Repository URL to install this package:
|
Version:
2022.9.5 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UnusedAutoPropertyAccessor.Local
// ReSharper disable CheckNamespace
using System;
using System.Collections.Generic;
using System.Linq;
using Gs2.Unity.Gs2Mission.Model;
using Gs2.Unity.Gs2Mission.ScriptableObject;
using Gs2.Unity.UiKit.Gs2Mission.Fetcher;
using Gs2.Unity.Util;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Mission
{
[RequireComponent(typeof(Gs2MissionMissionGroupFetcher))]
[RequireComponent(typeof(Gs2MissionMissionTaskListFetcher))]
[AddComponentMenu("GS2 UIKit/Mission/Gs2MissionMissionTaskList")]
public partial class Gs2MissionMissionTaskList : MonoBehaviour
{
private readonly Dictionary<string, Gs2MissionMissionTask> _cache = new Dictionary<string, Gs2MissionMissionTask>();
private MissionGroup _missionGroup;
private ErrorEvent _onError;
public void Update()
{
if (_missionTaskListFetcher.Tasks != null)
{
var activeNames = _missionTaskListFetcher.Tasks.Select(v => v.Name);
foreach (var instantiateName in _cache.Keys.ToList())
{
if (!activeNames.Contains(instantiateName))
{
var instance = _cache[instantiateName];
Destroy(instance.gameObject);
_cache.Remove(instantiateName);
onDeleteMission.Invoke(instance);
}
}
foreach (var missionTask in _missionTaskListFetcher.Tasks)
{
if (!_cache.ContainsKey(missionTask.Name))
{
var item = Instantiate(missionPrefab, populateNode);
item.name = missionTask.Name;
item.gameObject.SetActive(true);
item.Set(_missionTaskListFetcher.missionGroup, missionTask);
_cache[missionTask.Name] = item;
onCreateMission.Invoke(item, missionTask);
}
}
}
}
public void Set(
Namespace @namespace,
EzMissionGroupModel missionGroup,
ErrorEvent onError
)
{
_missionGroup = ScriptableObject.CreateInstance<MissionGroup>();
_missionGroup.Namespace = @namespace;
_missionGroup.missionGroupName = missionGroup.Name;
_onError = onError;
var missionTaskListFetcher = GetComponentInParent<Gs2MissionMissionTaskListFetcher>() ?? GetComponent<Gs2MissionMissionTaskListFetcher>();
missionTaskListFetcher.missionGroup = _missionGroup;
var missionGroupFetcher = GetComponentInParent<Gs2MissionMissionGroupFetcher>() ?? GetComponent<Gs2MissionMissionGroupFetcher>();
missionGroupFetcher.missionGroup = _missionGroup;
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2MissionMissionTaskList
{
private Gs2MissionMissionTaskListFetcher _missionTaskListFetcher;
public void Awake()
{
_missionTaskListFetcher = GetComponentInParent<Gs2MissionMissionTaskListFetcher>() ?? GetComponent<Gs2MissionMissionTaskListFetcher>();
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2MissionMissionTaskList
{
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2MissionMissionTaskList
{
public Gs2MissionMissionTask missionPrefab;
public Transform populateNode;
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2MissionMissionTaskList
{
[Serializable]
private class CreateMissionEvent : UnityEvent<Gs2MissionMissionTask, EzMissionTaskModel>
{
}
[SerializeField]
private CreateMissionEvent onCreateMission = new CreateMissionEvent();
public event UnityAction<Gs2MissionMissionTask, EzMissionTaskModel> OnCreateMission
{
add => onCreateMission.AddListener(value);
remove => onCreateMission.RemoveListener(value);
}
[Serializable]
private class DeleteMissionEvent : UnityEvent<Gs2MissionMissionTask>
{
}
[SerializeField]
private DeleteMissionEvent onDeleteMission = new DeleteMissionEvent();
public event UnityAction<Gs2MissionMissionTask> OnDeleteMission
{
add => onDeleteMission.AddListener(value);
remove => onDeleteMission.RemoveListener(value);
}
}
}