Repository URL to install this package:
|
Version:
2022.9.5 ▾
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable UnusedAutoPropertyAccessor.Local
// ReSharper disable CheckNamespace
using System;
using System.Collections;
using Gs2.Unity.Gs2Quest.Model;
using Gs2.Unity.Gs2Quest.ScriptableObject;
using Gs2.Unity.UiKit.Gs2Quest.Fetcher;
using Gs2.Unity.Util;
using UnityEngine;
using UnityEngine.Events;
namespace Gs2.Unity.UiKit.Gs2Quest
{
[AddComponentMenu("GS2 UIKit/Quest/Gs2QuestLoadProgress")]
public partial class Gs2QuestLoadProgress : MonoBehaviour
{
private IEnumerator Process()
{
yield return new WaitUntil(() => _questProgressFetcher.Fetched);
if (_questProgressFetcher.Progress == null)
{
onNotFoundProgress.Invoke();
}
else
{
onLoadProgress.Invoke(_questProgressFetcher.Progress);
}
}
public void OnEnable()
{
StartCoroutine(nameof(Process));
}
public void OnDisable()
{
StopCoroutine(nameof(Process));
}
}
/// <summary>
/// Dependent components
/// </summary>
public partial class Gs2QuestLoadProgress
{
private Gs2ClientHolder _clientHolder;
private Gs2GameSessionHolder _gameSessionHolder;
private Gs2QuestProgressFetcher _questProgressFetcher;
public void Awake()
{
_clientHolder = Gs2ClientHolder.Instance;
_gameSessionHolder = Gs2GameSessionHolder.Instance;
_questProgressFetcher = GetComponentInParent<Gs2QuestProgressFetcher>() ?? GetComponent<Gs2QuestProgressFetcher>();
}
}
/// <summary>
/// Public properties
/// </summary>
public partial class Gs2QuestLoadProgress
{
public Namespace Namespace
{
get => _questProgressFetcher.Namespace;
set => _questProgressFetcher.Namespace = value;
}
}
/// <summary>
/// Parameters for Inspector
/// </summary>
public partial class Gs2QuestLoadProgress
{
}
/// <summary>
/// Event handlers
/// </summary>
public partial class Gs2QuestLoadProgress
{
[Serializable]
private class LoadProgressEvent : UnityEvent<EzProgress>
{
}
[SerializeField]
private LoadProgressEvent onLoadProgress = new LoadProgressEvent();
public event UnityAction<EzProgress> OnLoadProgress
{
add => onLoadProgress.AddListener(value);
remove => onLoadProgress.RemoveListener(value);
}
[Serializable]
private class NotFoundProgressEvent : UnityEvent
{
}
[SerializeField]
private NotFoundProgressEvent onNotFoundProgress = new NotFoundProgressEvent();
public event UnityAction OnNotFoundProgress
{
add => onNotFoundProgress.AddListener(value);
remove => onNotFoundProgress.RemoveListener(value);
}
}
}