Repository URL to install this package:
Version:
2025.5.4 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
#pragma warning disable CS0618 // Obsolete with a message
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using Gs2.Core;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Util.LitJson;
#if UNITY_2017_1_OR_NEWER
using System.Collections;
using UnityEngine.Events;
using UnityEngine.Networking;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading.Tasks;
#endif
#else
using System.Threading.Tasks;
using System.Threading;
#endif
namespace Gs2.Gs2Deploy
{
public class Gs2DeployWebSocketClient : AbstractGs2Client
{
public static string Endpoint = "deploy";
protected Gs2WebSocketSession Gs2WebSocketSession => (Gs2WebSocketSession) Gs2Session;
public Gs2DeployWebSocketClient(Gs2WebSocketSession Gs2WebSocketSession) : base(Gs2WebSocketSession)
{
}
public class PreCreateStackTask : Gs2WebSocketSessionTask<Request.PreCreateStackRequest, Result.PreCreateStackResult>
{
public PreCreateStackTask(IGs2Session session, Request.PreCreateStackRequest request) : base(session, request)
{
}
protected override IGs2SessionRequest CreateRequest(Request.PreCreateStackRequest request)
{
var stringBuilder = new StringBuilder();
var jsonWriter = new JsonWriter(stringBuilder);
jsonWriter.WriteObjectStart();
if (request.ContextStack != null)
{
jsonWriter.WritePropertyName("contextStack");
jsonWriter.Write(request.ContextStack.ToString());
}
if (request.DryRun)
{
jsonWriter.WritePropertyName("xGs2DryRun");
jsonWriter.Write("true");
}
AddHeader(
Session.Credential,
"deploy",
"stack",
"preCreateStack",
jsonWriter
);
jsonWriter.WriteObjectEnd();
return WebSocketSessionRequestFactory.New<WebSocketSessionRequest>(stringBuilder.ToString());
}
}
#if UNITY_2017_1_OR_NEWER
public IEnumerator PreCreateStack(
Request.PreCreateStackRequest request,
UnityAction<AsyncResult<Result.PreCreateStackResult>> callback
)
{
var task = new PreCreateStackTask(
Gs2WebSocketSession,
request
);
yield return task;
callback.Invoke(new AsyncResult<Result.PreCreateStackResult>(task.Result, task.Error));
}
public IFuture<Result.PreCreateStackResult> PreCreateStackFuture(
Request.PreCreateStackRequest request
)
{
return new PreCreateStackTask(
Gs2WebSocketSession,
request
);
}
#if GS2_ENABLE_UNITASK
public async UniTask<Result.PreCreateStackResult> PreCreateStackAsync(
Request.PreCreateStackRequest request
)
{
var task = new PreCreateStackTask(
Gs2WebSocketSession,
request
);
return await task.Invoke();
}
#else
public PreCreateStackTask PreCreateStackAsync(
Request.PreCreateStackRequest request
)
{
return new PreCreateStackTask(
Gs2WebSocketSession,
request
);
}
#endif
#else
public async Task<Result.PreCreateStackResult> PreCreateStackAsync(
Request.PreCreateStackRequest request
)
{
var task = new PreCreateStackTask(
Gs2WebSocketSession,
request
);
return await task.Invoke();
}
#endif
public class PreValidateTask : Gs2WebSocketSessionTask<Request.PreValidateRequest, Result.PreValidateResult>
{
public PreValidateTask(IGs2Session session, Request.PreValidateRequest request) : base(session, request)
{
}
protected override IGs2SessionRequest CreateRequest(Request.PreValidateRequest request)
{
var stringBuilder = new StringBuilder();
var jsonWriter = new JsonWriter(stringBuilder);
jsonWriter.WriteObjectStart();
if (request.ContextStack != null)
{
jsonWriter.WritePropertyName("contextStack");
jsonWriter.Write(request.ContextStack.ToString());
}
if (request.DryRun)
{
jsonWriter.WritePropertyName("xGs2DryRun");
jsonWriter.Write("true");
}
AddHeader(
Session.Credential,
"deploy",
"stack",
"preValidate",
jsonWriter
);
jsonWriter.WriteObjectEnd();
return WebSocketSessionRequestFactory.New<WebSocketSessionRequest>(stringBuilder.ToString());
}
}
