Repository URL to install this package:
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Version:
2023.12.1 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local
#pragma warning disable 1998
using System;
using Gs2.Gs2Inventory.Request;
using Gs2.Unity.Gs2StateMachine.Local.Model;
using Gs2.Util.LitJson;
using XLua;
namespace Gs2.Unity.Gs2StateMachine.Local.SpeculativeExecutor
{
public class Gs2Inventory
{
private readonly LuaEnv _env;
public Gs2Inventory(LuaEnv env) {
this._env = env;
}
public LuaTable Function() {
var table = this._env.NewTable();
table.Set("consume", Consume());
table.Set("acquire", Acquire());
return table;
}
private LuaTable Acquire() {
var table = this._env.NewTable();
table.Set("add_capacity_by_user_id", new Func<LuaTable, LuaTable>(AddCapacityByUserId));
table.Set("set_capacity_by_user_id", new Func<LuaTable, LuaTable>(SetCapacityByUserId));
table.Set("acquire_item_set_by_user_id", new Func<LuaTable, LuaTable>(AcquireItemSetByUserId));
table.Set("add_reference_of_by_user_id", new Func<LuaTable, LuaTable>(AddReferenceOfByUserId));
table.Set("delete_reference_of_by_user_id", new Func<LuaTable, LuaTable>(DeleteReferenceOfByUserId));
table.Set("acquire_simple_items_by_user_id", new Func<LuaTable, LuaTable>(AcquireSimpleItemsByUserId));
table.Set("set_simple_items_by_user_id", new Func<LuaTable, LuaTable>(SetSimpleItemsByUserId));
table.Set("acquire_big_item_by_user_id", new Func<LuaTable, LuaTable>(AcquireBigItemByUserId));
table.Set("set_big_item_by_user_id", new Func<LuaTable, LuaTable>(SetBigItemByUserId));
return table;
}
private LuaTable AddCapacityByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Inventory:AddCapacityByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
private LuaTable SetCapacityByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Inventory:SetCapacityByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
private LuaTable AcquireItemSetByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Inventory:AcquireItemSetByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
private LuaTable AddReferenceOfByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Inventory:AddReferenceOfByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
private LuaTable DeleteReferenceOfByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Inventory:DeleteReferenceOfByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
private LuaTable AcquireSimpleItemsByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Inventory:AcquireSimpleItemsByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
private LuaTable SetSimpleItemsByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Inventory:SetSimpleItemsByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
private LuaTable AcquireBigItemByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Inventory:AcquireBigItemByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
private LuaTable SetBigItemByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Inventory:SetBigItemByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
private LuaTable Consume() {
var table = this._env.NewTable();
table.Set("verify_inventory_current_max_capacity_by_user_id", new Func<LuaTable, LuaTable>(VerifyInventoryCurrentMaxCapacityByUserId));
table.Set("consume_item_set_by_user_id", new Func<LuaTable, LuaTable>(ConsumeItemSetByUserId));
table.Set("verify_item_set_by_user_id", new Func<LuaTable, LuaTable>(VerifyItemSetByUserId));
table.Set("verify_reference_of_by_user_id", new Func<LuaTable, LuaTable>(VerifyReferenceOfByUserId));
table.Set("consume_simple_items_by_user_id", new Func<LuaTable, LuaTable>(ConsumeSimpleItemsByUserId));
table.Set("verify_simple_item_by_user_id", new Func<LuaTable, LuaTable>(VerifySimpleItemByUserId));
table.Set("consume_big_item_by_user_id", new Func<LuaTable, LuaTable>(ConsumeBigItemByUserId));
table.Set("verify_big_item_by_user_id", new Func<LuaTable, LuaTable>(VerifyBigItemByUserId));
return table;
}
private LuaTable VerifyInventoryCurrentMaxCapacityByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Inventory:VerifyInventoryCurrentMaxCapacityByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
private LuaTable ConsumeItemSetByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Inventory:ConsumeItemSetByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
private LuaTable VerifyItemSetByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Inventory:VerifyItemSetByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
private LuaTable VerifyReferenceOfByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Inventory:VerifyReferenceOfByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
private LuaTable ConsumeSimpleItemsByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Inventory:ConsumeSimpleItemsByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
private LuaTable VerifySimpleItemByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Inventory:VerifySimpleItemByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
private LuaTable ConsumeBigItemByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Inventory:ConsumeBigItemByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
private LuaTable VerifyBigItemByUserId(LuaTable request) {
var table = this._env.NewTable();
table.Set("action", "Gs2Inventory:VerifyBigItemByUserId");
var d = MapVariableValue.FromLuaTable(request).ToDictionary();
d["userId"] = "#{userId}";
var jsonText = JsonMapper.ToJson(d);
table.Set("request", jsonText);
return table;
}
}
}