Repository URL to install this package:
Version:
2025.5.6 ▾
|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
#pragma warning disable CS0414 // Field is assigned but its value is never used
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Gs2.Core.Model;
using Gs2.Core.Net;
using Gs2.Core.Util;
using Gs2.Gs2Guild.Domain.Iterator;
using Gs2.Gs2Guild.Model.Cache;
using Gs2.Gs2Guild.Domain.Model;
using Gs2.Gs2Guild.Request;
using Gs2.Gs2Guild.Result;
using Gs2.Gs2Auth.Model;
using Gs2.Util.LitJson;
using Gs2.Core;
using Gs2.Core.Domain;
using Gs2.Core.Exception;
using Gs2.Gs2Guild.Model;
#if UNITY_2017_1_OR_NEWER
using System.Collections;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Scripting;
#if GS2_ENABLE_UNITASK
using Cysharp.Threading;
using Cysharp.Threading.Tasks;
using Cysharp.Threading.Tasks.Linq;
#endif
#else
using System.Threading;
using System.Threading.Tasks;
#endif
namespace Gs2.Gs2Guild.Domain
{
public class Gs2Guild {
private readonly Gs2.Core.Domain.Gs2 _gs2;
private readonly Gs2GuildRestClient _client;
public string Url { get; set; } = null!;
public string UploadToken { get; set; } = null!;
public string UploadUrl { get; set; } = null!;
public Gs2Guild(
Gs2.Core.Domain.Gs2 gs2
) {
this._gs2 = gs2;
this._client = new Gs2GuildRestClient(
gs2.RestSession
);
}
#if UNITY_2017_1_OR_NEWER
public IFuture<Gs2.Gs2Guild.Domain.Model.NamespaceDomain> CreateNamespaceFuture(
CreateNamespaceRequest request
) {
IEnumerator Impl(IFuture<Gs2.Gs2Guild.Domain.Model.NamespaceDomain> self)
{
var future = request.InvokeFuture(
_gs2.Cache,
null,
() => this._client.CreateNamespaceFuture(request)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
var result = future.Result;
var domain = new Gs2.Gs2Guild.Domain.Model.NamespaceDomain(
this._gs2,
result?.Item?.Name
);
self.OnComplete(domain);
}
return new Gs2InlineFuture<Gs2.Gs2Guild.Domain.Model.NamespaceDomain>(Impl);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if UNITY_2017_1_OR_NEWER
public async UniTask<Gs2.Gs2Guild.Domain.Model.NamespaceDomain> CreateNamespaceAsync(
#else
public async Task<Gs2.Gs2Guild.Domain.Model.NamespaceDomain> CreateNamespaceAsync(
#endif
CreateNamespaceRequest request
) {
var result = await request.InvokeAsync(
_gs2.Cache,
null,
() => this._client.CreateNamespaceAsync(request)
);
var domain = new Gs2.Gs2Guild.Domain.Model.NamespaceDomain(
this._gs2,
result?.Item?.Name
);
return domain;
}
#endif
#if UNITY_2017_1_OR_NEWER
public IFuture<Gs2Guild> DumpUserDataFuture(
DumpUserDataByUserIdRequest request
) {
IEnumerator Impl(IFuture<Gs2Guild> self)
{
var future = request.InvokeFuture(
_gs2.Cache,
null,
() => this._client.DumpUserDataByUserIdFuture(request)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
var result = future.Result;
var domain = this;
self.OnComplete(domain);
}
return new Gs2InlineFuture<Gs2Guild>(Impl);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if UNITY_2017_1_OR_NEWER
public async UniTask<Gs2Guild> DumpUserDataAsync(
#else
public async Task<Gs2Guild> DumpUserDataAsync(
#endif
DumpUserDataByUserIdRequest request
) {
var result = await request.InvokeAsync(
_gs2.Cache,
null,
() => this._client.DumpUserDataByUserIdAsync(request)
);
var domain = this;
return domain;
}
#endif
#if UNITY_2017_1_OR_NEWER
public IFuture<Gs2Guild> CheckDumpUserDataFuture(
CheckDumpUserDataByUserIdRequest request
) {
IEnumerator Impl(IFuture<Gs2Guild> self)
{
