Repository URL to install this package:
|
Version:
2022.7.4 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UnusedAutoPropertyAccessor.Local
// ReSharper disable CheckNamespace
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2.Unity.Gs2Inbox.Model;
using Gs2.Unity.Gs2Inbox.ScriptableObject;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2Inbox.Fetcher;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Inbox
{
[RequireComponent(typeof(Gs2InboxMessageListFetcher))]
[AddComponentMenu("GS2 UIKit/Inbox/Gs2InboxMessageListPrefab")]
public partial class Gs2InboxMessageListPrefab : MonoBehaviour
{
private readonly Dictionary<string, Gs2InboxMessagePrefab> _cache = new Dictionary<string, Gs2InboxMessagePrefab>();
public void Update()
{
if (_messageListFetcher.Fetched)
{
var activeNames = _messageListFetcher.Messages.Select(v => v.Name);
foreach (var instantiateName in _cache.Keys.ToList())
{
if (!activeNames.Contains(instantiateName))
{
var instance = _cache[instantiateName];
Destroy(instance.gameObject);
_cache.Remove(instantiateName);
onDeleteInbox.Invoke(instance);
}
}
foreach (var message in _messageListFetcher.Messages)
{
if (!_cache.ContainsKey(message.Name) && message.IsRead)
{
var item = Instantiate(messagePrefab, populateNode);
item.name = message.Name;
item.gameObject.SetActive(true);
item.Set(_messageListFetcher.Namespace, message);
item.transform.SetAsLastSibling();
_cache[message.Name] = item;
onCreateInbox.Invoke(item, message);
}
}
foreach (var message in _messageListFetcher.Messages.ToArray().Reverse())
{
if (!_cache.ContainsKey(message.Name) && !message.IsRead)
{
var item = Instantiate(messagePrefab, populateNode);
item.name = message.Name;
item.gameObject.SetActive(true);
item.Set(_messageListFetcher.Namespace, message);
item.transform.SetAsFirstSibling();
_cache[message.Name] = item;
onCreateInbox.Invoke(item, message);
}
}
}
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2InboxMessageListPrefab
{
private Gs2InboxMessageListFetcher _messageListFetcher;
public void Awake()
{
_messageListFetcher = GetComponentInParent<Gs2InboxMessageListFetcher>() ?? GetComponent<Gs2InboxMessageListFetcher>();
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2InboxMessageListPrefab
{
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2InboxMessageListPrefab
{
public Gs2InboxMessagePrefab messagePrefab;
public Transform populateNode;
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2InboxMessageListPrefab
{
[Serializable]
private class CreateInboxEvent : UnityEvent<Gs2InboxMessagePrefab, EzMessage>
{
}
[SerializeField]
private CreateInboxEvent onCreateInbox = new CreateInboxEvent();
public event UnityAction<Gs2InboxMessagePrefab, EzMessage> OnCreateInbox
{
add => onCreateInbox.AddListener(value);
remove => onCreateInbox.RemoveListener(value);
}
[Serializable]
private class DeleteInboxEvent : UnityEvent<Gs2InboxMessagePrefab>
{
}
[SerializeField]
private DeleteInboxEvent onDeleteInbox = new DeleteInboxEvent();
public event UnityAction<Gs2InboxMessagePrefab> OnDeleteInbox
{
add => onDeleteInbox.AddListener(value);
remove => onDeleteInbox.RemoveListener(value);
}
}
}