Repository URL to install this package:
Version:
2025.5.1 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
#pragma warning disable CS0169, CS0168
using System;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Gs2Lottery.Domain.Iterator;
using Gs2.Gs2Lottery.Model.Cache;
using Gs2.Gs2Lottery.Request;
using Gs2.Gs2Lottery.Result;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Core;
using Gs2.Core.Domain;
using Gs2.Core.Exception;
using Gs2.Core.Util;
#if UNITY_2017_1_OR_NEWER
using UnityEngine;
using UnityEngine.Scripting;
using System.Collections;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using System.Collections.Generic;
#endif
#else
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
#endif
namespace Gs2.Gs2Lottery.Domain.Model
{
public partial class LotteryAccessTokenDomain {
private readonly Gs2.Core.Domain.Gs2 _gs2;
private readonly Gs2LotteryRestClient _client;
public string NamespaceName { get; } = null!;
public AccessToken AccessToken { get; }
public string UserId => this.AccessToken.UserId;
public string LotteryName { get; } = null!;
public LotteryAccessTokenDomain(
Gs2.Core.Domain.Gs2 gs2,
string namespaceName,
AccessToken accessToken,
string lotteryName
) {
this._gs2 = gs2;
this._client = new Gs2LotteryRestClient(
gs2.RestSession
);
this.NamespaceName = namespaceName;
this.AccessToken = accessToken;
this.LotteryName = lotteryName;
}
#if UNITY_2017_1_OR_NEWER
public IFuture<Gs2.Gs2Lottery.Model.DrawnPrize[]> PredictionFuture(
PredictionRequest request
) {
IEnumerator Impl(IFuture<Gs2.Gs2Lottery.Model.DrawnPrize[]> self)
{
request = request
.WithContextStack(string.IsNullOrEmpty(request.ContextStack) ? this._gs2.DefaultContextStack : request.ContextStack)
.WithNamespaceName(this.NamespaceName)
.WithLotteryName(this.LotteryName)
.WithAccessToken(this.AccessToken?.Token);
var future = request.InvokeFuture(
_gs2.Cache,
this.UserId,
() => this._client.PredictionFuture(request)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
var result = future.Result;
self.OnComplete(result?.Items);
}
return new Gs2InlineFuture<Gs2.Gs2Lottery.Model.DrawnPrize[]>(Impl);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if UNITY_2017_1_OR_NEWER
public async UniTask<Gs2.Gs2Lottery.Model.DrawnPrize[]> PredictionAsync(
#else
public async Task<Gs2.Gs2Lottery.Model.DrawnPrize[]> PredictionAsync(
#endif
PredictionRequest request
) {
request = request
.WithContextStack(string.IsNullOrEmpty(request.ContextStack) ? this._gs2.DefaultContextStack : request.ContextStack)
.WithNamespaceName(this.NamespaceName)
.WithLotteryName(this.LotteryName)
.WithAccessToken(this.AccessToken?.Token);
var result = await request.InvokeAsync(
_gs2.Cache,
this.UserId,
() => this._client.PredictionAsync(request)
);
return result?.Items;
}
#endif
#if UNITY_2017_1_OR_NEWER
public Gs2Iterator<Gs2.Gs2Lottery.Model.Probability> Probabilities(
)
{
return new DescribeProbabilitiesIterator(
this._gs2,
this._client,
this.NamespaceName,
this.LotteryName,
this.AccessToken
);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if GS2_ENABLE_UNITASK
public IUniTaskAsyncEnumerable<Gs2.Gs2Lottery.Model.Probability> ProbabilitiesAsync(
#else
public DescribeProbabilitiesIterator ProbabilitiesAsync(
#endif
)
{
return new DescribeProbabilitiesIterator(
this._gs2,
this._client,
this.NamespaceName,
this.LotteryName,
this.AccessToken
#if GS2_ENABLE_UNITASK
).GetAsyncEnumerator();
#else
);
#endif
}
#endif
public ulong SubscribeProbabilities(
Action<Gs2.Gs2Lottery.Model.Probability[]> callback
)
{
return this._gs2.Cache.ListSubscribe<Gs2.Gs2Lottery.Model.Probability>(
(null as Gs2.Gs2Lottery.Model.Probability).CacheParentKey(
this.NamespaceName,
this.UserId,
this.LotteryName
),
callback,
() =>
{
#if UNITY_2017_1_OR_NEWER && GS2_ENABLE_UNITASK
async UniTask Impl() {
try {
await UniTask.SwitchToMainThread();
callback.Invoke(await ProbabilitiesAsync(
).ToArrayAsync());
}
catch (System.Exception) {
// ignored
}
}
Impl().Forget();
#endif
}
);
}
#if UNITY_2017_1_OR_NEWER && GS2_ENABLE_UNITASK
public async UniTask<ulong> SubscribeProbabilitiesWithInitialCallAsync(
Action<Gs2.Gs2Lottery.Model.Probability[]> callback
)
{
var items = await ProbabilitiesAsync(
).ToArrayAsync();
var callbackId = SubscribeProbabilities(
callback
);
callback.Invoke(items);
return callbackId;
}
#endif
public void UnsubscribeProbabilities(
ulong callbackId
)
{
this._gs2.Cache.ListUnsubscribe<Gs2.Gs2Lottery.Model.Probability>(
(null as Gs2.Gs2Lottery.Model.Probability).CacheParentKey(
this.NamespaceName,
this.UserId,
this.LotteryName
),
callbackId
);
}
public void InvalidateProbabilities(
)
{
this._gs2.Cache.ClearListCache<Gs2.Gs2Lottery.Model.Probability>(
(null as Gs2.Gs2Lottery.Model.Probability).CacheParentKey(
this.NamespaceName,
this.UserId,
this.LotteryName
)
);
}
public Gs2.Gs2Lottery.Domain.Model.ProbabilityAccessTokenDomain Probability(
string prizeId
) {
return new Gs2.Gs2Lottery.Domain.Model.ProbabilityAccessTokenDomain(
this._gs2,
this.NamespaceName,
this.AccessToken,
this.LotteryName,
prizeId
);
}
}
}