var future = request.InvokeFuture(
_gs2.Cache,
null,
() => this._client.CheckDumpUserDataByUserIdFuture(request)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
var result = future.Result;
var domain = this;
this.Url = domain.Url = result?.Url;
self.OnComplete(domain);
}
return new Gs2InlineFuture<Gs2Guild>(Impl);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if UNITY_2017_1_OR_NEWER
public async UniTask<Gs2Guild> CheckDumpUserDataAsync(
#else
public async Task<Gs2Guild> CheckDumpUserDataAsync(
#endif
CheckDumpUserDataByUserIdRequest request
) {
var result = await request.InvokeAsync(
_gs2.Cache,
null,
() => this._client.CheckDumpUserDataByUserIdAsync(request)
);
var domain = this;
this.Url = domain.Url = result?.Url;
return domain;
}
#endif
#if UNITY_2017_1_OR_NEWER
public IFuture<Gs2Guild> CleanUserDataFuture(
CleanUserDataByUserIdRequest request
) {
IEnumerator Impl(IFuture<Gs2Guild> self)
{
var future = request.InvokeFuture(
_gs2.Cache,
null,
() => this._client.CleanUserDataByUserIdFuture(request)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
var result = future.Result;
var domain = this;
self.OnComplete(domain);
}
return new Gs2InlineFuture<Gs2Guild>(Impl);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if UNITY_2017_1_OR_NEWER
public async UniTask<Gs2Guild> CleanUserDataAsync(
#else
public async Task<Gs2Guild> CleanUserDataAsync(
#endif
CleanUserDataByUserIdRequest request
) {
var result = await request.InvokeAsync(
_gs2.Cache,
null,
() => this._client.CleanUserDataByUserIdAsync(request)
);
var domain = this;
return domain;
}
#endif
#if UNITY_2017_1_OR_NEWER
public IFuture<Gs2Guild> CheckCleanUserDataFuture(
CheckCleanUserDataByUserIdRequest request
) {
IEnumerator Impl(IFuture<Gs2Guild> self)
{
var future = request.InvokeFuture(
_gs2.Cache,
null,
() => this._client.CheckCleanUserDataByUserIdFuture(request)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
var result = future.Result;
var domain = this;
self.OnComplete(domain);
}
return new Gs2InlineFuture<Gs2Guild>(Impl);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if UNITY_2017_1_OR_NEWER
public async UniTask<Gs2Guild> CheckCleanUserDataAsync(
#else
public async Task<Gs2Guild> CheckCleanUserDataAsync(
#endif
CheckCleanUserDataByUserIdRequest request
) {
var result = await request.InvokeAsync(
_gs2.Cache,
null,
() => this._client.CheckCleanUserDataByUserIdAsync(request)
);
var domain = this;
return domain;
}
#endif
#if UNITY_2017_1_OR_NEWER
public IFuture<Gs2Guild> PrepareImportUserDataFuture(
PrepareImportUserDataByUserIdRequest request
) {
IEnumerator Impl(IFuture<Gs2Guild> self)
{
var future = request.InvokeFuture(
_gs2.Cache,
null,
() => this._client.PrepareImportUserDataByUserIdFuture(request)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
var result = future.Result;
var domain = this;
this.UploadToken = domain.UploadToken = result?.UploadToken;
this.UploadUrl = domain.UploadUrl = result?.UploadUrl;
self.OnComplete(domain);
}
return new Gs2InlineFuture<Gs2Guild>(Impl);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if UNITY_2017_1_OR_NEWER
public async UniTask<Gs2Guild> PrepareImportUserDataAsync(
#else
public async Task<Gs2Guild> PrepareImportUserDataAsync(
#endif
PrepareImportUserDataByUserIdRequest request
) {
var result = await request.InvokeAsync(
_gs2.Cache,
null,
() => this._client.PrepareImportUserDataByUserIdAsync(request)
);
var domain = this;
