Repository URL to install this package:
|
Version:
2023.12.6 ▾
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io.gs2.unity.sdk.uikit
/
Editor
/
Gs2Inventory
/
View
/
Localization
/
Gs2InventoryBigItemModelLocalizationVariablesEditorExtension.cs
|
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/*
* Copyright 2016 Game Server Services, Inc. or its affiliates. All Rights
* Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* or in the "license" file accompanying this file. This file is distributed
* on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either
* express or implied. See the License for the specific language governing
* permissions and limitations under the License.
*/
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable CheckNamespace
// ReSharper disable RedundantNameQualifier
// ReSharper disable RedundantAssignment
// ReSharper disable NotAccessedVariable
// ReSharper disable RedundantUsingDirective
// ReSharper disable Unity.NoNullPropagation
// ReSharper disable InconsistentNaming
#pragma warning disable CS0472
#if GS2_ENABLE_LOCALIZATION
using Gs2.Unity.Gs2Inventory.ScriptableObject;
using Gs2.Unity.UiKit.Gs2Inventory.Context;
using Gs2.Unity.UiKit.Gs2Inventory.Fetcher;
using UnityEditor;
using UnityEngine;
using UnityEngine.Localization.Components;
namespace Gs2.Unity.UiKit.Gs2Inventory.Localization.Editor
{
[CustomEditor(typeof(Gs2InventoryBigItemModelLocalizationVariables))]
public class Gs2InventoryBigItemModelLocalizationVariablesEditorExtension : UnityEditor.Editor
{
public override void OnInspectorGUI() {
var original = target as Gs2InventoryBigItemModelLocalizationVariables;
if (original == null) return;
var fetcher = original.GetComponent<Gs2InventoryBigItemModelFetcher>() ?? original.GetComponentInParent<Gs2InventoryBigItemModelFetcher>(true);
if (fetcher == null) {
EditorGUILayout.HelpBox("Gs2InventoryBigItemModelFetcher not found.", MessageType.Error);
if (GUILayout.Button("Add Fetcher")) {
original.gameObject.AddComponent<Gs2InventoryBigItemModelFetcher>();
}
}
else {
if (fetcher.gameObject.GetComponentInParent<Gs2InventoryBigItemModelList>(true) != null) {
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Fetcher", fetcher.gameObject, typeof(Gs2InventoryBigItemModelFetcher), false);
EditorGUI.EndDisabledGroup();
EditorGUILayout.HelpBox("BigItemModel is auto assign from Gs2InventoryBigItemModelList.", MessageType.Info);
}
else {
var context = original.GetComponent<Gs2InventoryBigItemModelContext>() ?? original.GetComponentInParent<Gs2InventoryBigItemModelContext>(true);
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.ObjectField("Fetcher", fetcher.gameObject, typeof(Gs2InventoryBigItemModelFetcher), false);
EditorGUI.indentLevel++;
context.BigItemModel = EditorGUILayout.ObjectField("BigItemModel", context.BigItemModel, typeof(BigItemModel), false) as BigItemModel;
if (context.BigItemModel != null) {
EditorGUI.indentLevel++;
EditorGUILayout.TextField("NamespaceName", context.BigItemModel?.NamespaceName?.ToString());
EditorGUILayout.TextField("InventoryName", context.BigItemModel?.InventoryName?.ToString());
EditorGUILayout.TextField("ItemName", context.BigItemModel?.ItemName?.ToString());
EditorGUI.indentLevel--;
}
EditorGUI.indentLevel--;
EditorGUI.EndDisabledGroup();
}
}
serializedObject.Update();
original.target = EditorGUILayout.ObjectField("Target", original.target, typeof(LocalizeStringEvent), true) as LocalizeStringEvent;
serializedObject.ApplyModifiedProperties();
}
}
}
#endif