Repository URL to install this package:
|
Version:
2022.7.4 ▾
|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UnusedAutoPropertyAccessor.Local
// ReSharper disable CheckNamespace
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2.Unity.Gs2Chat.Model;
using Gs2.Unity.Gs2Chat.ScriptableObject;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2Chat.Fetcher;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Chat
{
[RequireComponent(typeof(Gs2ChatMessageListFetcher))]
[AddComponentMenu("GS2 UIKit/Chat/Gs2ChatMessageListPrefab")]
public partial class Gs2ChatMessageListPrefab : MonoBehaviour
{
private readonly Dictionary<string, Gs2ChatMessagePrefab> _cache = new Dictionary<string, Gs2ChatMessagePrefab>();
public void Update()
{
if (_messageListFetcher.Messages != null)
{
var activeNames = _messageListFetcher.Messages.Select(v => v.Name);
foreach (var instantiateName in _cache.Keys.ToList())
{
if (!activeNames.Contains(instantiateName))
{
Destroy(_cache[instantiateName].gameObject);
_cache.Remove(instantiateName);
onDeleteChat.Invoke(instantiateName);
}
}
foreach (var status in _messageListFetcher.Messages)
{
if (!_cache.ContainsKey(status.Name))
{
var item = Instantiate(messagePrefab, populateNode);
item.name = status.Name;
item.Set(Room, status.Name);
item.gameObject.SetActive(true);
_cache[status.Name] = item;
onCreateChat.Invoke(status);
}
}
}
}
private Room _room;
public void Set(
Namespace @namespace,
EzRoom room
)
{
_room = ScriptableObject.CreateInstance<Room>();
_room.Namespace = @namespace;
_room.roomName = room.Name;
var messageListFetcher = GetComponent<Gs2ChatMessageListFetcher>();
messageListFetcher.room = _room;
var roomFetcher = GetComponent<Gs2ChatRoomFetcher>();
if (roomFetcher != null)
{
roomFetcher.room = _room;
}
}
public void OnDestroy()
{
if (_room != null)
{
Destroy(_room);
_room = null;
}
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2ChatMessageListPrefab
{
private Gs2ChatMessageListFetcher _messageListFetcher;
private Gs2ChatRoomFetcher _roomFetcher;
public void Awake()
{
_messageListFetcher = GetComponent<Gs2ChatMessageListFetcher>();
_roomFetcher = GetComponent<Gs2ChatRoomFetcher>();
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2ChatMessageListPrefab
{
public Room Room
{
get => _messageListFetcher.room;
set => _messageListFetcher.room = value;
}
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2ChatMessageListPrefab
{
public Gs2ChatMessagePrefab messagePrefab;
public Transform populateNode;
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2ChatMessageListPrefab
{
[Serializable]
private class CreateChatEvent : UnityEvent<EzMessage>
{
}
[SerializeField]
private CreateChatEvent onCreateChat = new CreateChatEvent();
public event UnityAction<EzMessage> OnCreateChat
{
add => onCreateChat.AddListener(value);
remove => onCreateChat.RemoveListener(value);
}
[Serializable]
private class DeleteChatEvent : UnityEvent<string>
{
}
[SerializeField]
private DeleteChatEvent onDeleteChat = new DeleteChatEvent();
public event UnityAction<string> OnDeleteChat
{
add => onDeleteChat.AddListener(value);
remove => onDeleteChat.RemoveListener(value);
}
}
}