this.UploadToken = domain.UploadToken = result?.UploadToken;
this.UploadUrl = domain.UploadUrl = result?.UploadUrl;
return domain;
}
#endif
#if UNITY_2017_1_OR_NEWER
public IFuture<Gs2Guild> ImportUserDataFuture(
ImportUserDataByUserIdRequest request
) {
IEnumerator Impl(IFuture<Gs2Guild> self)
{
var future = request.InvokeFuture(
_gs2.Cache,
null,
() => this._client.ImportUserDataByUserIdFuture(request)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
var result = future.Result;
var domain = this;
self.OnComplete(domain);
}
return new Gs2InlineFuture<Gs2Guild>(Impl);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if UNITY_2017_1_OR_NEWER
public async UniTask<Gs2Guild> ImportUserDataAsync(
#else
public async Task<Gs2Guild> ImportUserDataAsync(
#endif
ImportUserDataByUserIdRequest request
) {
var result = await request.InvokeAsync(
_gs2.Cache,
null,
() => this._client.ImportUserDataByUserIdAsync(request)
);
var domain = this;
return domain;
}
#endif
#if UNITY_2017_1_OR_NEWER
public IFuture<Gs2Guild> CheckImportUserDataFuture(
CheckImportUserDataByUserIdRequest request
) {
IEnumerator Impl(IFuture<Gs2Guild> self)
{
var future = request.InvokeFuture(
_gs2.Cache,
null,
() => this._client.CheckImportUserDataByUserIdFuture(request)
);
yield return future;
if (future.Error != null) {
self.OnError(future.Error);
yield break;
}
var result = future.Result;
var domain = this;
this.Url = domain.Url = result?.Url;
self.OnComplete(domain);
}
return new Gs2InlineFuture<Gs2Guild>(Impl);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if UNITY_2017_1_OR_NEWER
public async UniTask<Gs2Guild> CheckImportUserDataAsync(
#else
public async Task<Gs2Guild> CheckImportUserDataAsync(
#endif
CheckImportUserDataByUserIdRequest request
) {
var result = await request.InvokeAsync(
_gs2.Cache,
null,
() => this._client.CheckImportUserDataByUserIdAsync(request)
);
var domain = this;
this.Url = domain.Url = result?.Url;
return domain;
}
#endif
#if UNITY_2017_1_OR_NEWER
public Gs2Iterator<Gs2.Gs2Guild.Model.Namespace> Namespaces(
)
{
return new DescribeNamespacesIterator(
this._gs2,
this._client
);
}
#endif
#if !UNITY_2017_1_OR_NEWER || GS2_ENABLE_UNITASK
#if GS2_ENABLE_UNITASK
public IUniTaskAsyncEnumerable<Gs2.Gs2Guild.Model.Namespace> NamespacesAsync(
#else
public DescribeNamespacesIterator NamespacesAsync(
#endif
)
{
return new DescribeNamespacesIterator(
this._gs2,
this._client
#if GS2_ENABLE_UNITASK
).GetAsyncEnumerator();
#else
);
#endif
}
#endif
public ulong SubscribeNamespaces(
Action<Gs2.Gs2Guild.Model.Namespace[]> callback
)
{
return this._gs2.Cache.ListSubscribe<Gs2.Gs2Guild.Model.Namespace>(
(null as Gs2.Gs2Guild.Model.Namespace).CacheParentKey(
),
callback,
() =>
{
#if UNITY_2017_1_OR_NEWER && GS2_ENABLE_UNITASK
async UniTask Impl() {
try {
await UniTask.SwitchToMainThread();
callback.Invoke(await NamespacesAsync(
).ToArrayAsync());
}
catch (System.Exception) {
// ignored
}
}
Impl().Forget();
#endif
}
);
}
#if UNITY_2017_1_OR_NEWER && GS2_ENABLE_UNITASK
public async UniTask<ulong> SubscribeNamespacesWithInitialCallAsync(
Action<Gs2.Gs2Guild.Model.Namespace[]> callback
)
{
var items = await NamespacesAsync(
).ToArrayAsync();
var callbackId = SubscribeNamespaces(
callback
);
callback.Invoke(items);
return callbackId;
}
#endif
public void UnsubscribeNamespaces(
ulong callbackId
)
{
this._gs2.Cache.ListUnsubscribe<Gs2.Gs2Guild.Model.Namespace>(