#if UNITY_2017_1_OR_NEWER
public IEnumerator PreValidate(
Request.PreValidateRequest request,
UnityAction<AsyncResult<Result.PreValidateResult>> callback
)
{
var task = new PreValidateTask(
Gs2WebSocketSession,
request
);
yield return task;
callback.Invoke(new AsyncResult<Result.PreValidateResult>(task.Result, task.Error));
}
public IFuture<Result.PreValidateResult> PreValidateFuture(
Request.PreValidateRequest request
)
{
return new PreValidateTask(
Gs2WebSocketSession,
request
);
}
#if GS2_ENABLE_UNITASK
public async UniTask<Result.PreValidateResult> PreValidateAsync(
Request.PreValidateRequest request
)
{
var task = new PreValidateTask(
Gs2WebSocketSession,
request
);
return await task.Invoke();
}
#else
public PreValidateTask PreValidateAsync(
Request.PreValidateRequest request
)
{
return new PreValidateTask(
Gs2WebSocketSession,
request
);
}
#endif
#else
public async Task<Result.PreValidateResult> PreValidateAsync(
Request.PreValidateRequest request
)
{
var task = new PreValidateTask(
Gs2WebSocketSession,
request
);
return await task.Invoke();
}
#endif
public class ValidateTask : Gs2WebSocketSessionTask<Request.ValidateRequest, Result.ValidateResult>
{
public ValidateTask(IGs2Session session, Request.ValidateRequest request) : base(session, request)
{
}
protected override IGs2SessionRequest CreateRequest(Request.ValidateRequest request)
{
var stringBuilder = new StringBuilder();
var jsonWriter = new JsonWriter(stringBuilder);
jsonWriter.WriteObjectStart();
if (request.Mode != null)
{
jsonWriter.WritePropertyName("mode");
jsonWriter.Write(request.Mode.ToString());
}
if (request.Template != null)
{
jsonWriter.WritePropertyName("template");
jsonWriter.Write(request.Template.ToString());
}
if (request.UploadToken != null)
{
jsonWriter.WritePropertyName("uploadToken");
jsonWriter.Write(request.UploadToken.ToString());
}
if (request.ContextStack != null)
{
jsonWriter.WritePropertyName("contextStack");
jsonWriter.Write(request.ContextStack.ToString());
}
if (request.DryRun)
{
jsonWriter.WritePropertyName("xGs2DryRun");
jsonWriter.Write("true");
}
AddHeader(
Session.Credential,
"deploy",
"stack",
"validate",
jsonWriter
);
jsonWriter.WriteObjectEnd();
return WebSocketSessionRequestFactory.New<WebSocketSessionRequest>(stringBuilder.ToString());
}
}
#if UNITY_2017_1_OR_NEWER
public IEnumerator Validate(
Request.ValidateRequest request,
UnityAction<AsyncResult<Result.ValidateResult>> callback
)
{
var task = new ValidateTask(
Gs2WebSocketSession,
request
);
yield return task;
callback.Invoke(new AsyncResult<Result.ValidateResult>(task.Result, task.Error));
}
public IFuture<Result.ValidateResult> ValidateFuture(
Request.ValidateRequest request
)
{
return new ValidateTask(
Gs2WebSocketSession,
request
);
}
#if GS2_ENABLE_UNITASK
public async UniTask<Result.ValidateResult> ValidateAsync(
Request.ValidateRequest request
)
{
var task = new ValidateTask(
Gs2WebSocketSession,
request
);
return await task.Invoke();
}
#else
public ValidateTask ValidateAsync(
Request.ValidateRequest request
)
{
return new ValidateTask(
Gs2WebSocketSession,
request
);
}
#endif
#else
public async Task<Result.ValidateResult> ValidateAsync(
Request.ValidateRequest request
)
{
var task = new ValidateTask(
Gs2WebSocketSession,
request
);
return await task.Invoke();
}
#endif
public class PreUpdateStackTask : Gs2WebSocketSessionTask<Request.PreUpdateStackRequest, Result.PreUpdateStackResult>
{
public PreUpdateStackTask(IGs2Session session, Request.PreUpdateStackRequest request) : base(session, request)
{
}
protected override IGs2SessionRequest CreateRequest(Request.PreUpdateStackRequest request)
{
var stringBuilder = new StringBuilder();
var jsonWriter = new JsonWriter(stringBuilder);
jsonWriter.WriteObjectStart();
if (request.StackName != null)
