Repository URL to install this package:
Version:
2022.9.5 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UnusedAutoPropertyAccessor.Local
// ReSharper disable CheckNamespace
using System;
using System.Collections;
using Gs2.Core.Exception;
using Gs2.Unity.Gs2Mission.ScriptableObject;
using Gs2.Unity.UiKit.Gs2Mission.Fetcher;
using Gs2.Unity.Util;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Mission
{
[AddComponentMenu("GS2 UIKit/Mission/Gs2MissionReceiveRewards")]
public partial class Gs2MissionReceiveRewards : MonoBehaviour
{
public void Initialize(
Gs2MissionMissionTask missionTask
)
{
_missionTaskFetcher.missionTask = missionTask.MissionTask;
}
private IEnumerator Process()
{
yield return new WaitUntil(() => _missionTaskFetcher.Fetched);
var future = _clientHolder.Gs2.Mission.Namespace(
_missionTaskFetcher.missionTask.missionGroup.Namespace.namespaceName
).Me(
_gameSessionHolder.GameSession
).Complete(
_missionTaskFetcher.missionTask.missionGroup.missionGroupName
).ReceiveRewards(
_missionTaskFetcher.missionTask.missionTaskName
);
yield return future;
if (future.Error != null)
{
if (future.Error is TransactionException e)
{
IEnumerator Retry()
{
var retryFuture = e.Retry();
yield return retryFuture;
if (retryFuture.Error != null)
{
onError.Invoke(future.Error, Retry);
yield break;
}
onReceiveComplete.Invoke(this);
}
onError.Invoke(future.Error, Retry);
yield break;
}
onError.Invoke(future.Error, null);
yield break;
}
onReceiveComplete.Invoke(this);
}
public void OnEnable()
{
StartCoroutine(nameof(Process));
}
public void OnDisable()
{
StopCoroutine(nameof(Process));
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2MissionReceiveRewards
{
private Gs2ClientHolder _clientHolder;
private Gs2GameSessionHolder _gameSessionHolder;
private Gs2MissionMissionTaskFetcher _missionTaskFetcher;
public void Awake()
{
_clientHolder = Gs2ClientHolder.Instance;
_gameSessionHolder = Gs2GameSessionHolder.Instance;
_missionTaskFetcher = GetComponentInParent<Gs2MissionMissionTaskFetcher>() ?? GetComponent<Gs2MissionMissionTaskFetcher>();
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2MissionReceiveRewards
{
public MissionTask MissionTask
{
get => _missionTaskFetcher.missionTask;
set => _missionTaskFetcher.missionTask = value;
}
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2MissionReceiveRewards
{
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2MissionReceiveRewards
{
[Serializable]
private class ReceiveCompleteEvent : UnityEvent<Gs2MissionReceiveRewards>
{
}
[SerializeField]
private ReceiveCompleteEvent onReceiveComplete = new ReceiveCompleteEvent();
public event UnityAction<Gs2MissionReceiveRewards> OnReceiveComplete
{
add => onReceiveComplete.AddListener(value);
remove => onReceiveComplete.RemoveListener(value);
}
[SerializeField]
internal ErrorEvent onError = new ErrorEvent();
public event UnityAction<Gs2Exception, Func<IEnumerator>> OnError
{
add => onError.AddListener(value);
remove => onError.RemoveListener(value);
}
}
}