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io.gs2.unity.sdk.uikit / Gs2Friend / Model / Gs2FriendReceiveRequestPrefab.cs
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/*
 * Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
 * Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License").
 * You may not use this file except in compliance with the License.
 * A copy of the License is located at
 *
 *  http://www.apache.org/licenses/LICENSE-2.0
 *
 * or in the "license" file accompanying this file. This file is distributed
 * on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
 * express or implied. See the License for the specific language governing
 * permissions and limitations under the License.
 */
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UnusedAutoPropertyAccessor.Local
// ReSharper disable CheckNamespace

using Gs2.Unity.Gs2Friend.ScriptableObject;
using Gs2.Unity.UiKit.Gs2Friend.Fetcher;
using UnityEngine;

namespace Gs2.Unity.UiKit.Gs2Friend
{
    [RequireComponent(typeof(Gs2FriendReceiveRequestFetcher))]
    [AddComponentMenu("GS2 UIKit/Friend/Gs2FriendReceiveRequestPrefab")]
    public partial class Gs2FriendReceiveRequestPrefab : MonoBehaviour
    {
        private ReceiveFriendRequest _receiveFriendRequest;
        private User _user;
        
        public void Set(
            Namespace namespace_,
            string userId
        )
        {
            _receiveFriendRequest = ScriptableObject.CreateInstance<ReceiveFriendRequest>();
            _receiveFriendRequest.Namespace = namespace_;
            _receiveFriendRequest.userId = userId;
            
            _user = ScriptableObject.CreateInstance<User>();
            _user.Namespace = namespace_;
            _user.userId = userId;
            
            var friendReceiveRequestFetcher = GetComponent<Gs2FriendReceiveRequestFetcher>();
            friendReceiveRequestFetcher.receiveFriendRequest = _receiveFriendRequest;
            
            var publicProfileFetcher = GetComponent<Gs2FriendPublicProfileFetcher>();
            if (publicProfileFetcher != null)
            {
                publicProfileFetcher.user = _user;
            }
        }

        public void OnDestroy()
        {
            if (_receiveFriendRequest != null)
            {
                Destroy(_receiveFriendRequest);
                _receiveFriendRequest = null;
            }
            if (_user != null)
            {
                Destroy(_user);
                _user = null;
            }
        }
    }

    /// <summary>
    /// Dependent components
    /// </summary>
    
    public partial class Gs2FriendReceiveRequestPrefab
    {
        private Gs2FriendReceiveRequestFetcher _friendReceiveRequestFetcher;

        public void Awake()
        {
            _friendReceiveRequestFetcher = GetComponent<Gs2FriendReceiveRequestFetcher>();
        }
    }

    /// <summary>
    /// Public properties
    /// </summary>
    
    public partial class Gs2FriendReceiveRequestPrefab
    {
        public ReceiveFriendRequest ReceiveFriendRequest
        {
            get => _friendReceiveRequestFetcher.receiveFriendRequest;
            set => _friendReceiveRequestFetcher.receiveFriendRequest = value;
        }
    }

    /// <summary>
    /// Parameters for Inspector
    /// </summary>
    
    public partial class Gs2FriendReceiveRequestPrefab
    {
        
    }

    /// <summary>
    /// Event handlers
    /// </summary>
    public partial class Gs2FriendReceiveRequestPrefab
    {
        
    }
}