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/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local

#pragma warning disable 1998

using System;
using Gs2.Gs2Inventory.Request;
using Gs2.Unity.Gs2StateMachine.Local.Model;
using Gs2.Util.LitJson;
using XLua;

namespace Gs2.Unity.Gs2StateMachine.Local.SpeculativeExecutor
{
    public class Gs2Inventory
    {
        private readonly LuaEnv _env;

        public Gs2Inventory(LuaEnv env) {
            this._env = env;
        }

        public LuaTable Function() {
            var table = this._env.NewTable();
            table.Set("consume", Consume());
            table.Set("acquire", Acquire());
            return table;
        }

        private LuaTable Acquire() {
            var table = this._env.NewTable();
            table.Set("add_capacity_by_user_id", new Func<LuaTable, LuaTable>(AddCapacityByUserId));
            table.Set("set_capacity_by_user_id", new Func<LuaTable, LuaTable>(SetCapacityByUserId));
            table.Set("acquire_item_set_by_user_id", new Func<LuaTable, LuaTable>(AcquireItemSetByUserId));
            table.Set("add_reference_of_by_user_id", new Func<LuaTable, LuaTable>(AddReferenceOfByUserId));
            table.Set("delete_reference_of_by_user_id", new Func<LuaTable, LuaTable>(DeleteReferenceOfByUserId));
            table.Set("acquire_simple_items_by_user_id", new Func<LuaTable, LuaTable>(AcquireSimpleItemsByUserId));
            table.Set("set_simple_items_by_user_id", new Func<LuaTable, LuaTable>(SetSimpleItemsByUserId));
            table.Set("acquire_big_item_by_user_id", new Func<LuaTable, LuaTable>(AcquireBigItemByUserId));
            table.Set("set_big_item_by_user_id", new Func<LuaTable, LuaTable>(SetBigItemByUserId));
            return table;
        }

        private LuaTable AddCapacityByUserId(LuaTable request) {
            var table = this._env.NewTable();
            table.Set("action", "Gs2Inventory:AddCapacityByUserId");
            var d = MapVariableValue.FromLuaTable(request).ToDictionary();
            d["userId"] = "#{userId}";
            var jsonText = JsonMapper.ToJson(d);
            table.Set("request", jsonText);
            return table;
        }

        private LuaTable SetCapacityByUserId(LuaTable request) {
            var table = this._env.NewTable();
            table.Set("action", "Gs2Inventory:SetCapacityByUserId");
            var d = MapVariableValue.FromLuaTable(request).ToDictionary();
            d["userId"] = "#{userId}";
            var jsonText = JsonMapper.ToJson(d);
            table.Set("request", jsonText);
            return table;
        }

        private LuaTable AcquireItemSetByUserId(LuaTable request) {
            var table = this._env.NewTable();
            table.Set("action", "Gs2Inventory:AcquireItemSetByUserId");
            var d = MapVariableValue.FromLuaTable(request).ToDictionary();
            d["userId"] = "#{userId}";
            var jsonText = JsonMapper.ToJson(d);
            table.Set("request", jsonText);
            return table;
        }

        private LuaTable AddReferenceOfByUserId(LuaTable request) {
            var table = this._env.NewTable();
            table.Set("action", "Gs2Inventory:AddReferenceOfByUserId");
            var d = MapVariableValue.FromLuaTable(request).ToDictionary();
            d["userId"] = "#{userId}";
            var jsonText = JsonMapper.ToJson(d);
            table.Set("request", jsonText);
            return table;
        }

        private LuaTable DeleteReferenceOfByUserId(LuaTable request) {
            var table = this._env.NewTable();
            table.Set("action", "Gs2Inventory:DeleteReferenceOfByUserId");
            var d = MapVariableValue.FromLuaTable(request).ToDictionary();
            d["userId"] = "#{userId}";
            var jsonText = JsonMapper.ToJson(d);
            table.Set("request", jsonText);
            return table;
        }

        private LuaTable AcquireSimpleItemsByUserId(LuaTable request) {
            var table = this._env.NewTable();
            table.Set("action", "Gs2Inventory:AcquireSimpleItemsByUserId");
            var d = MapVariableValue.FromLuaTable(request).ToDictionary();
            d["userId"] = "#{userId}";
            var jsonText = JsonMapper.ToJson(d);
            table.Set("request", jsonText);
            return table;
        }

        private LuaTable SetSimpleItemsByUserId(LuaTable request) {
            var table = this._env.NewTable();
            table.Set("action", "Gs2Inventory:SetSimpleItemsByUserId");
            var d = MapVariableValue.FromLuaTable(request).ToDictionary();
            d["userId"] = "#{userId}";
            var jsonText = JsonMapper.ToJson(d);
            table.Set("request", jsonText);
            return table;
        }

        private LuaTable AcquireBigItemByUserId(LuaTable request) {
            var table = this._env.NewTable();
            table.Set("action", "Gs2Inventory:AcquireBigItemByUserId");
            var d = MapVariableValue.FromLuaTable(request).ToDictionary();
            d["userId"] = "#{userId}";
            var jsonText = JsonMapper.ToJson(d);
            table.Set("request", jsonText);
            return table;
        }

