Repository URL to install this package:
Version:
2025.4.3 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
#pragma warning disable CS0618 // Obsolete with a message
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Util.LitJson;
#if UNITY_2017_1_OR_NEWER
using UnityEngine.Scripting;
#endif
namespace Gs2.Gs2Matchmaking.Model
{
#if UNITY_2017_1_OR_NEWER
[Preserve]
#endif
public partial class CapacityOfRole : IComparable
{
public string RoleName { set; get; }
public string[] RoleAliases { set; get; }
public int? Capacity { set; get; }
public Gs2.Gs2Matchmaking.Model.Player[] Participants { set; get; }
public CapacityOfRole WithRoleName(string roleName) {
this.RoleName = roleName;
return this;
}
public CapacityOfRole WithRoleAliases(string[] roleAliases) {
this.RoleAliases = roleAliases;
return this;
}
public CapacityOfRole WithCapacity(int? capacity) {
this.Capacity = capacity;
return this;
}
public CapacityOfRole WithParticipants(Gs2.Gs2Matchmaking.Model.Player[] participants) {
this.Participants = participants;
return this;
}
#if UNITY_2017_1_OR_NEWER
[Preserve]
#endif
public static CapacityOfRole FromJson(JsonData data)
{
if (data == null) {
return null;
}
return new CapacityOfRole()
.WithRoleName(!data.Keys.Contains("roleName") || data["roleName"] == null ? null : data["roleName"].ToString())
.WithRoleAliases(!data.Keys.Contains("roleAliases") || data["roleAliases"] == null || !data["roleAliases"].IsArray ? null : data["roleAliases"].Cast<JsonData>().Select(v => {
return v.ToString();
}).ToArray())
.WithCapacity(!data.Keys.Contains("capacity") || data["capacity"] == null ? null : (int?)(data["capacity"].ToString().Contains(".") ? (int)double.Parse(data["capacity"].ToString()) : int.Parse(data["capacity"].ToString())))
.WithParticipants(!data.Keys.Contains("participants") || data["participants"] == null || !data["participants"].IsArray ? null : data["participants"].Cast<JsonData>().Select(v => {
return Gs2.Gs2Matchmaking.Model.Player.FromJson(v);
}).ToArray());
}
public JsonData ToJson()
{
JsonData roleAliasesJsonData = null;
if (RoleAliases != null && RoleAliases.Length > 0)
{
roleAliasesJsonData = new JsonData();
foreach (var roleAlias in RoleAliases)
{
roleAliasesJsonData.Add(roleAlias);
}
}
JsonData participantsJsonData = null;
if (Participants != null && Participants.Length > 0)
{
participantsJsonData = new JsonData();
foreach (var participant in Participants)
{
participantsJsonData.Add(participant.ToJson());
}
}
return new JsonData {
["roleName"] = RoleName,
["roleAliases"] = roleAliasesJsonData,
["capacity"] = Capacity,
["participants"] = participantsJsonData,
};
}
public void WriteJson(JsonWriter writer)
{
writer.WriteObjectStart();
if (RoleName != null) {
writer.WritePropertyName("roleName");
writer.Write(RoleName.ToString());
}
if (RoleAliases != null) {
writer.WritePropertyName("roleAliases");
writer.WriteArrayStart();
foreach (var roleAlias in RoleAliases)
{
if (roleAlias != null) {
writer.Write(roleAlias.ToString());
}
}
writer.WriteArrayEnd();
}
if (Capacity != null) {
writer.WritePropertyName("capacity");
writer.Write((Capacity.ToString().Contains(".") ? (int)double.Parse(Capacity.ToString()) : int.Parse(Capacity.ToString())));
}
if (Participants != null) {
writer.WritePropertyName("participants");
writer.WriteArrayStart();
foreach (var participant in Participants)
{
if (participant != null) {
participant.WriteJson(writer);
}
}
writer.WriteArrayEnd();
}
writer.WriteObjectEnd();
}
public int CompareTo(object obj)
{
var other = obj as CapacityOfRole;
var diff = 0;
if (RoleName == null && RoleName == other.RoleName)
{
// null and null
}
else
{
diff += RoleName.CompareTo(other.RoleName);
}
if (RoleAliases == null && RoleAliases == other.RoleAliases)
{
// null and null
}
else
{
diff += RoleAliases.Length - other.RoleAliases.Length;
for (var i = 0; i < RoleAliases.Length; i++)
{
diff += RoleAliases[i].CompareTo(other.RoleAliases[i]);
}
}
if (Capacity == null && Capacity == other.Capacity)
{
// null and null
}
else
{
diff += (int)(Capacity - other.Capacity);
}
if (Participants == null && Participants == other.Participants)
{
// null and null
}
else
{
diff += Participants.Length - other.Participants.Length;
for (var i = 0; i < Participants.Length; i++)
{
diff += Participants[i].CompareTo(other.Participants[i]);
}
}
return diff;
}
public void Validate() {
{
if (RoleName.Length > 128) {
throw new Gs2.Core.Exception.BadRequestException(new [] {
new RequestError("capacityOfRole", "matchmaking.capacityOfRole.roleName.error.tooLong"),
});
}
}
{
if (RoleAliases.Length > 9) {
throw new Gs2.Core.Exception.BadRequestException(new [] {
new RequestError("capacityOfRole", "matchmaking.capacityOfRole.roleAliases.error.tooMany"),
});
}
}
{
if (Capacity < 1) {
throw new Gs2.Core.Exception.BadRequestException(new [] {
new RequestError("capacityOfRole", "matchmaking.capacityOfRole.capacity.error.invalid"),
});
}
if (Capacity > 256) {
throw new Gs2.Core.Exception.BadRequestException(new [] {
new RequestError("capacityOfRole", "matchmaking.capacityOfRole.capacity.error.invalid"),
});
}
}
{
if (Participants.Length > 1000) {
throw new Gs2.Core.Exception.BadRequestException(new [] {
new RequestError("capacityOfRole", "matchmaking.capacityOfRole.participants.error.tooMany"),
});
}
}
}
public object Clone() {
return new CapacityOfRole {
RoleName = RoleName,
RoleAliases = RoleAliases?.Clone() as string[],
Capacity = Capacity,
Participants = Participants?.Clone() as Gs2.Gs2Matchmaking.Model.Player[],
};
}
}
}