Repository URL to install this package:
Version:
2022.9.5 ▾
|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UnusedAutoPropertyAccessor.Local
// ReSharper disable CheckNamespace
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Gs2.Core.Exception;
using Gs2.Unity.Gs2Formation.Model;
using Gs2.Unity.Gs2Formation.ScriptableObject;
using Gs2.Unity.UiKit.Gs2Formation.Fetcher;
using Gs2.Unity.Util;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Formation
{
[RequireComponent(typeof(Gs2FormationMoldFetcher))]
[RequireComponent(typeof(Gs2FormationFormListFetcher))]
[AddComponentMenu("GS2 UIKit/Formation/Gs2FormationFormListPrefab")]
public partial class Gs2FormationFormListPrefab : MonoBehaviour
{
private readonly Dictionary<string, Gs2FormationFormPrefab> _cache = new Dictionary<string, Gs2FormationFormPrefab>();
private Mold _mold;
private ErrorEvent _onError;
public void Set(
Namespace @namespace,
EzMoldModel moldModel,
EzMold mold,
ErrorEvent onError
)
{
_mold = ScriptableObject.CreateInstance<Mold>();
_mold.Namespace = @namespace;
_mold.moldName = moldModel.Name;
_onError = onError;
var formListFetcher = GetComponent<Gs2FormationFormListFetcher>();
formListFetcher.mold = _mold;
var moldFetcher = GetComponent<Gs2FormationMoldFetcher>();
moldFetcher.mold = _mold;
}
public void Update()
{
if (_formListFetcher.Fetched && _moldFetcher.Fetched)
{
for (var i = 0; i < (_moldFetcher.Mold?.Capacity ?? _moldFetcher.Model.InitialMaxCapacity); i++)
{
if (!_cache.ContainsKey(i.ToString()))
{
var item = Instantiate(formPrefab, populateNode);
item.name = i.ToString();
item.Set(Mold, i);
item.gameObject.SetActive(true);
_cache[i.ToString()] = item;
onCreateFormation.Invoke(_formListFetcher.Model, _formListFetcher.Forms.FirstOrDefault(v => v.Index == i));
}
}
}
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2FormationFormListPrefab
{
private Gs2FormationFormListFetcher _formListFetcher;
private Gs2FormationMoldFetcher _moldFetcher;
public void Awake()
{
_formListFetcher = GetComponent<Gs2FormationFormListFetcher>();
_formListFetcher.OnError += OnError;
_moldFetcher = GetComponent<Gs2FormationMoldFetcher>();
_moldFetcher.OnError += OnError;
}
private void OnError(
Gs2Exception exception,
Func<IEnumerator> retryFunc
)
{
if (_onError != null)
{
_onError.Invoke(exception, retryFunc);
}
}
public void OnDestroy()
{
_formListFetcher.OnError -= OnError;
if (_mold != null)
{
Destroy(_mold);
}
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2FormationFormListPrefab
{
public Mold Mold
{
get => _formListFetcher.mold;
set => _formListFetcher.mold = value;
}
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2FormationFormListPrefab
{
public Gs2FormationFormPrefab formPrefab;
public Transform populateNode;
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2FormationFormListPrefab
{
[Serializable]
private class CreateFormationEvent : UnityEvent<EzFormModel, EzForm>
{
}
[SerializeField]
private CreateFormationEvent onCreateFormation = new CreateFormationEvent();
public event UnityAction<EzFormModel, EzForm> OnCreateFormation
{
add => onCreateFormation.AddListener(value);
remove => onCreateFormation.RemoveListener(value);
}
}
}