        private LuaTable SetBigItemByUserId(LuaTable request) {
            var table = this._env.NewTable();
            table.Set("action", "Gs2Inventory:SetBigItemByUserId");
            var d = MapVariableValue.FromLuaTable(request).ToDictionary();
            d["userId"] = "#{userId}";
            var jsonText = JsonMapper.ToJson(d);
            table.Set("request", jsonText);
            return table;
        }

        private LuaTable Consume() {
            var table = this._env.NewTable();
            table.Set("verify_inventory_current_max_capacity_by_user_id", new Func<LuaTable, LuaTable>(VerifyInventoryCurrentMaxCapacityByUserId));
            table.Set("consume_item_set_by_user_id", new Func<LuaTable, LuaTable>(ConsumeItemSetByUserId));
            table.Set("verify_item_set_by_user_id", new Func<LuaTable, LuaTable>(VerifyItemSetByUserId));
            table.Set("verify_reference_of_by_user_id", new Func<LuaTable, LuaTable>(VerifyReferenceOfByUserId));
            table.Set("consume_simple_items_by_user_id", new Func<LuaTable, LuaTable>(ConsumeSimpleItemsByUserId));
            table.Set("verify_simple_item_by_user_id", new Func<LuaTable, LuaTable>(VerifySimpleItemByUserId));
            table.Set("consume_big_item_by_user_id", new Func<LuaTable, LuaTable>(ConsumeBigItemByUserId));
            table.Set("verify_big_item_by_user_id", new Func<LuaTable, LuaTable>(VerifyBigItemByUserId));
            return table;
        }

        private LuaTable VerifyInventoryCurrentMaxCapacityByUserId(LuaTable request) {
            var table = this._env.NewTable();
            table.Set("action", "Gs2Inventory:VerifyInventoryCurrentMaxCapacityByUserId");
            var d = MapVariableValue.FromLuaTable(request).ToDictionary();
            d["userId"] = "#{userId}";
            var jsonText = JsonMapper.ToJson(d);
            table.Set("request", jsonText);
            return table;
        }

        private LuaTable ConsumeItemSetByUserId(LuaTable request) {
            var table = this._env.NewTable();
            table.Set("action", "Gs2Inventory:ConsumeItemSetByUserId");
            var d = MapVariableValue.FromLuaTable(request).ToDictionary();
            d["userId"] = "#{userId}";
            var jsonText = JsonMapper.ToJson(d);
            table.Set("request", jsonText);
            return table;
        }

        private LuaTable VerifyItemSetByUserId(LuaTable request) {
            var table = this._env.NewTable();
            table.Set("action", "Gs2Inventory:VerifyItemSetByUserId");
            var d = MapVariableValue.FromLuaTable(request).ToDictionary();
            d["userId"] = "#{userId}";
            var jsonText = JsonMapper.ToJson(d);
            table.Set("request", jsonText);
            return table;
        }

        private LuaTable VerifyReferenceOfByUserId(LuaTable request) {
            var table = this._env.NewTable();
            table.Set("action", "Gs2Inventory:VerifyReferenceOfByUserId");
            var d = MapVariableValue.FromLuaTable(request).ToDictionary();
            d["userId"] = "#{userId}";
            var jsonText = JsonMapper.ToJson(d);
            table.Set("request", jsonText);
            return table;
        }

        private LuaTable ConsumeSimpleItemsByUserId(LuaTable request) {
            var table = this._env.NewTable();
            table.Set("action", "Gs2Inventory:ConsumeSimpleItemsByUserId");
            var d = MapVariableValue.FromLuaTable(request).ToDictionary();
            d["userId"] = "#{userId}";
            var jsonText = JsonMapper.ToJson(d);
            table.Set("request", jsonText);
            return table;
        }

        private LuaTable VerifySimpleItemByUserId(LuaTable request) {
            var table = this._env.NewTable();
            table.Set("action", "Gs2Inventory:VerifySimpleItemByUserId");
            var d = MapVariableValue.FromLuaTable(request).ToDictionary();
            d["userId"] = "#{userId}";
            var jsonText = JsonMapper.ToJson(d);
            table.Set("request", jsonText);
            return table;
        }

        private LuaTable ConsumeBigItemByUserId(LuaTable request) {
            var table = this._env.NewTable();
            table.Set("action", "Gs2Inventory:ConsumeBigItemByUserId");
            var d = MapVariableValue.FromLuaTable(request).ToDictionary();
            d["userId"] = "#{userId}";
            var jsonText = JsonMapper.ToJson(d);
            table.Set("request", jsonText);
            return table;
        }

        private LuaTable VerifyBigItemByUserId(LuaTable request) {
            var table = this._env.NewTable();
            table.Set("action", "Gs2Inventory:VerifyBigItemByUserId");
            var d = MapVariableValue.FromLuaTable(request).ToDictionary();
            d["userId"] = "#{userId}";
            var jsonText = JsonMapper.ToJson(d);
            table.Set("request", jsonText);
            return table;
        }
    }
}