Repository URL to install this package:
Version:
2025.5.1 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
#pragma warning disable CS0169, CS0168
using System;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Gs2Lottery.Domain.Iterator;
using Gs2.Gs2Lottery.Model.Cache;
using Gs2.Gs2Lottery.Request;
using Gs2.Gs2Lottery.Result;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Core;
using Gs2.Core.Domain;
using Gs2.Core.Exception;
using Gs2.Core.Util;
#if UNITY_2017_1_OR_NEWER
using UnityEngine;
using UnityEngine.Scripting;
using System.Collections;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
using System.Collections.Generic;
#endif
#else
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
#endif
namespace Gs2.Gs2Lottery.Domain.Model
{
public partial class LotteryModelMasterDomain {
private readonly Gs2.Core.Domain.Gs2 _gs2;
private readonly Gs2LotteryRestClient _client;
public string NamespaceName { get; } = null!;
public string LotteryName { get; } = null!;
public LotteryModelMasterDomain(
Gs2.Core.Domain.Gs2 gs2,
string namespaceName,
string lotteryName
) {
this._gs2 = gs2;
this._client = new Gs2LotteryRestClient(
gs2.RestSession
);
this.NamespaceName = namespaceName;
this.LotteryName = lotteryName;
}
}
public partial class LotteryModelMasterDomain {
#if UNITY_2017_1_OR_NEWER
private IFuture<Gs2.Gs2Lottery.Model.LotteryModelMaster> GetFuture(
GetLotteryModelMasterRequest request
) {
IEnumerator Impl(IFuture<Gs2.Gs2Lottery.Model.LotteryModelMaster> self)
{
request = request
.WithContextStack(string.IsNullOrEmpty(request.ContextStack) ? this._gs2.DefaultContextStack : request.ContextStack)
.WithNamespaceName(this.NamespaceName)
.WithLotteryName(this.LotteryName);
var future = request.InvokeFuture(
_gs2.Cache,
null,
() => this._client.GetLotteryModelMasterFuture(request)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
var result = future.Result;
self.OnComplete(result?.Item);
}
return new Gs2InlineFuture<Gs2.Gs2Lottery.Model.LotteryModelMaster>(Impl);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if UNITY_2017_1_OR_NEWER
private async UniTask<Gs2.Gs2Lottery.Model.LotteryModelMaster> GetAsync(
#else
private async Task<Gs2.Gs2Lottery.Model.LotteryModelMaster> GetAsync(
#endif
GetLotteryModelMasterRequest request
) {
request = request
.WithContextStack(string.IsNullOrEmpty(request.ContextStack) ? this._gs2.DefaultContextStack : request.ContextStack)
.WithNamespaceName(this.NamespaceName)
.WithLotteryName(this.LotteryName);
var result = await request.InvokeAsync(
_gs2.Cache,
null,
() => this._client.GetLotteryModelMasterAsync(request)
);
return result?.Item;
}
#endif
#if UNITY_2017_1_OR_NEWER
public IFuture<Gs2.Gs2Lottery.Domain.Model.LotteryModelMasterDomain> UpdateFuture(
UpdateLotteryModelMasterRequest request
) {
IEnumerator Impl(IFuture<Gs2.Gs2Lottery.Domain.Model.LotteryModelMasterDomain> self)
{
request = request
.WithContextStack(string.IsNullOrEmpty(request.ContextStack) ? this._gs2.DefaultContextStack : request.ContextStack)
.WithNamespaceName(this.NamespaceName)
.WithLotteryName(this.LotteryName);
var future = request.InvokeFuture(
_gs2.Cache,
null,
() => this._client.UpdateLotteryModelMasterFuture(request)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
var result = future.Result;
var domain = this;
self.OnComplete(domain);
}
return new Gs2InlineFuture<Gs2.Gs2Lottery.Domain.Model.LotteryModelMasterDomain>(Impl);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if UNITY_2017_1_OR_NEWER
public async UniTask<Gs2.Gs2Lottery.Domain.Model.LotteryModelMasterDomain> UpdateAsync(
#else
public async Task<Gs2.Gs2Lottery.Domain.Model.LotteryModelMasterDomain> UpdateAsync(
#endif
UpdateLotteryModelMasterRequest request