{
jsonWriter.WritePropertyName("stackName");
jsonWriter.Write(request.StackName.ToString());
}
if (request.ContextStack != null)
{
jsonWriter.WritePropertyName("contextStack");
jsonWriter.Write(request.ContextStack.ToString());
}
if (request.DryRun)
{
jsonWriter.WritePropertyName("xGs2DryRun");
jsonWriter.Write("true");
}
AddHeader(
Session.Credential,
"deploy",
"stack",
"preUpdateStack",
jsonWriter
);
jsonWriter.WriteObjectEnd();
return WebSocketSessionRequestFactory.New<WebSocketSessionRequest>(stringBuilder.ToString());
}
}
#if UNITY_2017_1_OR_NEWER
public IEnumerator PreUpdateStack(
Request.PreUpdateStackRequest request,
UnityAction<AsyncResult<Result.PreUpdateStackResult>> callback
)
{
var task = new PreUpdateStackTask(
Gs2WebSocketSession,
request
);
yield return task;
callback.Invoke(new AsyncResult<Result.PreUpdateStackResult>(task.Result, task.Error));
}
public IFuture<Result.PreUpdateStackResult> PreUpdateStackFuture(
Request.PreUpdateStackRequest request
)
{
return new PreUpdateStackTask(
Gs2WebSocketSession,
request
);
}
#if GS2_ENABLE_UNITASK
public async UniTask<Result.PreUpdateStackResult> PreUpdateStackAsync(
Request.PreUpdateStackRequest request
)
{
var task = new PreUpdateStackTask(
Gs2WebSocketSession,
request
);
return await task.Invoke();
}
#else
public PreUpdateStackTask PreUpdateStackAsync(
Request.PreUpdateStackRequest request
)
{
return new PreUpdateStackTask(
Gs2WebSocketSession,
request
);
}
#endif
#else
public async Task<Result.PreUpdateStackResult> PreUpdateStackAsync(
Request.PreUpdateStackRequest request
)
{
var task = new PreUpdateStackTask(
Gs2WebSocketSession,
request
);
return await task.Invoke();
}
#endif
public class PreChangeSetTask : Gs2WebSocketSessionTask<Request.PreChangeSetRequest, Result.PreChangeSetResult>
{
public PreChangeSetTask(IGs2Session session, Request.PreChangeSetRequest request) : base(session, request)
{
}
protected override IGs2SessionRequest CreateRequest(Request.PreChangeSetRequest request)
{
var stringBuilder = new StringBuilder();
var jsonWriter = new JsonWriter(stringBuilder);
jsonWriter.WriteObjectStart();
if (request.StackName != null)
{
jsonWriter.WritePropertyName("stackName");
jsonWriter.Write(request.StackName.ToString());
}
if (request.ContextStack != null)
{
jsonWriter.WritePropertyName("contextStack");
jsonWriter.Write(request.ContextStack.ToString());
}
if (request.DryRun)
{
jsonWriter.WritePropertyName("xGs2DryRun");
jsonWriter.Write("true");
}
AddHeader(
Session.Credential,
"deploy",
"stack",
"preChangeSet",
jsonWriter
);
jsonWriter.WriteObjectEnd();
return WebSocketSessionRequestFactory.New<WebSocketSessionRequest>(stringBuilder.ToString());
}
}
#if UNITY_2017_1_OR_NEWER
public IEnumerator PreChangeSet(
Request.PreChangeSetRequest request,
UnityAction<AsyncResult<Result.PreChangeSetResult>> callback
)
{
var task = new PreChangeSetTask(
Gs2WebSocketSession,
request
);
yield return task;
callback.Invoke(new AsyncResult<Result.PreChangeSetResult>(task.Result, task.Error));
}
public IFuture<Result.PreChangeSetResult> PreChangeSetFuture(
Request.PreChangeSetRequest request
)
{
return new PreChangeSetTask(
Gs2WebSocketSession,
request
);
}
#if GS2_ENABLE_UNITASK
public async UniTask<Result.PreChangeSetResult> PreChangeSetAsync(
Request.PreChangeSetRequest request
)
{
var task = new PreChangeSetTask(
Gs2WebSocketSession,
request
);
return await task.Invoke();
}
#else
public PreChangeSetTask PreChangeSetAsync(
Request.PreChangeSetRequest request
)
{
return new PreChangeSetTask(
Gs2WebSocketSession,
request
);
}
#endif
#else
public async Task<Result.PreChangeSetResult> PreChangeSetAsync(
Request.PreChangeSetRequest request
)
{
var task = new PreChangeSetTask(
Gs2WebSocketSession,
request
);
return await task.Invoke();
}
#endif
}
}