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/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantUsingDirective
// ReSharper disable CheckNamespace
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UseObjectOrCollectionInitializer
// ReSharper disable ArrangeThisQualifier
// ReSharper disable NotAccessedField.Local

#pragma warning disable 1998

using System;
using Gs2.Gs2SerialKey.Request;
using Gs2.Unity.Gs2StateMachine.Local.Model;
using Gs2.Util.LitJson;
using XLua;

namespace Gs2.Unity.Gs2StateMachine.Local.SpeculativeExecutor
{
    public class Gs2SerialKey
    {
        private readonly LuaEnv _env;

        public Gs2SerialKey(LuaEnv env) {
            this._env = env;
        }

        public LuaTable Function() {
            var table = this._env.NewTable();
            table.Set("consume", Consume());
            table.Set("acquire", Acquire());
            return table;
        }

        private LuaTable Acquire() {
            var table = this._env.NewTable();
            table.Set("revert_use_by_user_id", new Func<LuaTable, LuaTable>(RevertUseByUserId));
            return table;
        }

        private LuaTable RevertUseByUserId(LuaTable request) {
            var table = this._env.NewTable();
            table.Set("action", "Gs2SerialKey:RevertUseByUserId");
            var d = MapVariableValue.FromLuaTable(request).ToDictionary();
            d["userId"] = "#{userId}";
            var jsonText = JsonMapper.ToJson(d);
            table.Set("request", jsonText);
            return table;
        }

        private LuaTable Consume() {
            var table = this._env.NewTable();
            table.Set("use_by_user_id", new Func<LuaTable, LuaTable>(UseByUserId));
            return table;
        }

        private LuaTable UseByUserId(LuaTable request) {
            var table = this._env.NewTable();
            table.Set("action", "Gs2SerialKey:UseByUserId");
            var d = MapVariableValue.FromLuaTable(request).ToDictionary();
            d["userId"] = "#{userId}";
            var jsonText = JsonMapper.ToJson(d);
            table.Set("request", jsonText);
            return table;
        }
    }
}