRetry = exception is InternalServerErrorException ||
exception is QuotaLimitExceededException ||
exception is ServiceUnavailableException ||
exception is ConflictException ||
exception is RequestTimeoutException ||
exception is UnauthorizedException;
}
public override bool RecommendRetry => this._isWorthRetry;
public override bool RecommendAutoRetry => this._isWorthRetry;
public override int StatusCode => 500;
public bool IsWorthRetry() {
return _isWorthRetry;
}
#if UNITY_2017_1_OR_NEWER
#if !GS2_ENABLE_UNITASK
public Gs2Future Retry() {
IEnumerator Impl(Gs2Future self)
{
var future = this._transaction.WaitFuture();
yield return future;
if (future.Error != null)
{
self.OnError(future.Error);
}
}
return new Gs2InlineFuture(Impl);
}
#else
public Gs2Future Retry()
{
IEnumerator Impl(Gs2Future self)
{
yield return UniTask.ToCoroutine(async () =>
{
try
{
await this._transaction.WaitAsync();
}
catch (Gs2Exception e)
{
self.OnError(e);
}
});
}
return new Gs2InlineFuture(Impl);
}
public async Task RetryAsync() {
await this._transaction.WaitAsync();
}
#endif
#endif
}
}