(null as Gs2.Gs2Guild.Model.Namespace).CacheParentKey(
),
callbackId
);
}
public void InvalidateNamespaces(
)
{
this._gs2.Cache.ClearListCache<Gs2.Gs2Guild.Model.Namespace>(
(null as Gs2.Gs2Guild.Model.Namespace).CacheParentKey(
)
);
}
public Gs2.Gs2Guild.Domain.Model.NamespaceDomain Namespace(
string namespaceName
) {
return new Gs2.Gs2Guild.Domain.Model.NamespaceDomain(
this._gs2,
namespaceName
);
}
#if UNITY_2017_1_OR_NEWER
public static UnityEvent<string, IncreaseMaximumCurrentMaximumMemberCountByGuildNameRequest, IncreaseMaximumCurrentMaximumMemberCountByGuildNameResult> IncreaseMaximumCurrentMaximumMemberCountByGuildNameComplete = new UnityEvent<string, IncreaseMaximumCurrentMaximumMemberCountByGuildNameRequest, IncreaseMaximumCurrentMaximumMemberCountByGuildNameResult>();
#else
public static Action<string, IncreaseMaximumCurrentMaximumMemberCountByGuildNameRequest, IncreaseMaximumCurrentMaximumMemberCountByGuildNameResult> IncreaseMaximumCurrentMaximumMemberCountByGuildNameComplete;
#endif
#if UNITY_2017_1_OR_NEWER
public static UnityEvent<string, SetMaximumCurrentMaximumMemberCountByGuildNameRequest, SetMaximumCurrentMaximumMemberCountByGuildNameResult> SetMaximumCurrentMaximumMemberCountByGuildNameComplete = new UnityEvent<string, SetMaximumCurrentMaximumMemberCountByGuildNameRequest, SetMaximumCurrentMaximumMemberCountByGuildNameResult>();
#else
public static Action<string, SetMaximumCurrentMaximumMemberCountByGuildNameRequest, SetMaximumCurrentMaximumMemberCountByGuildNameResult> SetMaximumCurrentMaximumMemberCountByGuildNameComplete;
#endif
public void UpdateCacheFromStampSheet(
string transactionId,
string method,
string request,
string result
) {
switch (method) {
case "IncreaseMaximumCurrentMaximumMemberCountByGuildName": {
var requestModel = IncreaseMaximumCurrentMaximumMemberCountByGuildNameRequest.FromJson(JsonMapper.ToObject(request));
var resultModel = IncreaseMaximumCurrentMaximumMemberCountByGuildNameResult.FromJson(JsonMapper.ToObject(result));
resultModel.PutCache(
_gs2.Cache,
requestModel.GuildName,
requestModel
);
IncreaseMaximumCurrentMaximumMemberCountByGuildNameComplete?.Invoke(
transactionId,
requestModel,
resultModel
);
break;
}
case "SetMaximumCurrentMaximumMemberCountByGuildName": {
var requestModel = SetMaximumCurrentMaximumMemberCountByGuildNameRequest.FromJson(JsonMapper.ToObject(request));
var resultModel = SetMaximumCurrentMaximumMemberCountByGuildNameResult.FromJson(JsonMapper.ToObject(result));
resultModel.PutCache(
_gs2.Cache,
requestModel.GuildName,
requestModel
);
SetMaximumCurrentMaximumMemberCountByGuildNameComplete?.Invoke(
transactionId,
requestModel,
resultModel
);
break;
}
}
}
#if UNITY_2017_1_OR_NEWER
public static UnityEvent<string, DecreaseMaximumCurrentMaximumMemberCountByGuildNameRequest, DecreaseMaximumCurrentMaximumMemberCountByGuildNameResult> DecreaseMaximumCurrentMaximumMemberCountByGuildNameComplete = new UnityEvent<string, DecreaseMaximumCurrentMaximumMemberCountByGuildNameRequest, DecreaseMaximumCurrentMaximumMemberCountByGuildNameResult>();
#else
public static Action<string, DecreaseMaximumCurrentMaximumMemberCountByGuildNameRequest, DecreaseMaximumCurrentMaximumMemberCountByGuildNameResult> DecreaseMaximumCurrentMaximumMemberCountByGuildNameComplete;
#endif
public void UpdateCacheFromStampTask(
string taskId,
string method,
string request,
string result
) {
switch (method) {
