Repository URL to install this package:
Version:
2025.5.2 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
#pragma warning disable CS0618 // Obsolete with a message
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2.Core.Control;
using Gs2.Core.Model;
using Gs2.Gs2Matchmaking.Model;
using Gs2.Util.LitJson;
#if UNITY_2017_1_OR_NEWER
using UnityEngine.Scripting;
#endif
namespace Gs2.Gs2Matchmaking.Request
{
#if UNITY_2017_1_OR_NEWER
[Preserve]
#endif
[System.Serializable]
public class PutResultRequest : Gs2Request<PutResultRequest>
{
public string NamespaceName { set; get; } = null!;
public string RatingName { set; get; } = null!;
public Gs2.Gs2Matchmaking.Model.GameResult[] GameResults { set; get; } = null!;
public PutResultRequest WithNamespaceName(string namespaceName) {
this.NamespaceName = namespaceName;
return this;
}
public PutResultRequest WithRatingName(string ratingName) {
this.RatingName = ratingName;
return this;
}
public PutResultRequest WithGameResults(Gs2.Gs2Matchmaking.Model.GameResult[] gameResults) {
this.GameResults = gameResults;
return this;
}
#if UNITY_2017_1_OR_NEWER
[Preserve]
#endif
public static PutResultRequest FromJson(JsonData data)
{
if (data == null) {
return null;
}
return new PutResultRequest()
.WithNamespaceName(!data.Keys.Contains("namespaceName") || data["namespaceName"] == null ? null : data["namespaceName"].ToString())
.WithRatingName(!data.Keys.Contains("ratingName") || data["ratingName"] == null ? null : data["ratingName"].ToString())
.WithGameResults(!data.Keys.Contains("gameResults") || data["gameResults"] == null || !data["gameResults"].IsArray ? null : data["gameResults"].Cast<JsonData>().Select(v => {
return Gs2.Gs2Matchmaking.Model.GameResult.FromJson(v);
}).ToArray());
}
public override JsonData ToJson()
{
JsonData gameResultsJsonData = null;
if (GameResults != null && GameResults.Length > 0)
{
gameResultsJsonData = new JsonData();
foreach (var gameResult in GameResults)
{
gameResultsJsonData.Add(gameResult.ToJson());
}
}
return new JsonData {
["namespaceName"] = NamespaceName,
["ratingName"] = RatingName,
["gameResults"] = gameResultsJsonData,
};
}
public void WriteJson(JsonWriter writer)
{
writer.WriteObjectStart();
if (NamespaceName != null) {
writer.WritePropertyName("namespaceName");
writer.Write(NamespaceName.ToString());
}
if (RatingName != null) {
writer.WritePropertyName("ratingName");
writer.Write(RatingName.ToString());
}
if (GameResults != null) {
writer.WritePropertyName("gameResults");
writer.WriteArrayStart();
foreach (var gameResult in GameResults)
{
if (gameResult != null) {
gameResult.WriteJson(writer);
}
}
writer.WriteArrayEnd();
}
writer.WriteObjectEnd();
}
public override string UniqueKey() {
var key = "";
key += NamespaceName + ":";
key += RatingName + ":";
key += GameResults + ":";
return key;
}
}
}