Repository URL to install this package:
Version:
2022.9.5 ▾
|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UnusedAutoPropertyAccessor.Local
// ReSharper disable CheckNamespace
using Gs2.Unity.Gs2Formation.ScriptableObject;
using Gs2.Unity.UiKit.Gs2Formation.Fetcher;
using Gs2.Unity.Util;
using UnityEngine;
namespace Gs2.Unity.UiKit.Gs2Formation
{
[RequireComponent(typeof(Gs2FormationMoldFetcher))]
[AddComponentMenu("GS2 UIKit/Formation/Gs2FormationMoldPrefab")]
public partial class Gs2FormationMoldPrefab : MonoBehaviour
{
private Mold _mold;
public void Set(
Namespace namespace_,
string moldName
)
{
_mold = ScriptableObject.CreateInstance<Mold>();
_mold.Namespace = namespace_;
_mold.moldName = moldName;
var moldFetcher = GetComponent<Gs2FormationMoldFetcher>();
moldFetcher.mold = _mold;
}
public void OnDestroy()
{
if (_mold != null)
{
Destroy(_mold);
_mold = null;
}
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2FormationMoldPrefab
{
private Gs2ClientHolder _clientHolder;
private Gs2GameSessionHolder _gameSessionHolder;
private Gs2FormationMoldFetcher _moldFetcher;
public void Awake()
{
_clientHolder = Gs2ClientHolder.Instance;
_gameSessionHolder = Gs2GameSessionHolder.Instance;
_moldFetcher = GetComponent<Gs2FormationMoldFetcher>();
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2FormationMoldPrefab
{
public Mold Mold
{
get => _moldFetcher.mold;
set => _moldFetcher.mold = value;
}
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2FormationMoldPrefab
{
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2FormationMoldPrefab
{
}
}