Repository URL to install this package:
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Version:
2023.12.1 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
using System;
using Gs2.Gs2Enchant.Request;
using Gs2.Unity.Gs2StateMachine.Local.Model;
using Gs2.Util.LitJson;
using XLua;
namespace Gs2.Unity.Gs2StateMachine.Local.SpeculativeExecutor
{
public class Gs2Enchant
{
private readonly LuaEnv _env;
public Gs2Enchant(LuaEnv env) {
this._env = env;
}
public LuaTable Function() {
var table = this._env.NewTable();
table.Set("consume", Consume());
table.Set("acquire", Acquire());
return table;
}
private LuaTable Acquire() {
var table = this._env.NewTable();
table.Set("re_draw_balance_parameter_status_by_user_id", new Func<LuaTable, LuaTable>(ReDrawBalanceParameterStatusByUserId));
table.Set("set_balance_parameter_status_by_user_id", new Func<LuaTable, LuaTable>(SetBalanceParameterStatusByUserId));
table.Set("re_draw_rarity_parameter_status_by_user_id", new Func<LuaTable, LuaTable>(ReDrawRarityParameterStatusByUserId));
table.Set("add_rarity_parameter_status_by_user_id", new Func<LuaTable, LuaTable>(AddRarityParameterStatusByUserId));
table.Set("set_rarity_parameter_status_by_user_id", new Func<LuaTable, LuaTable>(SetRarityParameterStatusByUserId));
return table;
}
private LuaTable ReDrawBalanceParameterStatusByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Enchant:ReDrawBalanceParameterStatusByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
private LuaTable SetBalanceParameterStatusByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Enchant:SetBalanceParameterStatusByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
private LuaTable ReDrawRarityParameterStatusByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Enchant:ReDrawRarityParameterStatusByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
private LuaTable AddRarityParameterStatusByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Enchant:AddRarityParameterStatusByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
private LuaTable SetRarityParameterStatusByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Enchant:SetRarityParameterStatusByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
private LuaTable Consume() {
var table = this._env.NewTable();
table.Set("verify_rarity_parameter_status_by_user_id", new Func<LuaTable, LuaTable>(VerifyRarityParameterStatusByUserId));
return table;
}
private LuaTable VerifyRarityParameterStatusByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Enchant:VerifyRarityParameterStatusByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
}
}