Repository URL to install this package:
|
Version:
2022.9.5 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UnusedAutoPropertyAccessor.Local
// ReSharper disable CheckNamespace
using System.Collections;
using Gs2.Unity.Gs2Mission.Model;
using Gs2.Unity.Gs2Mission.ScriptableObject;
using Gs2.Unity.UiKit.Gs2Mission.Fetcher;
using UnityEngine;
namespace Gs2.Unity.UiKit.Gs2Mission
{
/// <summary>
/// Main
/// </summary>
[AddComponentMenu("GS2 UIKit/Mission/Gs2MissionMissionTask")]
public partial class Gs2MissionMissionTask : MonoBehaviour
{
private MissionTask _missionTask;
private MissionCounter _missionCounter;
public void Set(
MissionGroup missionGroup,
EzMissionTaskModel missionTask
)
{
_missionTask = ScriptableObject.CreateInstance<MissionTask>();
_missionTask.missionGroup = missionGroup;
_missionTask.missionTaskName = missionTask.Name;
var missionTaskFetcher = GetComponentInParent<Gs2MissionMissionTaskFetcher>() ?? GetComponent<Gs2MissionMissionTaskFetcher>();
var completeFetcher = GetComponentInParent<Gs2MissionCompleteFetcher>() ?? GetComponent<Gs2MissionCompleteFetcher>();
missionTaskFetcher.missionTask = _missionTask;
completeFetcher.missionGroup = missionGroup;
IEnumerator FetchCounter()
{
yield return new WaitUntil(() => _missionTaskFetcher.Fetched);
_missionCounter = ScriptableObject.CreateInstance<MissionCounter>();
_missionCounter.Namespace = missionGroup.Namespace;
_missionCounter.missionCounterName = _missionTaskFetcher.Task.CounterName;
_counterFetcher.missionCounter = _missionCounter;
}
StartCoroutine(FetchCounter());
}
public void OnDestroy()
{
if (_missionTask != null)
{
Destroy(_missionTask);
_missionTask = null;
}
if (_missionCounter != null)
{
Destroy(_missionCounter);
_missionCounter = null;
}
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2MissionMissionTask
{
private Gs2MissionMissionTaskFetcher _missionTaskFetcher;
private Gs2MissionCompleteFetcher _completeFetcher;
private Gs2MissionCounterFetcher _counterFetcher;
public void Awake()
{
_missionTaskFetcher = GetComponentInParent<Gs2MissionMissionTaskFetcher>() ?? GetComponent<Gs2MissionMissionTaskFetcher>();
_completeFetcher = GetComponentInParent<Gs2MissionCompleteFetcher>() ?? GetComponent<Gs2MissionCompleteFetcher>();
_counterFetcher = GetComponentInParent<Gs2MissionCounterFetcher>() ?? GetComponent<Gs2MissionCounterFetcher>();
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2MissionMissionTask
{
public MissionTask MissionTask
{
get => _missionTaskFetcher.missionTask;
set => _missionTaskFetcher.missionTask = value;
}
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2MissionMissionTask
{
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2MissionMissionTask
{
}
}