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io.gs2.csharp.sdk / Gs2Inventory / Model / Transaction / Acquire / ItemSet.AcquireItemSetWithGradeByUserId.cs
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/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 *
 * deny overwrite
 */

// ReSharper disable ConvertSwitchStatementToSwitchExpression

#pragma warning disable CS1522 // Empty switch block

using System;
using System.Linq;
using System.Numerics;
using Gs2.Core.Exception;
using Gs2.Gs2Inventory.Request;

namespace Gs2.Gs2Inventory.Model.Transaction
{
    public static partial class ItemSetExt
    {
        public static bool IsExecutable(
            this ItemSet self,
            AcquireItemSetWithGradeByUserIdRequest request,
            ItemModel itemModel = null,
            Inventory inventory = null
        ) {
            var changed = self.SpeculativeExecution(request);
            try {
                var newCount = (self.Count ?? 0) + 1;
                if (itemModel?.StackingLimit != null && itemModel.StackingLimit < newCount)
                {
                    if (!(itemModel.AllowMultipleStacks ?? false)) {
                        return false;
                    }
                    if (inventory?.CurrentInventoryMaxCapacity < inventory?.CurrentInventoryCapacityUsage + 1)
                    {
                        return false;
                    }
                }
                changed.Validate();
                return true;
            }
            catch (Gs2Exception) {
                return false;
            }
        }

        public static ItemSet SpeculativeExecution(
            this ItemSet self,
            AcquireItemSetWithGradeByUserIdRequest request
        ) {
#if UNITY_2017_1_OR_NEWER
            UnityEngine.Debug.LogWarning("Speculative execution not supported on this action: Gs2Inventory:AcquireItemSetWithGradeByUserId");
#else
            System.Console.WriteLine("Speculative execution not supported on this action: Gs2Inventory:AcquireItemSetWithGradeByUserId");
#endif
            return self.Clone() as ItemSet;
        }

        public static AcquireItemSetWithGradeByUserIdRequest Rate(
            this AcquireItemSetWithGradeByUserIdRequest request,
            double rate
        ) {
            throw new NotSupportedException($"not supported rate action Gs2Inventory:AcquireItemSetWithGradeByUserId");
        }
    }

    public static partial class AcquireItemSetWithGradeByUserIdRequestExt
    {
        public static AcquireItemSetWithGradeByUserIdRequest Rate(
            this AcquireItemSetWithGradeByUserIdRequest request,
            BigInteger rate
        ) {
            throw new NotSupportedException($"not supported rate action Gs2Inventory:AcquireItemSetWithGradeByUserId");
        }
    }
}