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io.gs2.csharp.sdk / Gs2SkillTree / Model / CurrentTreeMaster.cs
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/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */

#pragma warning disable CS0618 // Obsolete with a message

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Util.LitJson;
#if UNITY_2017_1_OR_NEWER
using UnityEngine.Scripting;
#endif

namespace Gs2.Gs2SkillTree.Model
{

#if UNITY_2017_1_OR_NEWER
	[Preserve]
#endif
	public partial class CurrentTreeMaster : IComparable
	{
        public string NamespaceId { set; get; }
        public string Settings { set; get; }
        public CurrentTreeMaster WithNamespaceId(string namespaceId) {
            this.NamespaceId = namespaceId;
            return this;
        }
        public CurrentTreeMaster WithSettings(string settings) {
            this.Settings = settings;
            return this;
        }

        private static System.Text.RegularExpressions.Regex _regionRegex = new System.Text.RegularExpressions.Regex(
                @"grn:gs2:(?<region>.+):(?<ownerId>.+):skillTree:(?<namespaceName>.+)",
                System.Text.RegularExpressions.RegexOptions.IgnoreCase
        );

        public static string GetRegionFromGrn(
            string grn
        )
        {
            var match = _regionRegex.Match(grn);
            if (!match.Success || !match.Groups["region"].Success)
            {
                return null;
            }
            return match.Groups["region"].Value;
        }

        private static System.Text.RegularExpressions.Regex _ownerIdRegex = new System.Text.RegularExpressions.Regex(
                @"grn:gs2:(?<region>.+):(?<ownerId>.+):skillTree:(?<namespaceName>.+)",
                System.Text.RegularExpressions.RegexOptions.IgnoreCase
        );

        public static string GetOwnerIdFromGrn(
            string grn
        )
        {
            var match = _ownerIdRegex.Match(grn);
            if (!match.Success || !match.Groups["ownerId"].Success)
            {
                return null;
            }
            return match.Groups["ownerId"].Value;
        }

        private static System.Text.RegularExpressions.Regex _namespaceNameRegex = new System.Text.RegularExpressions.Regex(
                @"grn:gs2:(?<region>.+):(?<ownerId>.+):skillTree:(?<namespaceName>.+)",
                System.Text.RegularExpressions.RegexOptions.IgnoreCase
        );

        public static string GetNamespaceNameFromGrn(
            string grn
        )
        {
            var match = _namespaceNameRegex.Match(grn);
            if (!match.Success || !match.Groups["namespaceName"].Success)
            {
                return null;
            }
            return match.Groups["namespaceName"].Value;
        }

#if UNITY_2017_1_OR_NEWER
    	[Preserve]
#endif
        public static CurrentTreeMaster FromJson(JsonData data)
        {
            if (data == null) {
                return null;
            }
            return new CurrentTreeMaster()
                .WithNamespaceId(!data.Keys.Contains("namespaceId") || data["namespaceId"] == null ? null : data["namespaceId"].ToString())
                .WithSettings(!data.Keys.Contains("settings") || data["settings"] == null ? null : data["settings"].ToString());
        }

        public JsonData ToJson()
        {
            return new JsonData {
                ["namespaceId"] = NamespaceId,
                ["settings"] = Settings,
            };
        }

        public void WriteJson(JsonWriter writer)
        {
            writer.WriteObjectStart();
            if (NamespaceId != null) {
                writer.WritePropertyName("namespaceId");
                writer.Write(NamespaceId.ToString());
            }
            if (Settings != null) {
                writer.WritePropertyName("settings");
                writer.Write(Settings.ToString());
            }
            writer.WriteObjectEnd();
        }

        public int CompareTo(object obj)
        {
            var other = obj as CurrentTreeMaster;
            var diff = 0;
            if (NamespaceId == null && NamespaceId == other.NamespaceId)
            {
                // null and null
            }
            else
            {
                diff += NamespaceId.CompareTo(other.NamespaceId);
            }
            if (Settings == null && Settings == other.Settings)
            {
                // null and null
            }
            else
            {
                diff += Settings.CompareTo(other.Settings);
            }
            return diff;
        }

        public void Validate() {
            {
                if (NamespaceId.Length > 1024) {
                    throw new Gs2.Core.Exception.BadRequestException(new [] {
                        new RequestError("currentTreeMaster", "skillTree.currentTreeMaster.namespaceId.error.tooLong"),
                    });
                }
            }
            {
                if (Settings.Length > 5242880) {
                    throw new Gs2.Core.Exception.BadRequestException(new [] {
                        new RequestError("currentTreeMaster", "skillTree.currentTreeMaster.settings.error.tooLong"),
                    });
                }
            }
        }

        public object Clone() {
            return new CurrentTreeMaster {
                NamespaceId = NamespaceId,
                Settings = Settings,
            };
        }
    }
}