Repository URL to install this package:
Version:
2025.9.1 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
using System;
using System.Collections;
using System.Threading;
using Gs2.Core.Exception;
using Gs2.Unity.Core.Exception;
using Gs2.Unity.Core.Model;
using Gs2.Unity.UiKit.Gs2Core.Fetcher;
using Gs2.Unity.Util;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Core.Consume.Enabler
{
/// <summary>
/// Main
/// </summary>
[AddComponentMenu("GS2 UIKit/Core/View/Enabler/ConsumeActionsEnabler")]
public partial class ConsumeActionsEnabler : MonoBehaviour
{
private IEnumerator Fetch() {
var ready = new []{false};
var clientHolder = Gs2ClientHolder.Instance;
var gameSessionHolder = Gs2GameSessionHolder.Instance;
yield return new WaitUntil(() => clientHolder.Initialized);
yield return new WaitUntil(() => gameSessionHolder.Initialized);
var ok = true;
foreach (var consumeAction in this._fetcher.ConsumeActions()) {
var future = consumeAction.Satisfy(
clientHolder.Gs2,
gameSessionHolder.GameSession,
() =>
{
if (ready[0]) {
StartCoroutine(nameof(Fetch));
}
}
);
yield return future;
if (future.Error != null) {
this.onError.Invoke(new CanIgnoreException(future.Error), null);
}
if (!future.Result) {
ok = false;
break;
}
}
if (ok) {
this.target.SetActive(this.satisfy);
}
else {
this.target.SetActive(this.notSatisfy);
}
ready[0] = true;
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class ConsumeActionsEnabler
{
private IConsumeActionsFetcher _fetcher;
public void Awake()
{
this._fetcher = GetComponent<IConsumeActionsFetcher>() ?? GetComponentInParent<IConsumeActionsFetcher>();
if (this._fetcher == null) {
Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the IConsumeActionsFetcher.");
enabled = false;
}
if (this.target == null) {
Debug.LogError($"{gameObject.GetFullPath()}: target is not set.");
enabled = false;
}
}
public bool HasError()
{
this._fetcher = GetComponent<IConsumeActionsFetcher>() ?? GetComponentInParent<IConsumeActionsFetcher>(true);
if (this._fetcher == null) {
return true;
}
if (this.target == null) {
return true;
}
return false;
}
private UnityAction _onFetched;
public void OnEnable() {
this._onFetched = () =>
{
if (gameObject.activeInHierarchy) {
StartCoroutine(nameof(Fetch));
}
};
this._fetcher.OnFetchedEvent().AddListener(this._onFetched);
if (this._fetcher.IsFetched()) {
this._onFetched();
}
}
public void OnDisable()
{
if (this._onFetched != null) {
this._fetcher.OnFetchedEvent().RemoveListener(this._onFetched);
this._onFetched = null;
}
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class ConsumeActionsEnabler
{
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class ConsumeActionsEnabler
{
public bool notSatisfy;
public bool satisfy;
public GameObject target;
}
/// <summary>
/// Event handlers
/// </summary>
public partial class ConsumeActionsEnabler
{
[SerializeField]
internal ErrorEvent onError = new ErrorEvent();
public event UnityAction<Gs2Exception, Func<IEnumerator>> OnError
{
add => this.onError.AddListener(value);
remove => this.onError.RemoveListener(value);
}
}
}