Repository URL to install this package:
Version:
2025.9.1 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
using Gs2.Unity.Gs2LoginReward.ScriptableObject;
using Gs2.Unity.UiKit.Core;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2LoginReward.Context
{
/// <summary>
/// Main
/// </summary>
[AddComponentMenu("GS2 UIKit/LoginReward/ReceiveStatus/Context/Gs2LoginRewardOwnReceiveStatusContext")]
public partial class Gs2LoginRewardOwnReceiveStatusContext : MonoBehaviour
{
public void Start() {
if (ReceiveStatus == null) {
Debug.LogWarning($"{gameObject.GetFullPath()}: ReceiveStatus is not set in Gs2LoginRewardOwnReceiveStatusContext.");
}
}
public virtual bool HasError() {
if (ReceiveStatus == null) {
if (GetComponentInParent<Gs2LoginRewardOwnReceiveStatusList>(true) != null) {
return false;
}
return true;
}
return false;
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2LoginRewardOwnReceiveStatusContext
{
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2LoginRewardOwnReceiveStatusContext
{
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2LoginRewardOwnReceiveStatusContext
{
[SerializeField]
private OwnReceiveStatus _receiveStatus;
public OwnReceiveStatus ReceiveStatus
{
get => _receiveStatus;
set => SetOwnReceiveStatus(value);
}
public void SetOwnReceiveStatus(OwnReceiveStatus receiveStatus) {
if (receiveStatus == null) return;
this._receiveStatus = receiveStatus;
this.OnUpdate.Invoke();
}
public UnityEvent OnUpdate = new UnityEvent();
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2LoginRewardOwnReceiveStatusContext
{
}
}