) {
request = request
.WithContextStack(string.IsNullOrEmpty(request.ContextStack) ? this._gs2.DefaultContextStack : request.ContextStack)
.WithNamespaceName(this.NamespaceName)
.WithLotteryName(this.LotteryName);
var result = await request.InvokeAsync(
_gs2.Cache,
null,
() => this._client.UpdateLotteryModelMasterAsync(request)
);
var domain = this;
return domain;
}
#endif
#if UNITY_2017_1_OR_NEWER
public IFuture<Gs2.Gs2Lottery.Domain.Model.LotteryModelMasterDomain> DeleteFuture(
DeleteLotteryModelMasterRequest request
) {
IEnumerator Impl(IFuture<Gs2.Gs2Lottery.Domain.Model.LotteryModelMasterDomain> self)
{
request = request
.WithContextStack(string.IsNullOrEmpty(request.ContextStack) ? this._gs2.DefaultContextStack : request.ContextStack)
.WithNamespaceName(this.NamespaceName)
.WithLotteryName(this.LotteryName);
var future = request.InvokeFuture(
_gs2.Cache,
null,
() => this._client.DeleteLotteryModelMasterFuture(request)
);
yield return future;
if (future.Error != null) {
if (!(future.Error is NotFoundException)) {
self.OnError(future.Error);
yield break;
}
}
var result = future.Result;
var domain = this;
self.OnComplete(domain);
}
return new Gs2InlineFuture<Gs2.Gs2Lottery.Domain.Model.LotteryModelMasterDomain>(Impl);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if UNITY_2017_1_OR_NEWER
public async UniTask<Gs2.Gs2Lottery.Domain.Model.LotteryModelMasterDomain> DeleteAsync(
#else
public async Task<Gs2.Gs2Lottery.Domain.Model.LotteryModelMasterDomain> DeleteAsync(
#endif
DeleteLotteryModelMasterRequest request
) {
try {
request = request
.WithContextStack(string.IsNullOrEmpty(request.ContextStack) ? this._gs2.DefaultContextStack : request.ContextStack)
.WithNamespaceName(this.NamespaceName)
.WithLotteryName(this.LotteryName);
var result = await request.InvokeAsync(
_gs2.Cache,
null,
() => this._client.DeleteLotteryModelMasterAsync(request)
);
}
catch (NotFoundException e) {}
var domain = this;
return domain;
}
#endif
}
public partial class LotteryModelMasterDomain {
#if UNITY_2017_1_OR_NEWER
public IFuture<Gs2.Gs2Lottery.Model.LotteryModelMaster> ModelFuture()
{
IEnumerator Impl(IFuture<Gs2.Gs2Lottery.Model.LotteryModelMaster> self)
{
var (value, find) = (null as Gs2.Gs2Lottery.Model.LotteryModelMaster).GetCache(
this._gs2.Cache,
this.NamespaceName,
this.LotteryName
);
if (find) {
self.OnComplete(value);
yield break;
}
var future = (null as Gs2.Gs2Lottery.Model.LotteryModelMaster).FetchFuture(
this._gs2.Cache,
this.NamespaceName,
this.LotteryName,
() => this.GetFuture(
new GetLotteryModelMasterRequest()
)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
self.OnComplete(future.Result);
}
return new Gs2InlineFuture<Gs2.Gs2Lottery.Model.LotteryModelMaster>(Impl);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if UNITY_2017_1_OR_NEWER
public async UniTask<Gs2.Gs2Lottery.Model.LotteryModelMaster> ModelAsync()
#else
public async Task<Gs2.Gs2Lottery.Model.LotteryModelMaster> ModelAsync()
#endif
{
using (await this._gs2.Cache.GetLockObject<Gs2.Gs2Lottery.Model.LotteryModelMaster>(
(null as Gs2.Gs2Lottery.Model.LotteryModelMaster).CacheParentKey(
this.NamespaceName
),
(null as Gs2.Gs2Lottery.Model.LotteryModelMaster).CacheKey(
this.LotteryName
)
).LockAsync()) {
var (value, find) = (null as Gs2.Gs2Lottery.Model.LotteryModelMaster).GetCache(
this._gs2.Cache,
this.NamespaceName,
this.LotteryName
);
if (find) {
return value;
}
return await (null as Gs2.Gs2Lottery.Model.LotteryModelMaster).FetchAsync(
this._gs2.Cache,
this.NamespaceName,
this.LotteryName,
() => this.GetAsync(
new GetLotteryModelMasterRequest()
)
);
}
}
#endif
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
[Obsolete("The name has been changed to ModelAsync.")]
