Repository URL to install this package:
|
Version:
2022.7.4 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2.Core.Util;
using Gs2.Unity.UiKit.Gs2Chat.Fetcher;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Chat
{
/// <summary>
/// Main
/// </summary>
[AddComponentMenu("GS2 UIKit/Chat/Gs2ChatMessageStamp")]
public partial class Gs2ChatMessageStamp : MonoBehaviour
{
public void Update()
{
if (_messageFetcher.Fetched)
{
var stamp = collection.elements.FirstOrDefault(v => v.name == _messageFetcher.Message.Metadata);
if (stamp != null)
{
onUpdate.Invoke(stamp.sprite);
}
}
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2ChatMessageStamp
{
private Gs2ChatMessageFetcher _messageFetcher;
public void Awake()
{
_messageFetcher = GetComponentInParent<Gs2ChatMessageFetcher>();
Update();
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2ChatMessageStamp
{
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2ChatMessageStamp
{
public Gs2ChatMessageStampElementCollection collection;
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2ChatMessageStamp
{
[Serializable]
private class UpdateEvent : UnityEvent<Sprite>
{
}
[SerializeField]
private UpdateEvent onUpdate = new UpdateEvent();
public event UnityAction<Sprite> OnUpdate
{
add => onUpdate.AddListener(value);
remove => onUpdate.RemoveListener(value);
}
}
}