Repository URL to install this package:
|
Version:
2022.7.4 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UnusedAutoPropertyAccessor.Local
// ReSharper disable CheckNamespace
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Gs2.Unity.Gs2Quest.Model;
using Gs2.Unity.Gs2Quest.ScriptableObject;
using Gs2.Unity.UiKit.Core;
using Gs2.Unity.UiKit.Gs2Quest.Fetcher;
using Gs2.Unity.UiKit.Gs2Quest.Model;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Quest
{
[RequireComponent(typeof(Gs2QuestQuestListFetcher))]
[AddComponentMenu("GS2 UIKit/Quest/Gs2QuestQuestListPrefab")]
public partial class Gs2QuestQuestListPrefab : MonoBehaviour
{
private readonly Dictionary<string, Gs2QuestQuestPrefab> _cache = new Dictionary<string, Gs2QuestQuestPrefab>();
private QuestGroup _questGroup;
private ErrorEvent _onError;
private void OnError(
Exception exception,
Func<IEnumerator> retryFunc
)
{
if (_onError != null)
{
_onError.Invoke(exception, retryFunc);
}
}
public void Update()
{
if (_questListFetcher.Quests != null)
{
var activeNames = _questListFetcher.Quests.Select(v => v.Name);
foreach (var instantiateName in _cache.Keys.ToList())
{
if (!activeNames.Contains(instantiateName))
{
Destroy(_cache[instantiateName].gameObject);
_cache.Remove(instantiateName);
onDeleteQuest.Invoke(instantiateName);
}
}
foreach (var quest in _questListFetcher.Quests)
{
if (!_cache.ContainsKey(quest.Name))
{
var item = Instantiate(questPrefab, populateNode);
item.name = quest.Name;
item.Set(_questListFetcher.questGroup, quest, _questListFetcher.onError);
item.gameObject.SetActive(true);
_cache[quest.Name] = item;
onCreateQuest.Invoke(quest);
}
}
}
}
public void Set(
Namespace @namespace,
EzQuestGroupModel questGroup,
ErrorEvent onError
)
{
_questGroup = ScriptableObject.CreateInstance<QuestGroup>();
_questGroup.Namespace = @namespace;
_questGroup.questGroupName = questGroup.Name;
_onError = onError;
var questListFetcher = GetComponentInParent<Gs2QuestQuestListFetcher>() ?? GetComponent<Gs2QuestQuestListFetcher>();
questListFetcher.questGroup = _questGroup;
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2QuestQuestListPrefab
{
private Gs2QuestQuestListFetcher _questListFetcher;
public void Awake()
{
_questListFetcher = GetComponentInParent<Gs2QuestQuestListFetcher>() ?? GetComponent<Gs2QuestQuestListFetcher>();
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2QuestQuestListPrefab
{
public QuestGroup QuestGroup
{
get => _questListFetcher != null && _questListFetcher.Fetched ? _questListFetcher.questGroup : null;
set => _questListFetcher.questGroup = value;
}
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2QuestQuestListPrefab
{
public Gs2QuestQuestPrefab questPrefab;
public Transform populateNode;
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2QuestQuestListPrefab
{
[Serializable]
private class CreateQuestEvent : UnityEvent<EzQuestModel>
{
}
[SerializeField]
private CreateQuestEvent onCreateQuest = new CreateQuestEvent();
public event UnityAction<EzQuestModel> OnCreateQuest
{
add => onCreateQuest.AddListener(value);
remove => onCreateQuest.RemoveListener(value);
}
[Serializable]
private class DeleteQuestEvent : UnityEvent<string>
{
}
[SerializeField]
private DeleteQuestEvent onDeleteQuest = new DeleteQuestEvent();
public event UnityAction<string> OnDeleteQuest
{
add => onDeleteQuest.AddListener(value);
remove => onDeleteQuest.RemoveListener(value);
}
}
}