case "DecreaseMaximumCurrentMaximumMemberCountByGuildName": {
var requestModel = DecreaseMaximumCurrentMaximumMemberCountByGuildNameRequest.FromJson(JsonMapper.ToObject(request));
var resultModel = DecreaseMaximumCurrentMaximumMemberCountByGuildNameResult.FromJson(JsonMapper.ToObject(result));
resultModel.PutCache(
_gs2.Cache,
requestModel.GuildName,
requestModel
);
DecreaseMaximumCurrentMaximumMemberCountByGuildNameComplete?.Invoke(
taskId,
requestModel,
resultModel
);
break;
}
}
}
public void UpdateCacheFromJobResult(
string method,
Gs2.Gs2JobQueue.Model.Job job,
Gs2.Gs2JobQueue.Model.JobResultBody result
) {
switch (method) {
case "increase_maximum_current_maximum_member_count_by_guild_name": {
var requestModel = IncreaseMaximumCurrentMaximumMemberCountByGuildNameRequest.FromJson(JsonMapper.ToObject(job.Args));
var resultModel = IncreaseMaximumCurrentMaximumMemberCountByGuildNameResult.FromJson(JsonMapper.ToObject(result.Result));
resultModel.PutCache(
_gs2.Cache,
requestModel.GuildName,
requestModel
);
IncreaseMaximumCurrentMaximumMemberCountByGuildNameComplete?.Invoke(
job.JobId,
requestModel,
resultModel
);
break;
}
case "set_maximum_current_maximum_member_count_by_guild_name": {
var requestModel = SetMaximumCurrentMaximumMemberCountByGuildNameRequest.FromJson(JsonMapper.ToObject(job.Args));
var resultModel = SetMaximumCurrentMaximumMemberCountByGuildNameResult.FromJson(JsonMapper.ToObject(result.Result));
resultModel.PutCache(
_gs2.Cache,
requestModel.GuildName,
requestModel
);
SetMaximumCurrentMaximumMemberCountByGuildNameComplete?.Invoke(
job.JobId,
requestModel,
resultModel
);
break;
}
}
}
#if UNITY_2017_1_OR_NEWER
[Serializable]
private class ReceiveRequestNotificationEvent : UnityEvent<ReceiveRequestNotification>
{
}
[SerializeField]
private ReceiveRequestNotificationEvent onReceiveRequestNotification = new ReceiveRequestNotificationEvent();
public event UnityAction<ReceiveRequestNotification> OnReceiveRequestNotification
{
add => onReceiveRequestNotification.AddListener(value);
remove => onReceiveRequestNotification.RemoveListener(value);
}
#endif
#if UNITY_2017_1_OR_NEWER
[Serializable]
private class RemoveRequestNotificationEvent : UnityEvent<RemoveRequestNotification>
{
}
[SerializeField]
private RemoveRequestNotificationEvent onRemoveRequestNotification = new RemoveRequestNotificationEvent();
public event UnityAction<RemoveRequestNotification> OnRemoveRequestNotification
{
add => onRemoveRequestNotification.AddListener(value);
remove => onRemoveRequestNotification.RemoveListener(value);
}
#endif
#if UNITY_2017_1_OR_NEWER
[Serializable]
private class ChangeNotificationEvent : UnityEvent<ChangeNotification>
{
}
[SerializeField]
private ChangeNotificationEvent onChangeNotification = new ChangeNotificationEvent();
public event UnityAction<ChangeNotification> OnChangeNotification
{
add => onChangeNotification.AddListener(value);
remove => onChangeNotification.RemoveListener(value);
}
#endif
#if UNITY_2017_1_OR_NEWER
[Serializable]
private class JoinNotificationEvent : UnityEvent<JoinNotification>
{
}
[SerializeField]
private JoinNotificationEvent onJoinNotification = new JoinNotificationEvent();
public event UnityAction<JoinNotification> OnJoinNotification
{
add => onJoinNotification.AddListener(value);
remove => onJoinNotification.RemoveListener(value);
}
#endif
#if UNITY_2017_1_OR_NEWER
[Serializable]
private class LeaveNotificationEvent : UnityEvent<LeaveNotification>
