Repository URL to install this package:
Version:
2025.9.1 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using System.Collections.Generic;
using Gs2.Unity.Gs2Formation.ScriptableObject;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2Formation.Context;
using Gs2.Unity.UiKit.Gs2Formation.Fetcher;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Formation
{
/// <summary>
/// Main
/// </summary>
[AddComponentMenu("GS2 UIKit/Formation/PropertyFormModel/View/Gs2FormationPropertyFormModelList")]
public partial class Gs2FormationPropertyFormModelList : MonoBehaviour
{
private List<Gs2FormationPropertyFormModelContext> _children;
private void OnFetched() {
for (var i = 0; i < this._children.Count; i++) {
if (i < this._fetcher.PropertyFormModels.Count) {
this._children[i].SetPropertyFormModel(
PropertyFormModel.New(
this._fetcher.Context.Namespace,
this._fetcher.PropertyFormModels[i].Name
)
);
this._children[i].gameObject.SetActive(true);
}
else {
this._children[i].gameObject.SetActive(false);
}
}
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2FormationPropertyFormModelList
{
private Gs2FormationPropertyFormModelListFetcher _fetcher;
private void Initialize() {
for (var i = 0; i < this.maximumItems; i++) {
var node = Instantiate(this.prefab, transform);
node.PropertyFormModel = PropertyFormModel.New(
this._fetcher.Context.Namespace,
""
);
node.gameObject.SetActive(false);
this._children.Add(node);
}
}
public void Awake()
{
if (this.prefab == null) {
Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2FormationPropertyFormModelContext Prefab.");
enabled = false;
return;
}
this._fetcher = GetComponent<Gs2FormationPropertyFormModelListFetcher>() ?? GetComponentInParent<Gs2FormationPropertyFormModelListFetcher>();
if (this._fetcher == null) {
Debug.LogError($"{gameObject.GetFullPath()}: Couldn't find the Gs2FormationPropertyFormModelListFetcher.");
enabled = false;
}
this._children = new List<Gs2FormationPropertyFormModelContext>();
this.prefab.gameObject.SetActive(false);
Invoke(nameof(Initialize), 0);
}
public virtual bool HasError()
{
if (this.prefab == null) {
return true;
}
this._fetcher = GetComponent<Gs2FormationPropertyFormModelListFetcher>() ?? GetComponentInParent<Gs2FormationPropertyFormModelListFetcher>(true);
if (this._fetcher == null) {
return true;
}
return false;
}
private UnityAction _onFetched;
public void OnEnable()
{
this._onFetched = () =>
{
OnFetched();
};
this._fetcher.OnFetched.AddListener(this._onFetched);
if (this._fetcher.Fetched) {
OnFetched();
}
}
public void OnDisable()
{
if (this._onFetched != null) {
this._fetcher.OnFetched.RemoveListener(this._onFetched);
this._onFetched = null;
}
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2FormationPropertyFormModelList
{
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2FormationPropertyFormModelList
{
public Gs2FormationPropertyFormModelContext prefab;
public int maximumItems;
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2FormationPropertyFormModelList
{
}
}