Repository URL to install this package:
Version:
2025.5.2 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
// ReSharper disable InconsistentNaming
#pragma warning disable CS0414 // Field is assigned but its value is never used
#pragma warning disable 1998
using System;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Domain;
using Gs2.Core.Exception;
using Gs2.Core.Util;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Gs2Experience.Model.Cache;
#if UNITY_2017_1_OR_NEWER
using UnityEngine;
using UnityEngine.Scripting;
#if GS2_ENABLE_UNITASK
using System.Threading;
using System.Collections.Generic;
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
#else
using System.Collections;
using UnityEngine.Events;
#endif
#else
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
#endif
namespace Gs2.Gs2Experience.Domain.Iterator
{
#if UNITY_2017_1_OR_NEWER
public class DescribeStatusesIterator : Gs2Iterator<Gs2.Gs2Experience.Model.Status> {
#else
public class DescribeStatusesIterator : IAsyncEnumerable<Gs2.Gs2Experience.Model.Status> {
#endif
private readonly Gs2.Core.Domain.Gs2 _gs2;
private readonly Gs2ExperienceRestClient _client;
public string NamespaceName { get; }
public string ExperienceName { get; }
public AccessToken AccessToken { get; }
public string UserId => AccessToken?.UserId;
private string _pageToken;
private bool _isCacheChecked;
private bool _last;
private Gs2.Gs2Experience.Model.Status[] _result;
public static int? fetchSize;
public DescribeStatusesIterator(
Gs2.Core.Domain.Gs2 gs2,
Gs2ExperienceRestClient client,
string namespaceName,
AccessToken accessToken,
string experienceName = null
) {
this._gs2 = gs2;
this._client = client;
this.NamespaceName = namespaceName;
this.ExperienceName = experienceName;
this.AccessToken = accessToken;
this._pageToken = null;
this._last = false;
this._result = new Gs2.Gs2Experience.Model.Status[]{};
}
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
private async UniTask _load() {
#else
private IEnumerator _load() {
#endif
#else
private async Task _load() {
#endif
var isCacheChecked = this._isCacheChecked;
this._isCacheChecked = true;
if (!isCacheChecked && this._gs2.Cache.TryGetList
<Gs2.Gs2Experience.Model.Status>
(
(null as Gs2.Gs2Experience.Model.Status).CacheParentKey(
NamespaceName,
AccessToken?.UserId
),
out var list
)) {
this._result = list
.Where(item => this.ExperienceName == null || item.ExperienceName == this.ExperienceName)
.ToArray();
this._pageToken = null;
this._last = true;
} else {
var request = new Gs2.Gs2Experience.Request.DescribeStatusesRequest()
.WithContextStack(this._gs2.DefaultContextStack)
.WithNamespaceName(this.NamespaceName)
.WithAccessToken(this.AccessToken != null ? this.AccessToken.Token : null)
.WithPageToken(this._pageToken)
.WithLimit(fetchSize);
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
var future = this._client.DescribeStatusesFuture(
#else
var r = await this._client.DescribeStatusesAsync(
#endif
request
);
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
yield return future;
if (future.Error != null)
{
Error = future.Error;
yield break;
}
var r = future.Result;
#endif
this._result = r.Items
.Where(item => this.ExperienceName == null || item.ExperienceName == this.ExperienceName)
.ToArray();
this._pageToken = r.NextPageToken;
this._last = this._pageToken == null;
r.PutCache(
this._gs2.Cache,
UserId,
request
);
if (this._last) {
this._gs2.Cache.SetListCached<Gs2.Gs2Experience.Model.Status>(
(null as Gs2.Gs2Experience.Model.Status).CacheParentKey(
NamespaceName,
AccessToken?.UserId
)
);
}
}
}
private bool _hasNext()
{
return this._result.Length != 0 || !this._last;
}
#if UNITY_2017_1_OR_NEWER
public override bool HasNext()
{
if (Error != null) return false;
return _hasNext();
}
#endif
#if UNITY_2017_1_OR_NEWER && GS2_ENABLE_UNITASK
protected override System.Collections.IEnumerator Next(
Action<AsyncResult<Gs2.Gs2Experience.Model.Status>> callback
)
{
Gs2Exception error = null;
yield return UniTask.ToCoroutine(
async () => {
try {
if (this._result.Length == 0 && !this._last) {
await this._load();
}
if (this._result.Length == 0) {
Current = null;
return;
}
var ret = this._result[0];
this._result = this._result.ToList().GetRange(1, this._result.Length - 1).ToArray();
if (this._result.Length == 0 && !this._last) {
await this._load();
}
Current = ret;
}
catch (Gs2Exception e) {
Current = null;
error = e;
}
}
);
callback.Invoke(new AsyncResult<Gs2.Gs2Experience.Model.Status>(
Current,
error
));
}
#endif
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
public IUniTaskAsyncEnumerable<Gs2.Gs2Experience.Model.Status> GetAsyncEnumerator(
CancellationToken cancellationToken = new CancellationToken()
#else
protected override IEnumerator Next(
Action<AsyncResult<Gs2.Gs2Experience.Model.Status>> callback
#endif
#else
public async IAsyncEnumerator<Gs2.Gs2Experience.Model.Status> GetAsyncEnumerator(
CancellationToken cancellationToken = new CancellationToken()
#endif
)
{
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
return UniTaskAsyncEnumerable.Create<Gs2.Gs2Experience.Model.Status>(async (writer, token) =>
{
#endif
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
using (await this._gs2.Cache.GetLockObject<Gs2.Gs2Experience.Model.Status>(
(null as Gs2.Gs2Experience.Model.Status).CacheParentKey(
NamespaceName,
AccessToken?.UserId
),
"ListStatus"
).LockAsync()) {
while(this._hasNext()) {
cancellationToken.ThrowIfCancellationRequested();
#endif
if (this._result.Length == 0 && !this._last) {
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
yield return this._load();
#else
await this._load();
#endif
}
if (this._result.Length == 0) {
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
Current = null;
callback.Invoke(new AsyncResult<Gs2.Gs2Experience.Model.Status>(
Current,
Error
));
yield break;
#else
break;
#endif
}
var ret = this._result[0];
this._result = this._result.ToList().GetRange(1, this._result.Length - 1).ToArray();
if (this._result.Length == 0 && !this._last) {
#if UNITY_2017_1_OR_NEWER && !GS2_ENABLE_UNITASK
yield return this._load();
#else
await this._load();
#endif
}
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
await writer.YieldAsync(ret);
#else
Current = ret;
callback.Invoke(new AsyncResult<Gs2.Gs2Experience.Model.Status>(
Current,
Error
));
#endif
#else
yield return ret;
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
}
#endif
#if UNITY_2017_1_OR_NEWER
#if GS2_ENABLE_UNITASK
}
});
#endif
#else
}
#endif
}
}
}