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Version:
2025.5.3 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
#pragma warning disable CS0618 // Obsolete with a message
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2.Core.Control;
using Gs2.Core.Model;
using Gs2.Gs2Lottery.Model;
using Gs2.Util.LitJson;
#if UNITY_2017_1_OR_NEWER
using UnityEngine.Scripting;
#endif
namespace Gs2.Gs2Lottery.Request
{
#if UNITY_2017_1_OR_NEWER
[Preserve]
#endif
[System.Serializable]
public class PredictionRequest : Gs2Request<PredictionRequest>
{
public string NamespaceName { set; get; } = null!;
public string LotteryName { set; get; } = null!;
public string AccessToken { set; get; } = null!;
public long? RandomSeed { set; get; } = null!;
public int? Count { set; get; } = null!;
public string DuplicationAvoider { set; get; } = null!;
public PredictionRequest WithNamespaceName(string namespaceName) {
this.NamespaceName = namespaceName;
return this;
}
public PredictionRequest WithLotteryName(string lotteryName) {
this.LotteryName = lotteryName;
return this;
}
public PredictionRequest WithAccessToken(string accessToken) {
this.AccessToken = accessToken;
return this;
}
public PredictionRequest WithRandomSeed(long? randomSeed) {
this.RandomSeed = randomSeed;
return this;
}
public PredictionRequest WithCount(int? count) {
this.Count = count;
return this;
}
public PredictionRequest WithDuplicationAvoider(string duplicationAvoider) {
this.DuplicationAvoider = duplicationAvoider;
return this;
}
#if UNITY_2017_1_OR_NEWER
[Preserve]
#endif
public static PredictionRequest FromJson(JsonData data)
{
if (data == null) {
return null;
}
return new PredictionRequest()
.WithNamespaceName(!data.Keys.Contains("namespaceName") || data["namespaceName"] == null ? null : data["namespaceName"].ToString())
.WithLotteryName(!data.Keys.Contains("lotteryName") || data["lotteryName"] == null ? null : data["lotteryName"].ToString())
.WithAccessToken(!data.Keys.Contains("accessToken") || data["accessToken"] == null ? null : data["accessToken"].ToString())
.WithRandomSeed(!data.Keys.Contains("randomSeed") || data["randomSeed"] == null ? null : (long?)(data["randomSeed"].ToString().Contains(".") ? (long)double.Parse(data["randomSeed"].ToString()) : long.Parse(data["randomSeed"].ToString())))
.WithCount(!data.Keys.Contains("count") || data["count"] == null ? null : (int?)(data["count"].ToString().Contains(".") ? (int)double.Parse(data["count"].ToString()) : int.Parse(data["count"].ToString())));
}
public override JsonData ToJson()
{
return new JsonData {
["namespaceName"] = NamespaceName,
["lotteryName"] = LotteryName,
["accessToken"] = AccessToken,
["randomSeed"] = RandomSeed,
["count"] = Count,
};
}
public void WriteJson(JsonWriter writer)
{
writer.WriteObjectStart();
if (NamespaceName != null) {
writer.WritePropertyName("namespaceName");
writer.Write(NamespaceName.ToString());
}
if (LotteryName != null) {
writer.WritePropertyName("lotteryName");
writer.Write(LotteryName.ToString());
}
if (AccessToken != null) {
writer.WritePropertyName("accessToken");
writer.Write(AccessToken.ToString());
}
if (RandomSeed != null) {
writer.WritePropertyName("randomSeed");
writer.Write((RandomSeed.ToString().Contains(".") ? (long)double.Parse(RandomSeed.ToString()) : long.Parse(RandomSeed.ToString())));
}
if (Count != null) {
writer.WritePropertyName("count");
writer.Write((Count.ToString().Contains(".") ? (int)double.Parse(Count.ToString()) : int.Parse(Count.ToString())));
}
writer.WriteObjectEnd();
}
public override string UniqueKey() {
var key = "";
key += NamespaceName + ":";
key += LotteryName + ":";
key += AccessToken + ":";
key += RandomSeed + ":";
key += Count + ":";
return key;
}
}
}