public async UniTask<Gs2.Gs2Lottery.Model.LotteryModelMaster> Model()
{
return await ModelAsync();
}
#else
[Obsolete("The name has been changed to ModelFuture.")]
public IFuture<Gs2.Gs2Lottery.Model.LotteryModelMaster> Model()
{
return ModelFuture();
}
#endif
#else
[Obsolete("The name has been changed to ModelAsync.")]
public async Task<Gs2.Gs2Lottery.Model.LotteryModelMaster> Model()
{
return await ModelAsync();
}
#endif
public void Invalidate()
{
(null as Gs2.Gs2Lottery.Model.LotteryModelMaster).DeleteCache(
this._gs2.Cache,
this.NamespaceName,
this.LotteryName
);
}
public ulong Subscribe(Action<Gs2.Gs2Lottery.Model.LotteryModelMaster> callback)
{
return this._gs2.Cache.Subscribe(
(null as Gs2.Gs2Lottery.Model.LotteryModelMaster).CacheParentKey(
this.NamespaceName
),
(null as Gs2.Gs2Lottery.Model.LotteryModelMaster).CacheKey(
this.LotteryName
),
callback,
() =>
{
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if GS2_ENABLE_UNITASK
async UniTask Impl() {
#else
async Task Impl() {
#endif
try {
await ModelAsync();
}
catch (System.Exception) {
// ignored
}
}
#if GS2_ENABLE_UNITASK
Impl().Forget();
#else
Impl();
#endif
#endif
}
);
}
public void Unsubscribe(ulong callbackId)
{
this._gs2.Cache.Unsubscribe<Gs2.Gs2Lottery.Model.LotteryModelMaster>(
(null as Gs2.Gs2Lottery.Model.LotteryModelMaster).CacheParentKey(
this.NamespaceName
),
(null as Gs2.Gs2Lottery.Model.LotteryModelMaster).CacheKey(
this.LotteryName
),
callbackId
);
}
#if UNITY_2017_1_OR_NEWER
public Gs2Future<ulong> SubscribeWithInitialCallFuture(Action<Gs2.Gs2Lottery.Model.LotteryModelMaster> callback)
{
IEnumerator Impl(IFuture<ulong> self)
{
var future = ModelFuture();
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
var item = future.Result;
var callbackId = Subscribe(callback);
callback.Invoke(item);
self.OnComplete(callbackId);
}
return new Gs2InlineFuture<ulong>(Impl);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if UNITY_2017_1_OR_NEWER
public async UniTask<ulong> SubscribeWithInitialCallAsync(Action<Gs2.Gs2Lottery.Model.LotteryModelMaster> callback)
#else
public async Task<ulong> SubscribeWithInitialCallAsync(Action<Gs2.Gs2Lottery.Model.LotteryModelMaster> callback)
#endif
{
var item = await ModelAsync();
var callbackId = Subscribe(callback);
callback.Invoke(item);
return callbackId;
}
#endif
}
}