{
}
[SerializeField]
private LeaveNotificationEvent onLeaveNotification = new LeaveNotificationEvent();
public event UnityAction<LeaveNotification> OnLeaveNotification
{
add => onLeaveNotification.AddListener(value);
remove => onLeaveNotification.RemoveListener(value);
}
#endif
#if UNITY_2017_1_OR_NEWER
[Serializable]
private class ChangeMemberNotificationEvent : UnityEvent<ChangeMemberNotification>
{
}
[SerializeField]
private ChangeMemberNotificationEvent onChangeMemberNotification = new ChangeMemberNotificationEvent();
public event UnityAction<ChangeMemberNotification> OnChangeMemberNotification
{
add => onChangeMemberNotification.AddListener(value);
remove => onChangeMemberNotification.RemoveListener(value);
}
#endif
public void HandleNotification(
CacheDatabase cache,
string action,
string payload
) {
switch (action) {
case "ReceiveRequestNotification": {
var notification = ReceiveRequestNotification.FromJson(JsonMapper.ToObject(payload));
_gs2.Cache.ClearListCache<ReceiveMemberRequest>(
(null as Gs2.Gs2Guild.Model.ReceiveMemberRequest).CacheParentKey(
notification.NamespaceName,
notification.GuildModelName,
notification.GuildName
)
);
#if UNITY_2017_1_OR_NEWER
onReceiveRequestNotification.Invoke(notification);
#endif
break;
}
case "RemoveRequestNotification": {
var notification = RemoveRequestNotification.FromJson(JsonMapper.ToObject(payload));
(null as Gs2.Gs2Guild.Model.ReceiveMemberRequest).DeleteCache(
_gs2.Cache,
notification.NamespaceName,
notification.GuildModelName,
notification.GuildName,
notification.FromUserId
);
(null as Gs2.Gs2Guild.Model.SendMemberRequest).DeleteCache(
_gs2.Cache,
notification.NamespaceName,
notification.FromUserId,
notification.GuildModelName,
notification.GuildName
);
_gs2.Cache.ClearListCache<ReceiveMemberRequest>(
(null as Gs2.Gs2Guild.Model.ReceiveMemberRequest).CacheParentKey(
notification.NamespaceName,
notification.GuildModelName,
notification.GuildName
)
);
_gs2.Cache.ClearListCache<SendMemberRequest>(
(null as Gs2.Gs2Guild.Model.SendMemberRequest).CacheParentKey(
notification.NamespaceName,
notification.GuildModelName,
notification.FromUserId
)
);
#if UNITY_2017_1_OR_NEWER
onRemoveRequestNotification.Invoke(notification);
#endif
break;
}
case "ChangeNotification": {
#if UNITY_2017_1_OR_NEWER
onChangeNotification.Invoke(ChangeNotification.FromJson(JsonMapper.ToObject(payload)));
#endif
break;
}
case "JoinNotification": {
var notification = JoinNotification.FromJson(JsonMapper.ToObject(payload));
(null as Gs2.Gs2Guild.Model.Guild).DeleteCache(
_gs2.Cache,
notification.NamespaceName,
notification.GuildModelName,
notification.GuildName
);
#if UNITY_2017_1_OR_NEWER
onJoinNotification.Invoke(notification);
#endif
break;
}
case "LeaveNotification": {
var notification = LeaveNotification.FromJson(JsonMapper.ToObject(payload));
(null as Gs2.Gs2Guild.Model.Guild).DeleteCache(
_gs2.Cache,
notification.NamespaceName,
notification.GuildModelName,
notification.GuildName
);
#if UNITY_2017_1_OR_NEWER
onLeaveNotification.Invoke(notification);
#endif
break;
}
case "ChangeMemberNotification": {
var notification = ChangeMemberNotification.FromJson(JsonMapper.ToObject(payload));
(null as Gs2.Gs2Guild.Model.Guild).DeleteCache(
_gs2.Cache,
notification.NamespaceName,
notification.GuildModelName,
notification.GuildName
);
#if UNITY_2017_1_OR_NEWER
onChangeMemberNotification.Invoke(notification);
#endif
break;
}
}
}
}
}