Repository URL to install this package:
Version:
2025.5.1 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable ConvertSwitchStatementToSwitchExpression
#pragma warning disable CS1522 // Empty switch block
using System;
using Gs2.Core.Domain;
using Gs2.Core.Net;
using Gs2.Core.Util;
using Gs2.Gs2Log.Request;
using Gs2.Gs2Log.Result;
#if UNITY_2017_1_OR_NEWER
using System.Collections;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
#endif
#else
using System.Threading;
using System.Threading.Tasks;
#endif
namespace Gs2.Gs2Log.Model.Cache
{
public static partial class InGameLogExt
{
public static void PutCache(
this QueryInGameLogResult self,
CacheDatabase cache,
string userId,
QueryInGameLogRequest request
) {
foreach (var item in self.Items ?? Array.Empty<InGameLog>())
{
item.PutCache(
cache,
request.NamespaceName,
request.UserId,
item.RequestId
);
}
}
#if UNITY_2017_1_OR_NEWER
public static IFuture<QueryInGameLogResult> InvokeFuture(
this QueryInGameLogRequest request,
CacheDatabase cache,
string userId,
Func<IFuture<QueryInGameLogResult>> invokeImpl
)
{
IEnumerator Impl(IFuture<QueryInGameLogResult> self)
{
var future = invokeImpl();
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
future.Result.PutCache(
cache,
userId,
request
);
self.OnComplete(future.Result);
}
return new Gs2InlineFuture<QueryInGameLogResult>(Impl);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if UNITY_2017_1_OR_NEWER
public static async UniTask<QueryInGameLogResult> InvokeAsync(
#else
public static async Task<QueryInGameLogResult> InvokeAsync(
#endif
this QueryInGameLogRequest request,
CacheDatabase cache,
string userId,
#if UNITY_2017_1_OR_NEWER
Func<UniTask<QueryInGameLogResult>> invokeImpl
#else
Func<Task<QueryInGameLogResult>> invokeImpl
#endif
)
{
var result = await invokeImpl();
result.PutCache(
cache,
userId,
request
);
return result;
}
#endif
}
}