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io.gs2.csharp.sdk / Gs2Project / Request / CreateAccountRequest.cs
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/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */

#pragma warning disable CS0618 // Obsolete with a message

using System;
using System.Collections.Generic;
using System.Linq;
using Gs2.Core.Control;
using Gs2.Core.Model;
using Gs2.Gs2Project.Model;
using Gs2.Util.LitJson;

#if UNITY_2017_1_OR_NEWER
using UnityEngine.Scripting;
#endif

namespace Gs2.Gs2Project.Request
{
#if UNITY_2017_1_OR_NEWER
	[Preserve]
#endif
	[System.Serializable]
	public class CreateAccountRequest : Gs2Request<CreateAccountRequest>
	{
         public string Email { set; get; } = null!;
         public string FullName { set; get; } = null!;
         public string CompanyName { set; get; } = null!;
         public string Password { set; get; } = null!;
         public string Lang { set; get; } = null!;
        public CreateAccountRequest WithEmail(string email) {
            this.Email = email;
            return this;
        }
        public CreateAccountRequest WithFullName(string fullName) {
            this.FullName = fullName;
            return this;
        }
        public CreateAccountRequest WithCompanyName(string companyName) {
            this.CompanyName = companyName;
            return this;
        }
        public CreateAccountRequest WithPassword(string password) {
            this.Password = password;
            return this;
        }
        public CreateAccountRequest WithLang(string lang) {
            this.Lang = lang;
            return this;
        }

#if UNITY_2017_1_OR_NEWER
    	[Preserve]
#endif
        public static CreateAccountRequest FromJson(JsonData data)
        {
            if (data == null) {
                return null;
            }
            return new CreateAccountRequest()
                .WithEmail(!data.Keys.Contains("email") || data["email"] == null ? null : data["email"].ToString())
                .WithFullName(!data.Keys.Contains("fullName") || data["fullName"] == null ? null : data["fullName"].ToString())
                .WithCompanyName(!data.Keys.Contains("companyName") || data["companyName"] == null ? null : data["companyName"].ToString())
                .WithPassword(!data.Keys.Contains("password") || data["password"] == null ? null : data["password"].ToString())
                .WithLang(!data.Keys.Contains("lang") || data["lang"] == null ? null : data["lang"].ToString());
        }

        public override JsonData ToJson()
        {
            return new JsonData {
                ["email"] = Email,
                ["fullName"] = FullName,
                ["companyName"] = CompanyName,
                ["password"] = Password,
                ["lang"] = Lang,
            };
        }

        public void WriteJson(JsonWriter writer)
        {
            writer.WriteObjectStart();
            if (Email != null) {
                writer.WritePropertyName("email");
                writer.Write(Email.ToString());
            }
            if (FullName != null) {
                writer.WritePropertyName("fullName");
                writer.Write(FullName.ToString());
            }
            if (CompanyName != null) {
                writer.WritePropertyName("companyName");
                writer.Write(CompanyName.ToString());
            }
            if (Password != null) {
                writer.WritePropertyName("password");
                writer.Write(Password.ToString());
            }
            if (Lang != null) {
                writer.WritePropertyName("lang");
                writer.Write(Lang.ToString());
            }
            writer.WriteObjectEnd();
        }

        public override string UniqueKey() {
            var key = "";
            key += Email + ":";
            key += FullName + ":";
            key += CompanyName + ":";
            key += Password + ":";
            key += Lang + ":";
            return key;
        }
    }
}