Repository URL to install this package:
|
Version:
2022.9.5 ▾
|
/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UnusedAutoPropertyAccessor.Local
// ReSharper disable CheckNamespace
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2.Unity.Gs2Friend.Model;
using Gs2.Unity.Gs2Friend.ScriptableObject;
using Gs2.Unity.UiKit.Gs2Friend.Fetcher;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Friend
{
[RequireComponent(typeof(Gs2FriendFriendListFetcher))]
[AddComponentMenu("GS2 UIKit/Friend/Gs2FriendFriendListPrefab")]
public partial class Gs2FriendFriendListPrefab : MonoBehaviour
{
private readonly Dictionary<string, Gs2FriendFriendPrefab> _cache = new Dictionary<string, Gs2FriendFriendPrefab>();
public void Update()
{
if (_friendListFetcher.Friends != null)
{
var activeNames = _friendListFetcher.Friends.Select(v => v.UserId);
foreach (var instantiateName in _cache.Keys.ToList())
{
if (!activeNames.Contains(instantiateName))
{
Destroy(_cache[instantiateName].gameObject);
_cache.Remove(instantiateName);
onDeleteFriend.Invoke(instantiateName);
}
}
foreach (var friendUser in _friendListFetcher.Friends)
{
if (!_cache.ContainsKey(friendUser.UserId))
{
var item = Instantiate(friendPrefab, populateNode);
item.name = friendUser.UserId;
item.Set(Namespace, friendUser.UserId);
item.gameObject.SetActive(true);
_cache[friendUser.UserId] = item;
onCreateFriend.Invoke(friendUser);
}
}
}
}
public void OnDestroy()
{
foreach (var component in _cache.Values)
{
Destroy(component);
}
_cache.Clear();
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2FriendFriendListPrefab
{
private Gs2FriendFriendListFetcher _friendListFetcher;
public void Awake()
{
_friendListFetcher = GetComponent<Gs2FriendFriendListFetcher>();
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2FriendFriendListPrefab
{
public Namespace Namespace
{
get => _friendListFetcher.Namespace;
set => _friendListFetcher.Namespace = value;
}
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2FriendFriendListPrefab
{
public Gs2FriendFriendPrefab friendPrefab;
public Transform populateNode;
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2FriendFriendListPrefab
{
[Serializable]
private class CreateFriendEvent : UnityEvent<EzFriendUser>
{
}
[SerializeField]
private CreateFriendEvent onCreateFriend = new CreateFriendEvent();
public event UnityAction<EzFriendUser> OnCreateFriend
{
add => onCreateFriend.AddListener(value);
remove => onCreateFriend.RemoveListener(value);
}
[Serializable]
private class DeleteFriendEvent : UnityEvent<string>
{
}
[SerializeField]
private DeleteFriendEvent onDeleteFriend = new DeleteFriendEvent();
public event UnityAction<string> OnDeleteFriend
{
add => onDeleteFriend.AddListener(value);
remove => onDeleteFriend.RemoveListener(value);
}
}
}